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You cant run OT through MO. It just flat out doesnt work because it doesnt recognise the virtual directory that MO runs off. Its a very unfortunte limitation of OT.
If using MO, you'll have to run OT on the main MO installation directory (just run it as a seperate program, you dont have to run it through MO) and point it at your mods folder, which I believe works fine :)
Another method you can do (which I did just because it gives me greater control) is to put all of your texture mods into one mod folder and then just optimise that, it removes the risk of accidentally optimising a texture from a mod that has already been optimised etc and you can also pick and also means that youre only activating one single file in your left pane when you want to enable/disable your textures. Also means that the original mods are all left untouched so you have those backups there. (you can see how I combined mine here under the modlist tab : modwat.ch/Nazenn where my two texture mods are called Optimized Textures 1 + 2 and you can see all the textures I have merged into those two folders have been marked with which file they were put in)
If you ever need any help with MO, feel free to ask and I'm happy to give some tips.
So if you want to optimise Immersive Weapons then go to your MO installation directory, and go to the Mods folder and just point OT at the Immersive Weapons folder at that file path and run it. It will find all the appropriate files and do what it needs to do automatically :)
Well in that case, grab the BSA unpacker on the nexus (MO has a bsa unpacker built in but I dont like it as much, and a lot of people suggest BSAopt but I find the unpacker much simpler to use) and unpack the BSA into the same folder that the bsa exists into and then run OT again and it should work fine :)
You will then need to go into MO, double click on Immersive Weapons, navigate to the last tab and right click on the bsa and hide it so that MO will only load the loose files into your game :)
Sometimes when you unpack a bsa it will give you a warning about unrecognised format, or type, just ignore it, it will work fine anyway :)
If the mod author gives load order instructions that differ to LOOT you can make that difference permanent by setting up metadata for that mod in LOOT.
Instead of clicking on Sort Plugins when you first run LOOT, instead click on Edit metadata
I have a guide on how to do that here : https://steamcommunity.com/app/72850/discussions/0/619573787291424440/ under the LOOT vs BOSS section
Let me know if you have any other questions :)
If anything is unclear in that guide, post a comment in it and I'll address it when I get around to doing an update.