The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Eternie Feb 26, 2015 @ 12:07pm
Looking for an Alchemy Mod
What I want is a Mod that remembers the recipes that I've learnt in game, whether I have the ingredients or not. Obviously if I don't have the ingredients then I would expect the recipe to be there but greyed out .... like they are if one of the ingredients is in inventory.

For example when you first go to an alchemist and are told that Blisterwort and Wheat make a restore health potion. So you buy all three ingredients of each, that the alchemist has. You mix the first batch ... learn the recipe ... then make another two Potions .... Then you no longer know in game that those two ingredients make that recipe.

Huh... how come? To keep list short? The game keeps track of all recipes you have learnt but only displays recipes from ingredients in inventory.

Is there a way to keep recipes that you have learnt in the the recipe list ... even if they are greyed out ... as I no longer have the ingredients!
Is that possible? Does anyone know a mod that does that?
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Showing 1-15 of 15 comments
Bullwinkle Feb 26, 2015 @ 2:33pm 
It is not exactly what you are looking for, but a useful mod that you might be interested can be found in the Workshop under the name Alchemist's Compendium. It puts a book in the Alchemist's Shack SW of Ivarstead. That book shows the properties of each ingredient. And you can take it with you.

Another thing you can do is leave 1 of each of the really useful ingredients in your inventory. Then when you go to the alchemy shop, before you buy, use the alchemy table and look at the list of recipes in there to remind yourself what you want to buy.

These aren't great solutions. It is a shame the game does such a poor job with this.
Last edited by Bullwinkle; Feb 26, 2015 @ 2:38pm
Eternie Feb 27, 2015 @ 12:29am 
Bullwinkle thanks for your comments ... they are good common sense ideas!

yep I have used the Alchemy Compendium which you can also get at Nexus http://www.nexusmods.com/skyrim/mods/51077/? ...Quite a good book with the main downside was needing a physically page through all 56 pages of the book... to the alphabetically listed ingredients. If it had an index that linked to the page you wanted it would have been very handy!!

I also used Prosperous Alchemist - Craft the most valuable potions by Axxonite
http://www.nexusmods.com/skyrim/mods/38634/? which does tell you the best priced potions you can make ... but doesn't help with recipes and remembering ingredients.

Being an older gamer I do tend to forget what ingredients to use to go to make stuff that I use to remember
gnewna Feb 27, 2015 @ 12:32am 
I've not found anything like this, but I've got a notebook by my keyboard with things like 'ingredients to always collect' and 'ingredients for assassins' and so on. I don't have everything listed, but it does help as a quick reference.
Eternie Feb 27, 2015 @ 1:49am 
Gnewna your better organised than me!
I have over the years used endless sheets of A4 paper with some recipes on one ... wanting to be logical and write them all down ... and by the time I'm half way down the page. I realise that perhaps I should have written down the ingredient name ... and write out the effects so some sheets have some of this and some of that.

I use to collect nearly everything I walked past so that if I needed some ingredient I was sure to have it... of course that meant cheating and upping the carry weight as I was carrying a warehouse full ... of course there are lots of ingredients that you only find very occassionally.

I have posted this question at several mods sites hoping that someone may have the ingenuity to add the idea to their mod... but no luck yet ... and I know I'm not capable of modding whatever would be needed.
gnewna Feb 27, 2015 @ 2:24am 
Don't speak too soon, I just went to get my notebook to take a picture to show what I mean and I've bloody lost it! I think I'll make it slightly different in my replacement, have one page divided into four. One for 'restore effects', one for 'good poisons', one for 'makes valuable potions' and one for 'magic/element resists' - those are the types of potions I'm most likely to want to now about, may vary for others (e.g. if you are, say, using two main schools of magic you might want to keep an eye out for things to make potions of the one that you don't have robes for).

(Unfortunately I can't rely on the excellent skyrimalchemy.com when I'm playing with Requiem as it not only changes what some of the effects do, it changes some [but not all] of the properties of some ingredients, e.g. Mudcrab Chitin no longer seems to be useful for cure disease potions).
Eternie Feb 27, 2015 @ 4:19am 
That's a great link to be able to look things up UESP is one of the best References for anything to do with skyrim; normally my first place to visit if I'm trying to work something out.

So does Requiem have lists or details of what they change? ... A long readme perhaps?
gnewna Feb 27, 2015 @ 4:25am 
The official documentation has quite a bit of detail on some changes, very little on others, the idea is to encourage exploring and trying stuff out, rather than reading up how to "beat the game". That said, there's quite a lot of info online, particularly on the mod's subreddit. Not sure if anyone's documented all the alchemy changes, but there's analyses of some of the vague perks, what exactly the Daedric artefacts' enchantments do, etc.
Iceira Feb 27, 2015 @ 4:36am 
hmmm well not sure if you got this right but , eat 1 of each actual boost alchemy and then it actual sovled itself,

i have add a mod that then you cooking you get a little alchemy skill , thats is how humans start to learn what alchemy was good for you or not

rest comes along with easier if you have a auto harvest mod that collect all herbs then skill up is a walk in the park...

and the more knowledge u have at a ingrident it actual tells combo,

but i do understand you you want a mod that has all recipe know as a greyout thing but table has a only a know or dont know solutions so the book as above post is the only solutions here
Last edited by Iceira; Feb 27, 2015 @ 4:37am
Eternie Feb 27, 2015 @ 5:02am 
For me skyrim has never been about "beating" the game ... there isn't any end game as far as I'm concerned but I'm very interested in finding ways ( mods ) for changing and improving it .... Which means tinkering around and trying to keep it stable for as long as possible whilst enjoying whatever new mods come my way. Haven't quite gotten to Requiem and the whole ( survival mods ) yet!
It is interesting reading about others roleplaying it though!
gnewna Feb 27, 2015 @ 5:21am 
Yeah, I have mixed feelings on the 'minimal documentation' thing, on the one hand, I do think it's a shame I originally played the game very much relying on walk throughs (like, literally I'd be checking how many draugr were on the other side of THAT door) but on the other hand, I like clarity and I like to know that if something doesn't seem to do what I thought it would, I can check whether it's a/ broken or b/ just me having misunderstood, sort of thing.
Eternie Feb 27, 2015 @ 6:30am 
It can totally wreck a game when you have looked into it to such an extent though! Even just the surprise that there are 22 draugr ... rather than 3 .... and trying to survive makes it Exciting!
gnewna Feb 27, 2015 @ 7:10am 
Ha, yeah, definitely! I'm dreading Jurgen Windcaller, it's gonna be awesome!
Iceira Feb 27, 2015 @ 7:43am 
stop derailing topic i cant see any alchemy info at all
Grey Wolf Jack Feb 27, 2015 @ 7:59am 
Well I'm not exactly contributing to the point of this thread by me telling you I'm not sure such a mod exists yet, but I do have a suggestion!

There are scribe or note-taking mods in steam and nexus where you can write down notes/journals/stories for yourself. After creating a potion you can write down the ingredients used all by yourself in-game just like the olde timey alchemist did to keep track of all their discoveries and experiments.

The fact that the game missed the opportunity to make alchemy easier just gives you an excuse to play more authentically. If you're into that, I might go be an alchemist now.
Bullwinkle Feb 27, 2015 @ 1:07pm 
Scribe and note-taking mods? Yummy! Got a name for the Workshop variety? That sounds like a mod I'd love to check out!
Last edited by Bullwinkle; Feb 27, 2015 @ 1:07pm
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Date Posted: Feb 26, 2015 @ 12:07pm
Posts: 15