The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Grimmhawk Feb 14, 2015 @ 12:28pm
What's your favorite enchantments for your armor and weapons?
I got my enchanting to level 100 now and I'm looking for ideas on which ones I might put on my armor and weapons.

So if you will ,tell me the ones you like to use on your armor and weapons the most.

Thank you.
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Showing 1-9 of 9 comments
76561198133591931 Feb 14, 2015 @ 12:42pm 
If you play as a Nord then at least put Fire Resist on something. The reverse if you play as a Dark Elf. Preferrably put shock on a weapon. Only a Storm Atronach isn't damaged by shock. And it does extra damage against Mages, Dwarven Automatons, and anybody wearing Heavy Armor. Other people swear by some other element. To each his/her own. For me electricity is the best. Soul Trap is also highly useful.
Indiana_Minotaur Feb 14, 2015 @ 12:51pm 
I use "Soul Trap" for my bows and possbily daggers. Because not only can i abosrb people's souls without the need to rush in swords and axes swinging i can take baddies out left and right and take their souls the slient and safer way lol.

I would put "Resist" enchantments on my armor of all or near resist types. Just so i can cover my bases.

For my jewlery, like rings and necklaces. for Rings i use either lock picking, smithing, or pick pocketing. With necklaces i use Reist disesase, and sneaking.

All of this however, can be depending upon what race you are using with your character.
Last edited by Indiana_Minotaur; Feb 14, 2015 @ 12:52pm
Omgwtfbbqkitten Feb 14, 2015 @ 12:56pm 
Helmet / Hood: Magicka / Magicka Regen

Circlet: Restoration / Illusion or Alteration

Mask: Fire Resist / Shock Resist / Frost Resist

Melee Cuirass: Health Regen / Stamina Regen or Health

Spellsword Cuirass / Robes : Health Regen / Magicka Regen

Gauntlets / Gloves: One Handed or Two Handed / Lockpicking or Carry Weight

Boots: Stamina Regen / Sneak or Carry Weight

Shield: Fire Resist / Shock Resist / Frost Resist

Left Handed Rings: Destruction / Conjuration
Ring: Namiras/Hircine/ or other specialty ring or Health Regen / Stamina Regen

Necklace/Amulet: One Handed or Two Handed or Archery / Stamina Regen

Earrings: Destruction /Conjuration

I like to be able to sprint for longer durations so Stamina Regen is nice.

I don't like making weapons over-powered, so I usually go with Absorb Health 5-10 depending on my level combined with Soul Trap for 1 second.
Last edited by Omgwtfbbqkitten; Feb 14, 2015 @ 1:06pm
jamesc70 Feb 14, 2015 @ 2:20pm 
I have multiple enchanted sets.

One with everything enchanted for carrying capacity, when I need to lug around a huge amount of stuff, like moving to a new house.

One enchanted with Fortify Smithing and Fortify Alchemy, for those.

On my bow guy, fire damage and absorb stamina, so I can stay in slow time forever. On my mage, fortify Destruction and magicka. On my super-stealth pickpocket backstab guy, sneak and muffle.

I usually carry a shield I don't use on all on characters, enchanted with resistances, for when you can't find any cover in a dragon fight.
Count_D_Farat Feb 14, 2015 @ 2:53pm 
That would depend entirely on what build I play.

However I always have some spare jewelry like my "Amulet of the Saxhleel Merchant" with a Barter + Waterbreathing enchantment. Or a ring with a resist Fire+Frost enchantment for those pesky dragons.
kevinshow Feb 14, 2015 @ 3:29pm 
When I found out that underwear could be enchanted, I added blacksmithing and health regen (and later, when I had better enchanting skill, I added blacksmithing and carry weight to another pair). So basically my underwear is never taken off even in battle or in town since it is useful in both situations.


Last edited by kevinshow; Feb 14, 2015 @ 3:34pm
Vagrant Feb 14, 2015 @ 8:05pm 
Helmet - Archery and Alteration
Armor - Restoration and Conjuration (or HP and Stam Regen)
Boots - Sneak and Muffle
Gloves, Necklace and Ring - Archery and One-Handed

Weapon - Fiery Soul Trap + Chaos Damage
Before I actually find both of these awesome enchants, I go full magic damage with Shock and Frost damage.

I also like to keep a Barter Necklace along with the Masque of Clavicus Vile for trades...
Last edited by Vagrant; Feb 14, 2015 @ 8:08pm
The Rock God Feb 14, 2015 @ 8:23pm 
Really depends on the build.

Caster: Dual +25% fortify/school to make to schools free to cast. If I'm a vampire, +34% so two schools are free and a third is 2/3 off, plus something with magicka regen so I still have regen (albeit slow) in daylight.

2H: Fortify 2H, plus whatever I feel is useful at the time. For example, at lower levels I might take health or armor skill, which I won't need at higher levels. Magic resist is quite useful.

Sword/board: Fortify 1H, and whatever else. Less likely to take magic resist because of the block perk (and I usually play Breton, giving me 75% total).

Archer: Fortify archery and sneak. Weapon always gets frost for 1 point - hands down the best enchant, especially at lower levels.

Regardless of build, I always make alchemy and smithing sets.
Last edited by The Rock God; Feb 14, 2015 @ 8:25pm
jreese46 Feb 14, 2015 @ 9:27pm 
No matter what, I end up with Fire/Frost/Shock resistance, and then usually a resist magic. What I like to do is Fire resistant boots, frost resistant necklace, and shock resistant ring, then magic resist on the shield. When I can dual enchant, then I use Fire/Frost on the boots, Frost/Shock on the necklace, and Shock/Fire on the ring. That gives me the most resistance until I can enchant well enough to make magic resistance add up.

Weapons, I like fire and frost together, though sometimes I'll throw shock on. Depends on the build. I once dual-enchanted a sword with the Fiery Soul Trap, then Chaos. That was a hoot. Always did something and sometimes it did everything.
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Date Posted: Feb 14, 2015 @ 12:28pm
Posts: 9