The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Optimizer Textures and Mod Organizer
I downloaded OT after reading about it in one of Nazenn's threads and he said that as OT would not recognise MO's mod structure to just optimize some or your mods individually; at least that is how I understood it. Unfortunatelly I could not get OT to work with MO either from within or outside of MO. Maybe because I could not get MO to install the mod. Would appreciate some help here.

If someone reads this and I do not respond it will be because the post did not appear in my discussions page. Don't know how many times I have clicked on "Post Discussion" and my post just disapeared.
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Nazenn 11 févr. 2015 à 15h03 
You read about it my thread so I might as well be the one to step up and provide help with it :)

You cant run OT through MO. It just flat out doesnt work because it doesnt recognise the virtual directory that MO runs off. Its a very unfortunte limitation of OT.
If using MO, you'll have to run OT on the main MO installation directory (just run it as a seperate program, you dont have to run it through MO) and point it at your mods folder, which I believe works fine :)

Another method you can do (which I did just because it gives me greater control) is to put all of your texture mods into one mod folder and then just optimise that, it removes the risk of accidentally optimising a texture from a mod that has already been optimised etc and you can also pick and also means that youre only activating one single file in your left pane when you want to enable/disable your textures. Also means that the original mods are all left untouched so you have those backups there. (you can see how I combined mine here under the modlist tab : modwat.ch/Nazenn where my two texture mods are called Optimized Textures 1 + 2 and you can see all the textures I have merged into those two folders have been marked with which file they were put in)
Dernière modification de Nazenn; 11 févr. 2015 à 15h12
Thank you for your help Nazenn, will try your first suggestion as I have only been using MO for about a week now and am not familiar enough with MO to understand how to do the second suggestion.
Nazenn 11 févr. 2015 à 15h26 
Some additional knowledge for you then, the mods that you see in the left pane of the MO window, each mod you see there corrosponds to a folder inside the Mods folder whereever you installed MO. So if you ever want to make or add a mod to the left pane to use, you can just create a new folder in the Mods folder and MO will pick up on it next time you refresh it or reload it :)
If you ever need any help with MO, feel free to ask and I'm happy to give some tips.
How does one find the mod textures file What my original thought was to use OT on Immersive Armor and Immersive Weapons as I thought this would give me the greatest help on this low-end pc I am using now
Dernière modification de wfandrews54; 11 févr. 2015 à 15h48
Nazenn 11 févr. 2015 à 15h51 
You dont need to nessisarily find the textures, you just run it on the mod folder that finds the textures that you want to optimise.
So if you want to optimise Immersive Weapons then go to your MO installation directory, and go to the Mods folder and just point OT at the Immersive Weapons folder at that file path and run it. It will find all the appropriate files and do what it needs to do automatically :)
I did that and what I got was errors as evidently OT could not read .bas or .esp files which was all that were in the Immersive Weapons folderl.
Nazenn 11 févr. 2015 à 15h56 
OOH, right, bsas, totally forgot they existed for a moment hahaha
Well in that case, grab the BSA unpacker on the nexus (MO has a bsa unpacker built in but I dont like it as much, and a lot of people suggest BSAopt but I find the unpacker much simpler to use) and unpack the BSA into the same folder that the bsa exists into and then run OT again and it should work fine :)

You will then need to go into MO, double click on Immersive Weapons, navigate to the last tab and right click on the bsa and hide it so that MO will only load the loose files into your game :)
Dernière modification de Nazenn; 11 févr. 2015 à 15h57
You would not happen to have a link or know the name and uploader of the BSA unpacker file on Nexus?
Nazenn 11 févr. 2015 à 16h04 
If you googled BSA unpacker its the first link, but here you go anyway : http://www.nexusmods.com/skyrim/mods/4804
Sometimes when you unpack a bsa it will give you a warning about unrecognised format, or type, just ignore it, it will work fine anyway :)
Dernière modification de Nazenn; 11 févr. 2015 à 16h04
Cannot thank you enough for your help Nazenn so I am going to try your patience with one more question. I recently downloaded "Blacksmith's Basement-All DLC edition" from Nexus and as I have "Breezehome Fully Upgradeable" downloaded the file compatible with that mod. The author was very firm that his mod must be loaded before BFU but when I sorted with LOOT it placed it below it. I moved it up in the load order in MO to load before BFU but will it stay there if I have a reason to run sort again?
Nazenn 11 févr. 2015 à 16h17 
Hahaha, youre most welcome. Always happy to help

If the mod author gives load order instructions that differ to LOOT you can make that difference permanent by setting up metadata for that mod in LOOT.
Instead of clicking on Sort Plugins when you first run LOOT, instead click on Edit metadata
I have a guide on how to do that here : https://steamcommunity.com/app/72850/discussions/0/619573787291424440/ under the LOOT vs BOSS section
Cannot thank you enough for your help, it is greatly appreciated.
Nazenn 11 févr. 2015 à 16h20 
No problem
Let me know if you have any other questions :)
If anything is unclear in that guide, post a comment in it and I'll address it when I get around to doing an update.
Dernière modification de Nazenn; 11 févr. 2015 à 16h20
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Posté le 11 févr. 2015 à 14h41
Messages : 13