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No, it has nothing to do with being seen. I broke into their house at night, and wasn't seen.
Sure, if someone sees you walking upstairs and later realizes that something is missing, they'll figure out who stole from them, but when you break into their house at night and steal their stuff without being seen, it just doesn't make any sense.
What I'm wondering now is whether the NPCs I've stolen from will behave differently towards me or maybe even attack me when they see me again?
Alright, that's good to know then.
One thing I'm wondering about this: Is there any way of killing someone quietly? In the pre-brotherhood quest where you have to kill the woman at the orphanage, I stabbed her at night with a dagger resulting in an insta-kill, but she still screamed and alerted everyone in the house. Any way to do something like this quietly?
Poison in the pocket, you don't get blamed for the death i think.
Some funny discussion on that:
http://elderscrolls.wikia.com/wiki/Thread:413498
Grelod the Kind is a bit of a special case. You can literally walk up to her in broad daylight and smack her in the face and she'll die, the younger woman who works there will run around screaming and the kids will all cheer. You will not get a bounty. Nobody will try to arrest or stop you. Similarly, you can sneak in under cloak of darkness, with Muffle and Invisibility spells (okay, the Invisibility will wear off as soon as you open the door, shame we don't have Chameleon any more) and 100, fully-perked sneak and barefoot/no armour, and silently slit her throat. She'll die, the younger woman who works there will run around screaming and the kids will all cheer. You will not get a bounty. Nobody will try to arrest or stop you.
This is not the case with other NPCs, assuming they are killable, if you kill them in front of others, you will be attacked/arrested (generally attacked, but sometimes if you yield by sheathing your weapons you may be arrested instead) and get a bounty of 1000 septims. If you do it stealthily and are not seen by anyone, you can wander off quietly and nobody will know it was you (although occasionally it'll trigger the hired thugs. They're meant to be immersion-adding, I suppose, but they're so badly implemented that they tend to be anything but! I totally agree they *should* only trigger if there was some way for the owner to know who stole from them, but the game apparently can't tell the difference.) Although, if the person is a citizen and you're in a town, you will have to stay stealthy to get away as it's likely the guards and/or other NPCs will notice and start angrily looking around for the murderer, and they may well know it's you if they spot you (not sure if this is always the case, it's a while since I've played an assassin, just thinking of a specific Dark Brotherhood quest).
"this version turns all Hired Thugs into Rabbits! "
Nice. :D
Another mod that's great for sneaky sneaks is Hidden Hideouts, City Edition[www.nexusmods.com], because it adds alternate entrances to the walled cities. Then there's a chance NO ONE sees you come and go. If you can aproach the city, get inside, do your "work", and leave with out ever breaking stealth, there is no reason at all for those annoying psycic hired thugs.
I've figured it out! The player character hired the thugs during a load screen, perhaps out of a sense of guilt, or because they just like being approached by three tough muscly dudes in steel armour...