The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Best build for looongg playthrough.
This is obviously an opinion based question but what do you think the best sort of build for a completionist playthrough would be? I have never really had a long playthrough on PC. Most of my characters have been archery based. I have not really touched heavy armor or two hand weapons in any of my playthroughs, or done much more with magic then cast a couple spells on my archer characters. I am thinking PerMa mage would be good to try. Any suggestions on a good build that I feel like I can stick with and feel like I can fit into alot of quests.
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110/10 megjegyzés mutatása
Matters what you find the most fun. As the secret to a long playthrough is remaining interested and excited about your game. More of a question for you to answer. If you quit playing in the past then obviously an archer is not the answer.
Legutóbb szerkesztette: Viper; 2015. ápr. 8., 13:30
I'm currently playing as an allrounder, (Destruction, Restoration, Archery, 1+2 Handed) and it's a lot of fun, since I can level up everything randomly without my game getting unbalanced.
My current character is the one I've spend the most time with by far, and I've taken him from focusing on sneak/dagger to magic to archery over the course of the playthrough, with swords and different schools of magic as backup. I think the best way to go is to dabble in everything that interests you and don't be too afraid to try switching your playstyle. It's fairly easy to get really powerful in the game, so you can afford to not be running a peak build all the time. The biggest challenge for me was switching to a pure magic playstyle, but even that started to get kind of boring for me. As you go along, you should be able to pick up good gear of any type, so it will just be your skills that will be lacking.

I kind of wish there was a better mechanism to switch over to a different character and still have a good sense of progression but without having to start over.
Legutóbb szerkesztette: Mister E; 2015. ápr. 8., 13:54
I've got 300+ hours, level 73, on a Nord 2-hander Heavy Armor. With the power of two hander and the resiliance of heavy armor, blocking can often be ignored. I would suggest leveling smithing and perhaps alchemy for this kind of build. Late game your full legendary dragonplate won't be enough without potions or a follower for fodder. Conjuration and enchanting are helpful. Be sure to give some attention to either archery or destruction (if you level smithing, best go with archery).
Legutóbb szerkesztette: Jonocat25; 2015. ápr. 8., 13:54
I still prefer SkyRe over PerMa, because latter seems to break things with every update to what it previously broke. I do not have any negative feelings toward it, but there have been no end to the compatibility nightmare.

Apparently I am not the only one feeling this way, because SkyRe keeps getting support updates, despite that T3nd0 considers PerMa as it's successor.

Of course there are other overhauls you can try. Requiem is widely popular. It has a wide fan base and support crew here in Steam. That is something you migth wish to consider.

What comes to "best build", then Nightblade type of character seems to work well with every guild. It mixes Light Armor and One Handed with Sneak, Illusion and either Destruction or Archery. Character feels right home with Thieves, mages, assassins and even Companions - seeing how even the latter crew constantly keeps sending you out alone.

I prefer this character and this is why I am stuck wit SkyRe. I can use several Destruction spells to cause sneak attack damage. Sneak tree has perks for silent casting, higher damage for both ranged sneak attack and touch spell sneak attacks.
Yeah, I strongly recommend Requiem, it's very, very customisable (so it doesn't *have* to be super-tough if that's not your thing, it's not really mine, although I find I'm making it tougher these days) and it also removes level scaling for the most part (in terms of enemies, I think loot is still mostly levelled, other than some static things) so you can't just blunder in to a vampire den at level three and have any hope of surviving (well, unless you're using cheesy exploits, maybe). I really like this, because it brings back a sense of progression, I'm currently around level 25, can take on draugr reasonably successfully but (as an Altmer) any magic user annihilates me if they hit me, and (as a squishy cloth-wearing mage) any archer will probably take me out in one hit, too. With my three archer followers, and some good shock spells, I can do okay against dragons, but if it's just me and my main follower (a fellow Altmer) we run. Eventually, dragons and vampires will probably be as much of a pushover as in vanilla (unless I add in more combat mods etc) because, well, it's Skyrim, but it's gonna take a LOT longer than normal. For me, that's the key to a long-lasting build, I think - if I can take on everything at level 1 (after a few reloads, maybe) and if at level 30-40 (as often happens) I'm practically immune to damage, I tend to get bored.
I really really REALLY want to try requiem just for fun, since someone said you can make your own patches just to use for yourself for mods, but i have no idea how to do that. Plus i kind of suck at the game on master, so im guessing adept + requiem = master overkill xD. Honestly i suggest full time mage, since its a lot of fun. Although, if your going to use requiem, sword and board.
Combine244 eredeti hozzászólása:
Plus i kind of suck at the game on master, so im guessing adept + requiem = master overkill xD. Honestly i suggest full time mage, since its a lot of fun. Although, if your going to use requiem, sword and board.

