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Cloth is only good if you want the enchantments the robes can give you
- You don't have to level an extra skill. So this means you can focus on alteration (Which has pretty powerful spells) rather than heavy/light armour to get decent protection.
- It's weight free. Sure you can get the perks to make armour weightless but that means you have to spend a few perk points to do that.
- Cloth has no disadvantanges when sneaking.
- Cloth can take the same enchantments as heavy/light armour.
but
- They cost mana to cast.
- They take time to cast.
- You can't reach the armour cap.
- You can't take advantage of heavy/light armour perks.
The cap mean you take 20% of weapons damage if you have it. Think I remember seeing a mod that made it 86% less damage taken with the cap cause it pushed it up and made it slightly harder to level up. Ebony legendary armor made with a potion +40% wouldn't cut it anymore.
Since the legendary patch has been added the level cap of 81 isn't a factor any longer. People don't delete out dated posts. Which in this case causes a headache for folks such as yourself.
So when one of your skills get to 100 you can flip it to 15 and level it up again. This will let you go past level 81.
I tend to just use the armor spells when I play a magic type. I also use Invested Magic to make the spells last longer. As long as you have enough magic to pay the upkeep the spell will last for three or so game days. I find spells better for magic-user who don't ware armor.
(Unmodded) Skyrim maximum damage reduction is 80%. This can be achieved with the Dragonhide spell.
I just usually use fur armor (for Frostfall) with beneficial perks from Light Armor. Then I cast one of mage armors on top of it, if needed.
Huh, can't believe I've forgotten about that spell. Maybe it's because I never really used it. And yeah Frostfall! It's fur or freeze.
My current character is a wench and modded as being part of Immersive Wenches. She does now always have an option to keep enemies away from hitting range. Sometimes the proper fur armor is a good thing.
---
For those wondering: she indeed wanders around Skyrim, with a hired body guard, buys a lot of alcohol from cheaper areas (Trade and Barter and Traderoads of Skyrim) and sells them in higher profit areas.
I have even tweaked an old adult mod - disabling outdated adult features and removing obsolete version of JContainers - to make sure that she is actually able to work and gain money from inns, by serving drinks and food around the house.
What? I am bored and want to play. There is littel point to start a full playtrough before upcoming updates to Frostfall and Wet and Cold. :D
A player with a rating of 1500+ will get one-shotted less often than a mage with armor spells, I'm thinking. It isn't the kind of thing that will come up very often, but if your goal is to avoid getting killed, you know ... like EVER, then there is no substitute for heavy armor, imho.
Is that documented somewhere? Everything I've read says dual casting only increases the duration of mage armor, it doesn't effect the magnitude.
Absolutely no point destroying high level robes (except that you will get slightly more XP for destroying a high value item) it won't get you better enchants, you learn the effect, not the magnitude.
i would like this cleared up too please. im sure it only increases the duration though
Skyrim:Armor (spells) UESPWiki
http://www.uesp.net/wiki/Skyrim:Armor_%28spells%29