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Otherwise, has anyone used the Apachii wigs mod that adds a 'wigs anvil spell' to let you craft wigs of some of the older Apachii hairs? I'm a bit wary of mods that use spells to activate things like that (rather than just adding stuff to the normal crafting menu or having an MCM or something)...
And yes, the CK will throw off tones of errors messages about absolutely bloody everything, even if you only load up skyrim. Just ignore them.
As for the rest of it, I'm not sure, npc modding isnt something ive done yet
In SkyrimEditor.ini - under [General] - add or change - bAllowMultipleMasterLoads=1
Edit: and add the .esm to the list, like what Nazenn says :-)
Morning gnewna.
You don't have to add any mod ESMs to the list.
You can follow the refer to the descript here for clearer instructions:
http://www.nexusmods.com/skyrim/mods/21690/?
As for lots of the error messages you get, yes, it's normal. That's just how sh***ty the CK works. Click Ignore All whenever you encounter any.
Or you can change the line in your INI file to bBlockMessageBoxes=1 to stop the messages from appearing.
As for making a plugin based on a ESP, you'll have to make the ESP (3DNPC.esp in this case) a temporary master ESM first. Then make your edits in CK, save, and change your ESM back to ESP. If you don't do this, the ESP won't be saved as a master for your plugin, everything corrupts and your computer explodes.
Thanks (crossposted as I went to do a thing so I hadn't seen the last few replies). Hmm, but I wasn't trying to use any DLC .esm files when I started the CK and got the 'multiple masters' error, just Skyrim/Update/Apachii and also the 3DNPC.esp. How do I make the .esp a temporary .esm?
You still need to set the ini file setting that pedantic_roc gave you
And you can do it easily via wrye bash. Pretty sure you click on the esp and hit the 'ESM-ify' option or something akin to that off the top of my head
It's got to be better than that horrid ponytail...