Before Requiem, I never played above Adept (or SkyRe Adept which is apparently a bit tougher than vanilla Adept). The thing with Requiem is you can adjust the damage sliders individually and in increments of 5% - i.e. you can set it so you take and deal 100% (the default, pretty harsh, I couldn't even remotely get past the first fight, but see above re: wimp) or you can adjust it so you take 10% and deal 100% (so you are much less squishy, but you aren't doing a huge amount of damage) so you take 10% and deal 150% (you're much less squishy, opponents are somewhat squishier) or you take 10% and deal 200% (this is what I usually start on, although my current character I started on about 40/150, is pretty similar to SkyRe damage, I think). You can also turn off things like animal poisons paralysing and/or blinding you (I leave the visual effects, turn off the paralysis), the stamina drain from normal running, needing to perk lockpicking to stand any chance of opening stuff, etc. The main things you can't turn off are the lack of health regen (but if you put a perk in restoration you can easily magic it back with the healing aura spell which costs very little to cast, lasts all day, and restores health gradually just like in vanilla) and the 'dragons and vampires are hella tough, bandits and mud crabs are low level opponents, you need silver or fire against draugr' type stuff.

Also, my main Requiem character is a squishy little Altmer mage who has an ebony dagger for dire emergencies and is pretty certain that if she ever tries to use it she'll cut her own hand off... Not that she'd ever admit that to anyone.
Legutóbb szerkesztette: gnewna; 2015. ápr. 8., 14:41
gnewna eredeti hozzászólása:
Combine244 eredeti hozzászólása:
Plus i kind of suck at the game on master, so im guessing adept + requiem = master overkill xD. Honestly i suggest full time mage, since its a lot of fun. Although, if your going to use requiem, sword and board.

Before Requiem, I never played above Adept (or SkyRe Adept which is apparently a bit tougher than vanilla Adept). The thing with Requiem is you can adjust the damage sliders individually and in increments of 5% - i.e. you can set it so you take and deal 100% (the default, pretty harsh, I couldn't even remotely get past the first fight, but see above re: wimp) or you can adjust it so you take 10% and deal 100% (so you are much less squishy, but you aren't doing a huge amount of damage) so you take 10% and deal 150% (you're much less squishy, opponents are somewhat squishier) or you take 10% and deal 200% (this is what I usually start on, although my current character I started on about 40/150, is pretty similar to SkyRe damage, I think). You can also turn off things like animal poisons paralysing and/or blinding you (I leave the visual effects, turn off the paralysis), the stamina drain from normal running, needing to perk lockpicking to stand any chance of opening stuff, etc. The main things you can't turn off are the lack of health regen (but if you put a perk in restoration you can easily magic it back with the healing aura spell which costs very little to cast, lasts all day, and restores health gradually just like in vanilla) and the 'dragons and vampires are hella tough, bandits and mud crabs are low level opponents, you need silver or fire against draugr' type stuff.

Hmm thanks for the helpful info, maybe i will try Requiem. Its just i like using a ton of different mods, and im sure the mods i use dont have requiem patches. But i will be sure to try it. I also do want a game for once where i dont breeze through the game in 10 hours and be level 40 ._.
Carly Nagisa Moa eredeti hozzászólása:
I'm currently playing as an allrounder, (Destruction, Restoration, Archery, 1+2 Handed) and it's a lot of fun, since I can level up everything randomly without my game getting unbalanced.
That right there is the best way to go, I have had about 7 characters and each one has an all around build for the most part a few have more emphasis placed on a certain select skill! Glad to see I'm not the only one that does this :)
Legutóbb szerkesztette: ARmodder; 2015. ápr. 8., 14:54
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110/10 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2015. ápr. 8., 13:27
Hozzászólások: 10