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http://www.nexusmods.com/skyrim/mods/58122/?
Right, that perk nearly at the end of the tree? That's not exactly easy to get.
Check that out!
Secondly there's another Mod called Instant Merchant ... gives you a ring to summon "Goonie" who will buy anything you want to sell up to 20,000 at a time.
http://www.nexusmods.com/skyrim/mods/46142/?
So cheat? A mod like that is more cheating than I like to do. A mod to make selling stolen goods more realistic by not letting every merchent in the game automatically know something is stolen is not cheating, it's correcting a silly design choice.
You could defend saying that "they all look the same." I buy that, once you have sat down and made unique meshes for each individual items in Skyrim + varying meshes for all the random loot that comes from different sources. And then found a way to implement them to the game.
It is less about if merchants would buy the gear and more about you selling stolen items to peoples who either know how to deal with the traces (fences) or peoples relying on your investments (Investor) and thus going that extra mile to keep your name away from it.
If peoples could just rob Arcadia's Cauldron, walk past the card in the corner ('sup) and sell all the stuff to Belethor, then that would have likely been the first thing getting modded away from the game.
If someone wishes to increase the realism, try Trade and Barter. Selling stolen gear to fences is less profitable (default -20%), because these guys are not about the fair trade and need to get paid from dealing with bribes. Trade and Barter has MCM menu and you can end up setting values as you like. Money is "free" in Skyrim, so I dropped my fence prices to -50% and I am still making a killing.
Trade and Barter by kryptopyr
http://www.nexusmods.com/skyrim/mods/34612/?
Much like how Revyn Sadri foolishly buys a ring of dubious provenance and then realises it's the one Viola's complaining about it being stolen.
Because the default design choices force the player to join the thieves guild if they want to sell any stolen goods and unlike Oblivion, there aren't even fences conveniently located. If you want to steal stuff, you have to join the thieves guild AND travel to Riften every time you need to unload your stolen loot. But beyond the inconvenience of it, it literally doesn't make sense for a merchent to automagically know that the weapons in my posession were stolen from a house on a farm on the other side of Skyrim. Think about it realistically, if you were to steal something from your neighbor then go to the pawnshop with it, they don't know you stole it and they buy it. That same principle applied in Morrowind. The only time you'd get caught selling stolen goods was if you were careless enough or dumb enough to steal stuff then try to sell it to same person you stole it from, who understandably would recognize it as their own.