The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Augmenti Mar 23, 2015 @ 10:02pm
Thief Guild Special Job Quests fix?
Anyone know if there's mod to fix the Thief Guild Special Job Quests, as in being able to work them in one city at a time? As in not this random BS, which keeps giving quests in cities you already have swayed. The whole point is to win favor with officials of specific cities to allow the guild to flourish again.

Yet, we are unable to focus on a specific city, due to random fetch quest spam.

A mod or a command to set a quest in a specific city is what I'm asking for or has anyone tried just starting a Special Reputation quest without completing the 5 quests for the city? So to start Silver Lining I would type : setstage TGTQ01 10

Thanks for any tips, links or help.

Edit: Ok that works to just bypass all the spam fetch quests. Still wish there was a mod to fix the Thief Guild quest system.
Last edited by Augmenti; Mar 23, 2015 @ 11:28pm
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Showing 1-15 of 18 comments
Indiana_Minotaur Mar 23, 2015 @ 11:35pm 
There is no 'fix' only a treatment. Never use console command for this sort of situation it will cause your game to be buggy.

Quicksave, or manual save it (which ever you prefer). In front of Delvin, and/or Vex and just keep track of how many times you have done a specific raident quest within that city. That's how I did it, and all of that stress was gone

When you are done and want to do a different job just follow the same process as before. Quicksave or manual save it in front of Delvin and/or Vex before accepting whatever job you need to do, After performing five small jobs (not the same job over and over again) in the specific cities the special quest will pop up. If you didn't seem to get it, just quickload the file before you accepted a new job and keep on 'cycling' over and over again till you find the specific job that you haven't done in that city.
Last edited by Indiana_Minotaur; Mar 23, 2015 @ 11:36pm
Nazenn Mar 23, 2015 @ 11:42pm 
There is a mod that allows you to pick which city you want to do quests in on the nexus, however I cant promise that it is stable or well made (nor can i remember its name unfortunetly, sorry about that), but you could always give that a ♥♥♥♥.
gnewna Mar 24, 2015 @ 1:52am 
Localised Thieves Guild Jobs, I'm using it now, it's pretty good so far. It also lets you pick a timed job if you want, and if you get back to Vex/Delvin in time, you get a multiplier applied to your payment. Been using it for about 15-20 hours of gameplay, I think, and haven't noticed any issues, touch wood.
Augmenti Mar 24, 2015 @ 3:59am 
Thanks for all the replies!

I was hoping there would be a mod by now for such a flawed quest design system, thanks!
Ilja Mar 24, 2015 @ 4:19am 
It is your game and you play it like you want, but I don't see the system flawed. Skyrim was not exactly designed for players completing quests like robots. Radiant missions are meant to complete at your leisure, when ever you happen to be nearby.

Special quests are not required to proceed in to TG quest line. They will only finalize it. If you pick radiant jobs and do them while you happen at the neighbourhood, then it will be more about stealing and less about getting quest line done.

I often play as a thief and completing radiant jobs among random little burglary spree is not only more fun, but also allows cities time to respawn.

As said, you play it as you like. You may try another approach in your next playtrough. It is valid with other guilds as well, although only Thieves Guild radiant jobs have real value for the outcome.

Just keep in mind that guild benefits up to 125 completed radiant jobs. It will be very unlikely that you would not get 5 to each city during the time you are completing them.
Last edited by Ilja; Mar 24, 2015 @ 4:22am
Augmenti Mar 24, 2015 @ 12:21pm 
It's sort of shocking you find, random meaningless spam fetch quests are unflawed. Doing these types of quests are the very thing making the game cold, robotic and uninspiring, once they start getting mindlessly spammed to the player.

In general the premise of city quests are great, but this is completely abusive game design. The mod described above clearly improves the quests, just looking at the high ratings it's getting.
Ilja Mar 24, 2015 @ 2:00pm 
Originally posted by Augmenti:
It's sort of shocking you find, random meaningless spam fetch quests are unflawed. Doing these types of quests are the very thing making the game cold, robotic and uninspiring, once they start getting mindlessly spammed to the player.

Nope. I don't feel them spamming quests to me, because I do not run right back to get another one. My characters move around, mostly sleep outdoors and just get things done when they happen to be in the are. No robotic spam there.

After all, there is plenty of time to complete 125 radiant jobs for the Thieves Guild. Benefits of doing all the city quests are so minor that you don't really notice that they got done. No reason to hurry.

No need for silly use of big words, when someone mentioned that game can be actually enjoyed, instead of running around completing missions.
Last edited by Ilja; Mar 24, 2015 @ 2:01pm
gnewna Mar 24, 2015 @ 2:40pm 
I have to say, while I do like the mod I mentioned from a gameplay efficiency standpoint, I do tend to agree with Ilja that doing whatever you're given is kind of more organic feeling, at least if you're doing the quests throughout the game as I'm doing, I'm aiming to do at least ten or twenty before I even touch Goldenglow, because a/ I need to increase my sneak skill and b/ it feels more natural that I'd get a bunch of actual thieving jobs under my belt before being offered something like that.

