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Ice stun is op. I have the Sha follower mod and everything just stops and falls to the ground with her ice attacks and just let me beat on them. Helps a lot since I switched to a custom armor mod and my def isn't capped as a result.
Those ice slows gets annoying too when high level enemies like dragon priest use them on you. Melee is practically useless unless you can one shot them.
Source: http://www.darthsanddroids.net/episodes/0037.html
On a more gameplay related note, fire elemental spells are the cheapest in terms of magicka cost of the three; in other words you can afford to spam them more. Also iin vanilla if you get that stunning perk, even the cheapest fireball spell can be used to stunlock that Super Draugr Deathlord or something. Plus it's pretty damn fun to conjure a stream of fireballs as long as you know the timing.
This puts them out of the fight for a short time unless they get hit again which releases them from the frozen state. Handy if you are fighting several enemies at the same time.
If you've played Diablo 2, it's similar to the sorceress's Frozen Orb. Blizzard is... meh. It doesn't have much use past melee range, and it's hard to get a good cast off because you're often interrupted a lot due to the long cast times. There are mods that make the cast time slower.. but then that's kinda OP. xD
Lightning is the more universally beneficial, as it's only resisted by storm atronachs and a couple bosses, however it does have the highest magicka cost, and lowest range, at least the apprentice and expert level projectile spells, but it has a near instant travel time. Fire has the most magicka efficiency, especially once you invest in the illusion tree. I'm not sure if it's fuxed in the unofficial patches, but once you get the destruction perk to make fire spells cause enemies with low hp to enter a fear state, and then get the illusion perk to make fear spells work on higher level enemies, it adds 10 points of damage to all your fire spells. You have to get the destruction perk first, then the illusion perk.
Really?
Haven't heard about that but it's something to keep in mind, i think.
That does sound kinda useless, maybe after the dragons become activated later on, it would be a beneficial thing to have on spells.
Never used that, but will give it a sho(u)t when i find and unlock it!
Ice has been annoying thus far, the slows are pretty crippling as can't move, dodge or even run away that well which has lead to some very tricky situations already.
Maybe i should give it a shot, see how it goes, as always gone with shock spells before so lower/more resisted damage be damned, i think it'd be worth it for the roleplay aspect alone... maybe.
Midas Magic has some nice spells for fire mages.
Yeah, that frost resistance is a real downer alright. :(