The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Form ID Problems
Hey!

I am a novice programmer and have recently done a mod that adds some arrows to the game. Recently, some people asked for the Item ID's for the arrows. I wrote them all down and tested them to make sure they were correct, but they all came up with an error that said the Form ID doesn't exist.

So here's my question. How do I find the Form ID of an item in the Creation Kit that will transfer over to the correct Form ID in-game?
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You can't find it that easily unless they're from Skyrim.esm i.e. vanilla assets. It depends on the load order of the file list that they have on their PC's. That being said part of the form i.d. will remain the same i.e.

3003F5E
5003F5E
4003F5E

are all the same NPC depending on the load order. so in this case we would say the npc has the code

xxx5F5E

the first two numbers are the load order list if you have NMM you'll notice the load order begins

Skyrim.esm 00
Update.esm 01
Dawnguard 02
Hearthfires 03

so Hearthfires is 03 so this NPC from Hearthfires would have the form i.d. 03003F5E but if I didn't have Dawnguard it would be 02003F5E instead. So they'll have to get the first two numbers of of the load order I.D.

As for the third number... I'm not sure but I believe its carried over too only the first two number matter... unless anyone knows differently?
Thank you! I saw the same thing online a lot, but no-one explained how to determine the first two numbers.

So for a mod, for instance, the first 2 numbers would be the number of the specific mod in the load order? For example, if I have ten mods subscribed, and the item I'm going for is in the fifth mod, what would the number be?
That would be 04, since computers count from 00, unlike humans. :)
最近の変更はZefram Cochraneが行いました; 2015年4月1日 6時50分
The third number you marked with an x shouldnt be marked with an x. Only the first two digits change depending on load order, the rest of the formID combination is static to the object it is attached to.

You can determine the ID number by looking in most mod managers. I know for a fact that Mod Organizer and Wrye Bash show it, and that Data Files does NOT, but I dont know about NMM.
Anyone using item mods should be using Wrye Bash anyway so you can tell your users to look at it in that.
最近の変更はNazennが行いました; 2015年4月1日 7時02分
Awesome! Thank you both for the help! Thank you for actually explaining it instead of just saying "The numbers are wrong" like people do online!
If you know the name of the item, then you can just type:
help "item name"
You don't need the quotes if it's one word, but you do if it's more than one. It will show you a list of the item(s) with that name and their id. So there is really no point in people asking what an item's id is.
最近の変更はHare+Guu!が行いました; 2015年4月1日 18時27分
I know, but people wanted the ID's, and the ones from the CK weren't working, and the names of the items are really messed up as I labeled them for easy access in the CK and not necessarily in the in-game console
I got the correct ID's thanks to your help!
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投稿日: 2015年3月31日 13時33分
投稿数: 8