(Plus 'lots of people use a mod to change a thing' doesn't necessarily mean the thing is broken, just that it's unpopular. Apachii SkyHair is an extremely popular mod, but its popularity doesn't mean the vanilla hair is awful*, just that lots of people prefer the styles and/or variety available with Apachii.)

*Yes, I know plenty of people think it is, but it fits well with the overall design of the game, for the most part, certainly better than a lot of the Apachii hairs, although I've finally found a few styles I do like, which is nice as it means my character can have a hairstyle she's not about to see on every tenth or fifteenth NPC of her race
Augmenti Mar 24, 2015 @ 2:42pm 
If you say so, then maybe you could mention another game you have to do 125 random quests to complete major objective questline? Not to mention, in theory even if you did the 125 quest, it's still possible you could not complete the mission of 5 in each city, since there is constant spam of cities you have already achieved the faction improvent standing.
gnewna Mar 24, 2015 @ 2:50pm 
IDK if it's 125, but Morrowind's Mage's Guild has a LOT of 'meaningless' quests to do, and you certainly have to do quite a few of them before you get to do anything more interesting. "Hello, I need some mushrooms, go and pick me some mushrooms." "Oh, you've brought the mushrooms, great, can you get me a flower, too?" It's grunt work, it's meant to be grunt work, it's bonkers that in the Companions you do one piddly little job (which, yes, can be something like 'rescue a citizen kidnapped by Falmer' but is just as likely to be 'go and beat up Gerdur in Riverwood') and it's so impressive that you're immediately sent on your Trial and after that you're pretty much straight off into the Circle while Athis, Nadja and the rest have obviously been there for months/years as whelps.

Yes, certainly, they could instead have made the jobs feel like actual distinct jobs like the Morrowind Mages' Guild/Fighters' Guild jobs rather than "go and do [task] in [location]" but they were trying something different with the radiant quest thing.
Ilja Mar 24, 2015 @ 2:52pm 
I have completed those 125 jobs several times. I have over 1000 hours in this game. First time I tried to achive cities fast. It was a bad choice and I did not enjoy playing the game like that. Stressing about "is he going to give me that quest to Markarth" was not fun at all.

I rather play as a thief in Skyrim world than thief in Skyrim game. Wandering around holds, getting in to trouble and completing jobs when they happen to be there just works much better to me.

My post was not meant to argue with you, or your game style - I have said several times that you are free to play the game as you wish -, but I did want to promote a different type of approach for those reading this post.

Skyrim is a really long game. Having plenty of radiant jobs and missions from various sources , and complete them when they come in front of you, is (IMO) much more pleasing than running after jobs coming from isolated factions. Otherwise you will get bored, because each faction has their share of radiant jobs - TG is just the only one that benefits from them.

And if you really can't get 5 jobs to each city during 125, then just keep going until you do. Guild only benefits from that amount, but Vex and Delvin will keep giving them, until end of days.
Last edited by Ilja; Mar 24, 2015 @ 2:53pm
gnewna Mar 24, 2015 @ 2:53pm 
What *is* silly is there's no indication until you've completed the questline (unless you check wikis of course) that you will have to have completed all the grunt work to get the top job, so you can easily end up as the clear candidate for the job, but not actually being the Guild Master until you go and do all the jobs, but that's another matter.
Brandybuck Mar 24, 2015 @ 3:18pm 
Just because you have swayed a city towards the guild does not mean there still aren't people paying the guild to perform jobs for them. In other words, life goes one.

But you are free to reject the jobs you don't want to do. Delvin/Vex will kvetch about it, but you can cancel them and get another job, until you get the one you want.
gnewna Mar 24, 2015 @ 3:19pm 
Originally posted by Brandybuck:
Just because you have swayed a city towards the guild does not mean there still aren't people paying the guild to perform jobs for them. In other words, life goes one.

But you are free to reject the jobs you don't want to do. Delvin/Vex will kvetch about it, but you can cancel them and get another job, until you get the one you want.

If anything there ought to be more jobs from the cities you've got influence in.
Augmenti Mar 25, 2015 @ 6:13pm 
Of course the point is to be able to build up the guild, with intended influcent reputation quests. Nobody said you shouldn't have to choice to continue doing random quests if you 'CHOOSE' too. No you do NOT have to do random spam quests for the mages guild to achieve guild upgrades, well no where near 125.

The thread is not called, "stop Ilja and anyone else from doing the quests they want"...is it? Do you think your in the majority...at all... in happily doing 125 random spam quests to get an upgrade or are you in the minority... extreme minority? Stop trying to imply you speak for everyone, when you are an extreme case. This thread is about trying to solve real issues of a poorly design quest system, whether you like it or not, love it or not.

Thanks
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Date Posted: Mar 23, 2015 @ 10:02pm
Posts: 18