Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could make your own if alchemy is a skill you want for your character. http://www.uesp.net/wiki/Skyrim:Fortify_Enchanting
Dragonborn Crafting Hall (It has a DLC version and a no DLC version to choose from)
http://www.nexusmods.com/skyrim/mods/49888/
I also have it on Steam but it is version 1.9 and the current version is now 2.1. I have not updated the file on Steam because I added Hearthfire support and made a new ESP file to not break peoples games that don't have that DLC. You may not know that Steam auto updates mods when new versions are available. The Steam version includes the ring however if you do not like Nexus for whatever reason. Here is a Steam link to the DLC version, if you don't have the DLC there is a link to that version at the end of the description for the mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=216423817
They are:
Enchanter's Potion +10%
Enchanter's Draught +15%
Encanter;s Philter +20%
Enchanter's Elixir +25% All potions last for 60 secs.
As BloodFireIce stated they are pretty rare. They may also be Lvl dependent like weapons/armour.
It's really a catch 22 situation. You have to raise your lvl in Alchemy to make Fortify Enchanting and Smithing potions stronger. You have to raise your level and use said potions to enchant an item to increase Alchemy/Smithing skills and repeat.
Better to spend your time improving your base skill stats than worrying what you can currently do with them.
By the time you do all that silly encahting, creating, reenchating, creating...might as well make it a skill you put so much time into it
Shopkeeper: "Ok, lemme see here, sir. Ah, here we are, my latest creation: a Potion of Haggling. That'll be 150 gold."
*character drinks potion, and saves 1000 gold on all his subsequent purchases*
Shopkeeper: "Have a nice day, friend!! Pleasure doin' business with ya!"
Character: "Right back atcha, pal."
Oh well, who am I to argue game logic though. (And I just made those numbers up; I have no idea how much you really save by using those potions ahead of time. It's just the whole concept that's weird to me.)