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回報翻譯問題
Great....I get to restart again...I love the game but hate to have to restart at this point. And as I have been trying multiple solutions and getting nowhere I fear this is my only recourse. If I can even get the game to run.
Maybe I'll spend a week getting Fallout 3 to work on my Win 7 machine...
/me says sarcasticly : Yeah, gonna throw away 4 chars ranging from level 16 to 81, Thank you so much Bethesda. Real sound bussiness-strategy if you ask me, Starting payed workshop with chasing away ppl from using workshopmods......
+1
At least there's increased mod-size for whomever still wants to use the Workshop mods.
No advice to "steam://flshconfig" before the "clientregistryblob" ?
https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638
It may be that companies - Valve and Bethesda - need to get a grip of themselves and fix few things, before any solution from our end would work properly.
I am suggesting that peoples move away from Workshop for now. Use Nexus and other modding sites that store data locally to your hard drive and does not directly rely on Steam and it's problems.
If you are unfamiliar with how Nexus modding works, then see #2 from this playlist.
Beginner's Guide to Modding Skyrim (YouTube playlist) by Gopher
https://www.youtube.com/playlist?list=PLE7DlYarj-DdhDG41roBVJfNCqvO5MmKP
Note that signing page is a bit misleading. Nexus is free and everything presented in that page is 100% optional. Just scroll past the premium information and continue, without making any selection.
Skyrim Nexus
http://www.nexusmods.com/skyrim/?
Sorry, that I missed this. It's been a hectic week. I just slept 11 hours, but it feels like someone is still laying bricks in front of my eyes.
I don't think that this would have any effect to mods. Isn't this a steam refresh, just like deleting appcache would refresh cache for games?
No harm in trying, though. I don't have any bugged mods from Workshop right now. If anyone is willing to try out, then please, tell us if it worked.
Or, if anyone knows how I can bug my mods, then I can try this out myself. Interesting enough, I made several attempts to bug my game with Workshop mods, when the event was "on." I never managed to do that.
Is the problem that peoples' mods are unselected, or that with the change, the system doesn't know where to look for them?