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Have you tried to Verify the Integrity of the Tool Cache just in case there was an error downloading it?
Creation kit>Properties>Local Files>Validate Integrity of Tool Cache.
Do you run Steam as as an Administrator?
The "Archive" part of your SkyrimEditor.ini should look like this, depending on which DLC's you have installed:
[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa
You will still get some errors when loading, but those can be ignored by setting in the "Message" sector the "bBlockMessageBoxes=1" to one "1" like here...
Edit:
You also may want to edit the "Papyrus" section to look like this in the first line:
[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source, Data\Scripts\Source\Dawnguard, Data\Scripts\Source
\Hearthfire, Data\Scripts\Source\Dragonborn"
(Note: all goes in one line, to make the C-Kit being able to load the DLC scripts too...)
Incidentally at the same time my FNIS for Users stopped working too. I was going through the tutorial for making an FNIS mod, I hit Generate for Modders, it worked, then hit Generate for Users, it worked too, then I realized I had missed something so went to do it again, and then it refused to work, saying an error that "generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam." I repeat, IT WORKED JUST A MOMENT BEFORE. It's all legal. And I cannot start Skyrim either, not from Steam, not from shortcut, won't start. Already tried validating cache. Any suggestions? I'd really appreciate it.
Edit: Just tried completely re-installing Skyrim and the Creation Kit. No change, CK STLL freezes upon starting up. I really really really do NOT want to have to reinstall the entire Skyrim folder if it can be avoided, since I literally was up ALL last night installing my mods, as this was a fresh computer installation of everything. I don't understand why it would work fine one day and freeze the next.
Did you ever get a solution to this issue? what was the answer?
Did you run Skyrim one time from inside Steam? Fnis and some other tools cant detect Skyrim if you dont do that first.`
Btw, thanks for your mod.
Do think it was one update for windows involved.
Dont remember the solution for that now, but if you use W10 you can check CFC111 nice guide for settings.
Good that the game and CK works now for you.
Hard to survive and not have Skyrim working.
*EDIT*
K, yep reinstalling everything worked, Ran Skyrim once before launching creation kit, woked on the Windows 7 machine after a quick "Cannot be installed" error when trying to install the creation kit, just ran it again and it worked.. gonna try moving all my files and see if I can continue..maybe find out what file was causing that... Thanks everyone.
*EDIT2*
Wow... it was the D3D9.dll file from my newest ENB (0.315)... when I transferred all my files back to the skyrim folder the issue returned, removed that ONE file and it starts completely normal..sorry to waste everyones time. If anyone else has the issue of Creation kit crashing during "Initiliazing windows" etc, that could be the reason.