The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dead Blood Dragon Corpse.
I have a moving dead blood dragon corpse in my Lakeview manor front yard that keeps getting in the way. Not bones but fully fleshed. Is there any console command to rid me of this nusance?
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Showing 1-15 of 15 comments
Oleg Mongol Oct 1, 2014 @ 10:46am 
Go away and stay in an inn for a few days. Come back to the house in 3 days to a week. Should be gone. Or you could try the corpse disposal mod.
Roscaria Oct 1, 2014 @ 10:52am 
Just shout it away from the house.
cyclosa Oct 1, 2014 @ 11:03am 
It should go away on its own. Otherwise, open the console, click on the dragon, and use the "disable" command.
Zefram Cochrane Oct 1, 2014 @ 2:55pm 
Originally posted by fenzil:
It should go away on its own. Otherwise, open the console, click on the dragon, and use the "disable" command.

that won't get rid of it and it'll still load everytime the cell is loaded, abeit invisible

use "markfordelete" (minus the quotes) instead. Save, quit, restart game, should be gone.
Thanks for the command.
Hmm won't move when shouted, tried Disable then Markfordelete,...still there I guess I am stuck with a Dragon in my yard lol.
Nazenn Oct 2, 2014 @ 7:55am 
its probably related to the stalking dragons bug where they follow you around and get their physics reset at times. Theres a mod to fix it. But make sure that you save and reload or just quit entirely after using mark for delete as it doesnt work instantly, also make sure youre targeting it properly
It does sound very glitched though
Last edited by Nazenn; Oct 2, 2014 @ 7:55am
MacroX Oct 2, 2014 @ 8:27am 
Open console, lick on corpse, disable
Ilja Oct 2, 2014 @ 8:44am 
Originally posted by MacroX:
Open console, lick on corpse, disable

Do not permanently disable the corpse or any other object or character!

As Zefram Cochrane explained above, disabling items or characters does not remove them from the cell.

They will be loaded each and every time the cell loads. In worse case scenario, you will render the cell unplayable. The larger the object is and/more object there are, the more unstable the cell becomes.
Last edited by Ilja; Oct 2, 2014 @ 8:44am
Nazenn Oct 2, 2014 @ 8:46am 
Originally posted by Ilja:
Originally posted by MacroX:
Open console, lick on corpse, disable

Do not permanently disable the corpse or any other object or character!

As Zefram Cochrane explained above, disabling items or characters does not remove them from the cell.

They will be loaded each and every time the cell loads. In worse case scenario, you will render the cell unplayable. The larger the object is and/more object there are, the more unstable the cell becomes.

I was aware that this could be a problem but I was under the impression that disable was safer then markfordelete because if something tries to referance the deleted object it could crash the game?
Ilja Oct 2, 2014 @ 8:48am 
What would reference to a dead dragon corpse? :)
Nazenn Oct 2, 2014 @ 8:50am 
Hahaha, that is a good point, I just was talking in a general sense :)
Ilja Oct 2, 2014 @ 9:45am 
Originally posted by Nazenn:
Hahaha, that is a good point, I just was talking in a general sense :)

This is how I see it.

Every time something else is disabled to a cell, it does increase the cell content and loading stress. And yes, certain scripts will be having an effect to them. While removing something from the game might not always be the best idea, creating areas that have unnecessarily increased script load is not wise thing either.

Say that we disabled that dragon corpse there. It is there, because cleanup script got bugged and did not do it's job. So, lets disable the dragon size corpse, that has a bugged cleanup script, to be affected by a script load in a cell where the HF player home is – that is getting constantly attacked by bandits, more dragons, giants and glitches in NPC AI.

All good?

Right. Let's disable another one to the same cell.

You guys do understand why some peoples might consider this method as a problem? :D

So when should we not delete something? Everything that respawn is fair game for MarkForDelete. Those reference IDs are meant to be tossed away, while cleanup script acts. Any standard bandit, dragon or respawning static items can be safely deleted from the game. The location does not remember them. Scripts do not remember them either.

Deleting unique objects and characters might not actually create any sort of problems for stability – only to story. However, some unique objects do have scripts that run specifically for them. Missing target is very unlikely to crash your game, but might cause other scripts to fail and bug out the questline you were trying to complete.

If someone knows that I am missing something here, then feel free add it.

There should be no problems when disabling static objects that are supposed to be there in the first place. You do not increase the cell load by doing so. For example, if you wish to redecorate your home with console, then why not? Although I warmly suggest Jaxonz Positioner instead.

Jaxonz Positioner by Jaxonz
http://www.nexusmods.com/skyrim/mods/52583/?

(Sorry for the delay. I was in sauna and enjoying this beautiful autumn evening.)
Last edited by Ilja; Oct 3, 2014 @ 6:23am
Nazenn Oct 2, 2014 @ 10:04am 
No problem at all for the wait, thank you for the very detailed and helpful explaination :)
Yes thank you for the detail. Well the corpse is gone ,it just took awhile for the world to reset I guess. Thank you all for the great ideas and help. ;)
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Date Posted: Oct 1, 2014 @ 10:12am
Posts: 15