The Elder Scrolls V: Skyrim
Is there a Skyrim XP mod out there that's at least *functional*?
It seems like every mod I find is old enough that it isn't compatible with Skyrim as is. SkyXP and SXP just seem to cause a lot of glitches from what I've read in the comments.

I just want something different for once. Is there one that's slipped through the cracks that's pretty good? Or at least functional? Or am I doomed because the modding community has given up on this specific sort of mod?
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To the OP, you might want to have a look at S.P.E.R.G and see if it might be something you're interested in: http://www.nexusmods.com/skyrim/mods/24445/?. It does add skill gain for completing quests and other stuff. I used it for quite awhile before going to SkyRe.
Автор сообщения: Burnspot
To the OP, you might want to have a look at S.P.E.R.G and see if it might be something you're interested in: http://www.nexusmods.com/skyrim/mods/24445/?. It does add skill gain for completing quests and other stuff. I used it for quite awhile before going to SkyRe.

Not *quite* what I'm looking for... not to mention I'm already running with S.P.E.R.G. XD I'm actually rolling with SXP again, trying to see if I'll experience any of these glitches I've heard of. So far, nothing. Oh, I did turn S.P.E.R.G.'s "gain skills for quests" feature off, among other things.

SXP... isn't bad so far.

EDIT: Are you serious why is S.P.E.R.G. censored without the periods?
Отредактировано Rithm Fluffderg; 24 мар. 2015 г. в 11:56
My biggest issues with Elder scroll game xp gains, is that quests don't add to it, and that's something I'd like to see. I've seen a few mods which provide a random skill gain per quest, though I don't think that's realistic. Actually, I could see having a quest give a skill gain on, either an important skill which has to do with the quest, or with better scripting, leveling a skill (either fully or partially), based on the skills used while completing the quest (maybe with a random factor thrown in, as far as which still gets xp).
Oblivionxp did a good job with the xp system, it's a shame Skyrim doesn't have a similar mod like Oblivionxp, you had a xp window along with telling you how much you gained and earn.
Автор сообщения: Lutrian
My biggest issues with Elder scroll game xp gains, is that quests don't add to it, and that's something I'd like to see. I've seen a few mods which provide a random skill gain per quest, though I don't think that's realistic. Actually, I could see having a quest give a skill gain on, either an important skill which has to do with the quest, or with better scripting, leveling a skill (either fully or partially), based on the skills used while completing the quest (maybe with a random factor thrown in, as far as which still gets xp).

I think there should have been other bonuses too. Being part of a fighter's guild should let you raise combat skills faster, mage's guild magic skills faster, etc.

Автор сообщения: xCoolioguyx
Oblivionxp did a good job with the xp system, it's a shame Skyrim doesn't have a similar mod like Oblivionxp, you had a xp window along with telling you how much you gained and earn.

I know. Furthermore, there's absolutely no such thing for Morrowind, which would have been good for that game.
Автор сообщения: Dragon Paladin
Oblivion XP (and the fact that it's the most recommended leveling mod for Oblivion) would disagree with you.

Problem for you is that this isn't Oblivion.

Oblivions leveling system was a terrible mash and pretty much anything is better, even a crappy old DnD style XP system. This isn't true for Skyrim which has a system that, whilst not perfect, is one of the best implementations of a sensible levelling system.

Smack person in face with stick = getting better at smashing people with sticks.

That's infinitely better than the old "ding" you now get to put points into skills that you didn't use to earn that XP.
I played SXP at least 2k hours and never ever encountered any glitch. Needs some editing (outlined in the sticky) if you use skeRe/Perma. And you have to get the uncapper.ini right. Other then that SXP is pretty much compatible with everything.

And make sure to grab the SXP Training fix
http://www.nexusmods.com/skyrim/mods/40899/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D40899%26page%3D6%26sort%3DDESC%26pid%3D0%26thread_id%3D1087195&pUp=1
somewhere in a comment in the mid of the page
Отредактировано ZarahNeander; 25 авг. 2015 г. в 19:24
Автор сообщения: cowinspace
Автор сообщения: Dragon Paladin
Oblivion XP (and the fact that it's the most recommended leveling mod for Oblivion) would disagree with you.

Problem for you is that this isn't Oblivion.

Oblivions leveling system was a terrible mash and pretty much anything is better, even a crappy old DnD style XP system. This isn't true for Skyrim which has a system that, whilst not perfect, is one of the best implementations of a sensible levelling system.

