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(It also doesn't specify whether it needs to be installed before you get the Rueful Axe.)
Making it possible to smith the item is slightly more complex but still very easy, can't remember the exact process but I'm sure the Creation Kit wiki has all the info you need if you want to try.
@ gnewma: I did exactly that in Morrowind lol, never been interested in doing it in Skyrim as the enchants are much more useful. Morrowind (vanilla at least) was sorely lacking in useful base items to enchant and some of the artifact enchantments were a bit dull
You can use coc qasmoke to get all the artifacts out of containers there and disnechant them, and then find the artifacts normally if you wish.
Or there's this: http://www.nexusmods.com/skyrim/mods/53610/? a barrel in dragonsreach containing all daedric artifacts.
As for crafting, there's this that lets you craft unenchanted versions of most enchanted items, such as artifacts, thalmor robes, thieve's guild stuff, dark brotherhood stuff, etc as long as you meet requirements which are listed on the mod page: http://www.nexusmods.com/skyrim/mods/799/?
They don't want to learn the enchantment and put it on other thing, they want a plain weapon with the relevant model, presumably so they can either put a different enchantment on it, or maybe use it unenchanted with Elemental Fury or whatever.
The last mod looks promising but it sounds as though it just lets you make a clone of the Daedric artefacts, i.e. still with the enchantment.
Speckled Jim's suggestion is probably best (assuming one doesn't want to use Requiem - which is fantastic but not for everyone - just to get a cool axe.)
http://steamcommunity.com/sharedfiles/filedetails/?id=298471931&searchtext=uncraftable here it is.
Here's link to it on nexus as well. Requires DB+DG dlc though, in case you don't have them. Workshop has a non dlc version as well though. http://www.nexusmods.com/skyrim/mods/57127/?
Yeah, my guess (entirely unscientific) is that the mod has gone by what's available in the game (albeit through console commands) already. I.e. I believe there already exists a 'plain' version of all the TG armours, so it's relatively easy to make one available through smithing, whereas there's no 'plain' Volendruung, or whatnot.