The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Are there any mods for thieves to sell stuff?
Without needing a fence, that is. That's one of the features I miss from Morrowind. I could walk into a shop, rob it blind, then go to the next shop over and sell everything because realistically, unless I had stolen it from that specific merchant, how would a merchant know an item was stolen simply by looking at it? Are there any mods that remove the stolen flag from items, or make it so vendors ignore it?
< >
Showing 1-13 of 13 comments
JellyPuff Mar 30, 2015 @ 7:24pm 
I don't know of a mod, but alternatively, there's a speechcraft-perk, which lets you sell stolen goods to any merchant.
Delta 1038 Mar 30, 2015 @ 7:24pm 
There is that perk in the Speech tree that allows you to do just that.
Hillbilly_Dave Mar 31, 2015 @ 12:16am 
Originally posted by Delta 1038:
There is that perk in the Speech tree that allows you to do just that.

Right, that perk nearly at the end of the tree? That's not exactly easy to get.
Eternie Mar 31, 2015 @ 12:19am 
Firstly you can do it in any game just by using Perks in the Speech tree which allows you to sell stolen goods to any Merchant!
Check that out!

Secondly there's another Mod called Instant Merchant ... gives you a ring to summon "Goonie" who will buy anything you want to sell up to 20,000 at a time.
http://www.nexusmods.com/skyrim/mods/46142/?
Mofuji Mar 31, 2015 @ 12:20am 
Open console, get perks for fencing and investment, since they only act as a fence if you give them money.
Originally posted by Hillbilly_Dave:
Originally posted by Delta 1038:
There is that perk in the Speech tree that allows you to do just that.

Right, that perk nearly at the end of the tree? That's not exactly easy to get.
or use a mod each book you read you lvl up speech.
Hillbilly_Dave Mar 31, 2015 @ 2:48am 
Originally posted by *^Zushikatetomoto^* Senpai UFO:
Originally posted by Hillbilly_Dave:

Right, that perk nearly at the end of the tree? That's not exactly easy to get.
or use a mod each book you read you lvl up speech.

So cheat? A mod like that is more cheating than I like to do. A mod to make selling stolen goods more realistic by not letting every merchent in the game automatically know something is stolen is not cheating, it's correcting a silly design choice.
gnewna Mar 31, 2015 @ 3:03am 
The trouble is, removing the stolen flag will also (presumably) protect you against having things confiscated if you're arrested, which is sort of a cheat, too.
Ilja Mar 31, 2015 @ 3:27am 
We are looking at this matter from entirely different points of view. I don't see it relevant if merchants would know if the gear is stolen. I see it relevant that the news about the stolen goods would spread and they would have to point you for guards, if matching gear is found from their stores.

You could defend saying that "they all look the same." I buy that, once you have sat down and made unique meshes for each individual items in Skyrim + varying meshes for all the random loot that comes from different sources. And then found a way to implement them to the game.

It is less about if merchants would buy the gear and more about you selling stolen items to peoples who either know how to deal with the traces (fences) or peoples relying on your investments (Investor) and thus going that extra mile to keep your name away from it.

If peoples could just rob Arcadia's Cauldron, walk past the card in the corner ('sup) and sell all the stuff to Belethor, then that would have likely been the first thing getting modded away from the game.

If someone wishes to increase the realism, try Trade and Barter. Selling stolen gear to fences is less profitable (default -20%), because these guys are not about the fair trade and need to get paid from dealing with bribes. Trade and Barter has MCM menu and you can end up setting values as you like. Money is "free" in Skyrim, so I dropped my fence prices to -50% and I am still making a killing.

Trade and Barter by kryptopyr
http://www.nexusmods.com/skyrim/mods/34612/?
gnewna Mar 31, 2015 @ 4:14am 
Originally posted by Ilja:
We are looking at this matter from entirely different points of view. I don't see it relevant if merchants would know if the gear is stolen. I see it relevant that the news about the stolen goods would spread and they would have to point you for guards, if matching gear is found from their stores.

Much like how Revyn Sadri foolishly buys a ring of dubious provenance and then realises it's the one Viola's complaining about it being stolen.
CrackeR Mar 31, 2015 @ 6:08am 
Why not just play as the game as it was intended and use those merchants who DO fence your stolen goods? Where's the fun and thrill in EASY? Just sayin'
:codskull:
Last edited by CrackeR; Mar 31, 2015 @ 6:08am
Hillbilly_Dave Mar 31, 2015 @ 11:44am 
Originally posted by Cracker:
Why not just play as the game as it was intended and use those merchants who DO fence your stolen goods? Where's the fun and thrill in EASY? Just sayin'
:codskull:

Because the default design choices force the player to join the thieves guild if they want to sell any stolen goods and unlike Oblivion, there aren't even fences conveniently located. If you want to steal stuff, you have to join the thieves guild AND travel to Riften every time you need to unload your stolen loot. But beyond the inconvenience of it, it literally doesn't make sense for a merchent to automagically know that the weapons in my posession were stolen from a house on a farm on the other side of Skyrim. Think about it realistically, if you were to steal something from your neighbor then go to the pawnshop with it, they don't know you stole it and they buy it. That same principle applied in Morrowind. The only time you'd get caught selling stolen goods was if you were careless enough or dumb enough to steal stuff then try to sell it to same person you stole it from, who understandably would recognize it as their own.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 30, 2015 @ 7:05pm
Posts: 13