Smack person in face with stick = getting better at smashing people with sticks.

That's infinitely better than the old "ding" you now get to put points into skills that you didn't use to earn that XP.

Or it's a video game and video games don't always have to have realistic progressions because different things work.

So no, it's not "infinitely better." It might be better for you, and it might even be better for me, but there are some cases where, believe it or not, the "ding" method is better for some people. And that's perfectly acceptable. And if you can't accept that, that's your problem.
Автор сообщения: cowinspace
Автор сообщения: Dragon Paladin
Oblivion XP (and the fact that it's the most recommended leveling mod for Oblivion) would disagree with you.

Problem for you is that this isn't Oblivion.

Oblivions leveling system was a terrible mash and pretty much anything is better, even a crappy old DnD style XP system. This isn't true for Skyrim which has a system that, whilst not perfect, is one of the best implementations of a sensible levelling system.

Smack person in face with stick = getting better at smashing people with sticks.

That's infinitely better than the old "ding" you now get to put points into skills that you didn't use to earn that XP.
Yep that realistic and fun making 10k iron daggers to level up smithing sooo much better then a "ding" system...
Автор сообщения: Havocphantom
Автор сообщения: cowinspace

Problem for you is that this isn't Oblivion.

Oblivions leveling system was a terrible mash and pretty much anything is better, even a crappy old DnD style XP system. This isn't true for Skyrim which has a system that, whilst not perfect, is one of the best implementations of a sensible levelling system.

Smack person in face with stick = getting better at smashing people with sticks.

That's infinitely better than the old "ding" you now get to put points into skills that you didn't use to earn that XP.
Yep that realistic and fun making 10k iron daggers to level up smithing sooo much better then a "ding" system...

Go to Kolskeggr mine. Get tons of gold (18 veins + 3 loose ore + 4 ingots = 32 gold ingots and one spare ore). Make jewelry. Far faster and easier than grinding daggers like a noob and finding jewels isn't too hard for some of the better jewelry. This also aids enchanting as enchanted jewelry sells for significant amounts, which then boosts your speech... So there you go, instead of grinding the easiest thing possible you learn to do things intelligently and you make gains in multiple skills.

Plus it ONLY gives you xp in smithing (and enchanting/speech if you do the rest). Unlike a traditional system where you can get better a smithing witout ever making anything.
Отредактировано cowinspace; 26 авг. 2015 г. в 6:57
Автор сообщения: cowinspace
Автор сообщения: Havocphantom
Yep that realistic and fun making 10k iron daggers to level up smithing sooo much better then a "ding" system...

Go to Kolskeggr mine. Get tons of gold (18 veins + 3 loose ore + 4 ingots = 32 gold ingots and one spare ore). Make jewelry. Far faster and easier than grinding daggers like a noob and finding jewels isn't too hard for some of the better jewelry. This also aids enchanting as enchanted jewelry sells for significant amounts, which then boosts your speech... So there you go, instead of grinding the easiest thing possible you learn to do things intelligently and you make gains in multiple skills.

Plus it ONLY gives you xp in smithing (and enchanting/speech if you do the rest). Unlike a traditional system where you can get better a smithing witout ever making anything.

I also like making Dwarven bows. Free if you clear a few Dwemer ruins and pick up all smeltable scrap metal and then go mining for iron, very cheap if you buy the iron. Plus it feels like a task that would actually be quite good for learning weapon making skills, as there's both fiddly detail and strength of the weapon involved in making one of those bows.
Автор сообщения: cowinspace

Go to Kolskeggr mine. Get tons of gold (18 veins + 3 loose ore + 4 ingots = 32 gold ingots and one spare ore). Make jewelry. <snip>... So there you go, instead of grinding the easiest thing possible you learn to do things intelligently and you make gains in multiple skills..

True enough. It's less grinding, but still grinding, and not my understanding of 'fun'. YMMV...

The beauty of SXP -yes, I'm biased- is it's high configurability. You can setup a 100% SXP configuration. You can split the xp: n% the traditional way, m% to SXP. If you feel, that raising smithing without ever crafting anything is 'unimmersive' you can setup the SXP gain for smithing to 0 and 100% for traditional skill gain. You can tweak each and every skill to your liking. In that sense it's highly superior to Oblivion XP which is all or nothing.
Отредактировано ZarahNeander; 26 авг. 2015 г. в 7:09
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