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You want the files textures\clutter\ingrediants\genericpotion01.dds, genericpotion01_n.dds genericpotion01_em.dds for the potions and poisonbottle.dds, poisonbottle_n.dds and poisonbottle_em.dds for the poisons. frostbite poison also has its own texture (for no apparent reason besides bethedsa decided that would be smart) under the ingrediants folder called frostbitevenom01.dds and frostbitevenom01_n.dds
Just edit those textures, save them, and import them into your Data folder under the same folder structure and name to get them in game. No creation kit use nessisary at all :)
Hope that helps.
(If you are NOT planning to ever redistribute the files to others, you could also grab one of the potion retextures from the nexus instead of unpacking the bsa. However, if you want to redistribute your files as a mod for others to use you would need permission to be gained before hand)
thanks! i'm not going to upload any of the mods im going to make until I get a better understanding of 3ds max and what not.
thanks again!
It will also give you an idea on how the files have to be set up to work properly etc.
Keep in mind, with potions, the color of the bottle is actually set by the mesh, not the texture, so you wont have control over what the color of the actual potion is unless you edit the mesh via nifskope.
okay ill keep that in mind.
im not going to make any potion or poison mods i was reffering to retexturing one of the bottles from the black briar mead company. so i'll try and find something on the nexus :)
that's okay thank you, you've helped me out alot!
i'll just look around the nexus or the original skyrim texture myself.
thank you for taking your time to help me.
Extract just that .nif file (I use FOMM, very easy to search for a single file) from Skyrim - Meshes.BSA
Fire it up in Nifskope, look for its texture under NiTriShape>NiTriShapeData > BSShaderTextures, it'll list it's texture(s)
Extract the texture from Skyrim - Textures.BSA in the same way
Edit with Photoshop or Gimp (with .dds plugin) > save as .dds file choose YES to export MipMaps & DXT compression, 1 or 5
Copy to skyrim\data\textures\whatever\the\filepath\is
done. Enjoy :)