Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
3003F5E
5003F5E
4003F5E
are all the same NPC depending on the load order. so in this case we would say the npc has the code
xxx5F5E
the first two numbers are the load order list if you have NMM you'll notice the load order begins
Skyrim.esm 00
Update.esm 01
Dawnguard 02
Hearthfires 03
so Hearthfires is 03 so this NPC from Hearthfires would have the form i.d. 03003F5E but if I didn't have Dawnguard it would be 02003F5E instead. So they'll have to get the first two numbers of of the load order I.D.
As for the third number... I'm not sure but I believe its carried over too only the first two number matter... unless anyone knows differently?
So for a mod, for instance, the first 2 numbers would be the number of the specific mod in the load order? For example, if I have ten mods subscribed, and the item I'm going for is in the fifth mod, what would the number be?
You can determine the ID number by looking in most mod managers. I know for a fact that Mod Organizer and Wrye Bash show it, and that Data Files does NOT, but I dont know about NMM.
Anyone using item mods should be using Wrye Bash anyway so you can tell your users to look at it in that.
help "item name"
You don't need the quotes if it's one word, but you do if it's more than one. It will show you a list of the item(s) with that name and their id. So there is really no point in people asking what an item's id is.