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shield sword=low damage, high defense
but to be honest, its all just preference
Being able to bash you opponent and interrupt their swing is the best way to survive against enemies with big two handed weapons that will kill you if they land a power attack.
really if you want to do a playthrough with dual wielding then do it, i still have a save of my lvl 30 dual wielding Imperial in-case I ever want to play it.
pros/cons of dual wielding: later game you'll nuke everyone with super fast high damage attack speed but untill you get good armor ratings you'll be popping a lot of health pots.
pors/cons of sword+shield: great defense and can make the shield really deadly on it's own with the right perks
you are weak since you can't attack as fast nor deal enough damage but shields REALLY can save you in moments were you would be dead. (warhammer powerattack.gif)
another thing is that other than archery, shield plus *melee weapon* is the closest thing this game has to real combat rather than just button mashing as some cirtics would say. Just play what you wanna play
p.s. everytime i do a 2handed playthrough i always seem to use less potions and i think it's because 2handers just get the job done way better.
As a dual-wielder, I slightly disagree.
Wielding 2 weapons in vanilla game is vastly superior against enemies with two handed weapons. Shield character will still have to deal with the damage - more or less reduced.
Dual wielding character does not stand around, or attack directly toward enemy, except while using dual power attack. They move around their enemy, using the largest amount of power attacks available for character. They are much less likely to suffer any damage, even when dealing with masses.
However, this all comes down to playing style. If charging boldly toward flying arrows, large weapons and dragon heads is the preferred combat style, then shield is likely quite nice to have around.
If you are like me and use high stamina characters, run, jump and swing around enemies and force them open their sides backs for occasional dual weapon power attacks, then not even dragons are a problem. Mages are even less, because lightly moving characters are more likely jump over or dodge their spells.
To each his/her own, but weapon+shield is a very good combination, it comes down to preferred combat style for what its "superior" in battle. I don't survive long with sword+shield, because I am used to acrobatics and bating my enemies. They don't really stand a change against my thief, when he attacks with both blades swinging.
Tbh - while both have thier pro's and con's - it's always a situational decision on my part.
They're both good but, when the going gets tough, you can't beat a good ol' shield bash :-)
This question is much more complex than sheild vs dual wielding, as armor and magic skills and general combat prefeerence matters a great deal.
This is an excellent post. One of the shortcomings in RPGs of all stripes is the same things as one of the most important aspects: Balance. In attempting to make all playstyles viable weapon and armor properties often take a backseat to mechanics. Of course, RPGs are not reality simulators, and should not be as such, but should that dagger-wielding thief be able to stand against that knight in full plate? Not a lot of good answers. Older cRPGs handled it better than newer action games, but it is still a matter that class X has some mystical ability that renders daggers somehow effective against Y. I personally tend to let it go for the sake of game balance, but it is an amusing quirk inherent to the genre.