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Quicksave, or manual save it (which ever you prefer). In front of Delvin, and/or Vex and just keep track of how many times you have done a specific raident quest within that city. That's how I did it, and all of that stress was gone
When you are done and want to do a different job just follow the same process as before. Quicksave or manual save it in front of Delvin and/or Vex before accepting whatever job you need to do, After performing five small jobs (not the same job over and over again) in the specific cities the special quest will pop up. If you didn't seem to get it, just quickload the file before you accepted a new job and keep on 'cycling' over and over again till you find the specific job that you haven't done in that city.
I was hoping there would be a mod by now for such a flawed quest design system, thanks!
Special quests are not required to proceed in to TG quest line. They will only finalize it. If you pick radiant jobs and do them while you happen at the neighbourhood, then it will be more about stealing and less about getting quest line done.
I often play as a thief and completing radiant jobs among random little burglary spree is not only more fun, but also allows cities time to respawn.
As said, you play it as you like. You may try another approach in your next playtrough. It is valid with other guilds as well, although only Thieves Guild radiant jobs have real value for the outcome.
Just keep in mind that guild benefits up to 125 completed radiant jobs. It will be very unlikely that you would not get 5 to each city during the time you are completing them.
In general the premise of city quests are great, but this is completely abusive game design. The mod described above clearly improves the quests, just looking at the high ratings it's getting.
Nope. I don't feel them spamming quests to me, because I do not run right back to get another one. My characters move around, mostly sleep outdoors and just get things done when they happen to be in the are. No robotic spam there.
After all, there is plenty of time to complete 125 radiant jobs for the Thieves Guild. Benefits of doing all the city quests are so minor that you don't really notice that they got done. No reason to hurry.
No need for silly use of big words, when someone mentioned that game can be actually enjoyed, instead of running around completing missions.
(Plus 'lots of people use a mod to change a thing' doesn't necessarily mean the thing is broken, just that it's unpopular. Apachii SkyHair is an extremely popular mod, but its popularity doesn't mean the vanilla hair is awful*, just that lots of people prefer the styles and/or variety available with Apachii.)
*Yes, I know plenty of people think it is, but it fits well with the overall design of the game, for the most part, certainly better than a lot of the Apachii hairs, although I've finally found a few styles I do like, which is nice as it means my character can have a hairstyle she's not about to see on every tenth or fifteenth NPC of her race
Yes, certainly, they could instead have made the jobs feel like actual distinct jobs like the Morrowind Mages' Guild/Fighters' Guild jobs rather than "go and do [task] in [location]" but they were trying something different with the radiant quest thing.
I rather play as a thief in Skyrim world than thief in Skyrim game. Wandering around holds, getting in to trouble and completing jobs when they happen to be there just works much better to me.
My post was not meant to argue with you, or your game style - I have said several times that you are free to play the game as you wish -, but I did want to promote a different type of approach for those reading this post.
Skyrim is a really long game. Having plenty of radiant jobs and missions from various sources , and complete them when they come in front of you, is (IMO) much more pleasing than running after jobs coming from isolated factions. Otherwise you will get bored, because each faction has their share of radiant jobs - TG is just the only one that benefits from them.
And if you really can't get 5 jobs to each city during 125, then just keep going until you do. Guild only benefits from that amount, but Vex and Delvin will keep giving them, until end of days.
But you are free to reject the jobs you don't want to do. Delvin/Vex will kvetch about it, but you can cancel them and get another job, until you get the one you want.
If anything there ought to be more jobs from the cities you've got influence in.
The thread is not called, "stop Ilja and anyone else from doing the quests they want"...is it? Do you think your in the majority...at all... in happily doing 125 random spam quests to get an upgrade or are you in the minority... extreme minority? Stop trying to imply you speak for everyone, when you are an extreme case. This thread is about trying to solve real issues of a poorly design quest system, whether you like it or not, love it or not.
Thanks