The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
Creation Kit Crashing On Start-up
Okay, so every single fix I've found has been for after you get it to load. The issue I'm having is when it's loading up somewhere around "Initializing Windows" it gives the usual Windows Program is not responding message and I have to close out. All I've done is install it.
< >
Showing 1-14 of 14 comments
Roscaria Feb 20, 2015 @ 1:47am 
Sooo. You have installed Creation Kit under the Tools menu but when you click on Creation Kit it fails to launch?

Have you tried to Verify the Integrity of the Tool Cache just in case there was an error downloading it?

Creation kit>Properties>Local Files>Validate Integrity of Tool Cache.
AwkwardHillbilly Feb 20, 2015 @ 1:56am 
Yeah, I did but I just tried again to make for certain before I replied. In the bottom where it says "Initialzing Archives" and "Initializing Windows" are the only two I caught it crashes after the windows one finishes
Roscaria Feb 20, 2015 @ 2:56am 
I'm not tech savvy so I have no idea why this is occuring. Presumably you have no problems with Skyrim otherwise it is possibe that your security measures are preventing it from downloading.

Do you run Steam as as an Administrator?
AwkwardHillbilly Feb 20, 2015 @ 2:58am 
I don't mean to sound rude but I've already checked everything such as running as administrator and restarting etc. etc. the general things. This seems to be different than what everyone else gets so I don't know what the issue is. I've even reinstalled. I had planned on making a house for personal use in my next playthrough :/
[IFC]Mjollnir Feb 20, 2015 @ 3:17am 
Hi...

The "Archive" part of your SkyrimEditor.ini should look like this, depending on which DLC's you have installed:

[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

You will still get some errors when loading, but those can be ignored by setting in the "Message" sector the "bBlockMessageBoxes=1" to one "1" like here...

Edit:

You also may want to edit the "Papyrus" section to look like this in the first line:

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Source, Data\Scripts\Source\Dawnguard, Data\Scripts\Source

\Hearthfire, Data\Scripts\Source\Dragonborn"

(Note: all goes in one line, to make the C-Kit being able to load the DLC scripts too...)
Last edited by [IFC]Mjollnir; Feb 20, 2015 @ 3:34am
AwkwardHillbilly Feb 20, 2015 @ 4:07am 
Thanks man I believe that actually worked!
Anduniel Jul 8, 2017 @ 2:57am 
Is anyone still looking at this thread, as it's 2 years later? I'm out-of-the-blue having this problem too. CK worked just fine yesterday as I was working in it on a mod, and today it just freezes on starting up. I've already tried restarting the computer, and validating cache, and then adjusted the SkyrimEditor.ini for allowing multiple masters, the archive, and even the Papyrus edit above (which I never needed before). Nothing has worked, still freezes on startup. Everything is legally purchased.
Incidentally at the same time my FNIS for Users stopped working too. I was going through the tutorial for making an FNIS mod, I hit Generate for Modders, it worked, then hit Generate for Users, it worked too, then I realized I had missed something so went to do it again, and then it refused to work, saying an error that "generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam." I repeat, IT WORKED JUST A MOMENT BEFORE. It's all legal. And I cannot start Skyrim either, not from Steam, not from shortcut, won't start. Already tried validating cache. Any suggestions? I'd really appreciate it.

Edit: Just tried completely re-installing Skyrim and the Creation Kit. No change, CK STLL freezes upon starting up. I really really really do NOT want to have to reinstall the entire Skyrim folder if it can be avoided, since I literally was up ALL last night installing my mods, as this was a fresh computer installation of everything. I don't understand why it would work fine one day and freeze the next.
Last edited by Anduniel; Jul 8, 2017 @ 4:27am
Nenilai Aug 11, 2017 @ 11:20pm 
Originally posted by Anduniel:
Is anyone still looking at this thread, as it's 2 years later? I'm out-of-the-blue having this problem too. CK worked just fine yesterday as I was working in it on a mod, and today it just freezes on starting up. I've already tried restarting the computer, and validating cache, and then adjusted the SkyrimEditor.ini for allowing multiple masters, the archive, and even the Papyrus edit above (which I never needed before). Nothing has worked, still freezes on startup. Everything is legally purchased.
Incidentally at the same time my FNIS for Users stopped working too. I was going through the tutorial for making an FNIS mod, I hit Generate for Modders, it worked, then hit Generate for Users, it worked too, then I realized I had missed something so went to do it again, and then it refused to work, saying an error that "generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam." I repeat, IT WORKED JUST A MOMENT BEFORE. It's all legal. And I cannot start Skyrim either, not from Steam, not from shortcut, won't start. Already tried validating cache. Any suggestions? I'd really appreciate it.

Edit: Just tried completely re-installing Skyrim and the Creation Kit. No change, CK STLL freezes upon starting up. I really really really do NOT want to have to reinstall the entire Skyrim folder if it can be avoided, since I literally was up ALL last night installing my mods, as this was a fresh computer installation of everything. I don't understand why it would work fine one day and freeze the next.


Did you ever get a solution to this issue? what was the answer?
Last edited by Nenilai; Aug 15, 2017 @ 10:31pm
Anduniel Aug 15, 2017 @ 8:05pm 
I had to reinstall everything AGAIN. It was all bc FNIS was an old version. I got the latest update, reinstalled everything, carefully installed the animations in proper order, ran the updated FNIS, and it all worked.
Uncle64 Aug 15, 2017 @ 9:17pm 
Anduriel.
Did you run Skyrim one time from inside Steam? Fnis and some other tools cant detect Skyrim if you dont do that first.`
Btw, thanks for your mod.
Anduniel Aug 15, 2017 @ 9:21pm 
Nope when that happend I could not run Skyrim OR CK, neither one at all. Skyrim would *start* to start up, but get stuck and never actually run. Literally the only thing that worked was to delete Skyrim folder and reinstall EVERYTHING, after getting latest FNIS. That was some weeks ago now.
Uncle64 Aug 15, 2017 @ 9:27pm 
Ok. Do think I did see one post about the similar issue at one other site.
Do think it was one update for windows involved.
Dont remember the solution for that now, but if you use W10 you can check CFC111 nice guide for settings.

Good that the game and CK works now for you.
Hard to survive and not have Skyrim working.
Last edited by Uncle64; Aug 15, 2017 @ 9:27pm
Nenilai Aug 15, 2017 @ 9:39pm 
Reinstalling everything now, gonna see if that works, the issue I've been having most recently is that the creation kit keeps crashing somewhere around "Initilizing windows" , I've tried swapping Steam_Api files, and editing the Skyrimeditor.ini file for more memory and patches for DLCs and tried running skyrim once by its normal launcher instead of SKSE, reinstalling the creation kit and verifying all its files.. nothing seems to be working, Right this moment I'm reinstalling everything again, I'll post if it works... I'm at the end of my rope x_x. Installing a fresh copy simultaniously on a windows 7 and windows 8 machine as well.



*EDIT*

K, yep reinstalling everything worked, Ran Skyrim once before launching creation kit, woked on the Windows 7 machine after a quick "Cannot be installed" error when trying to install the creation kit, just ran it again and it worked.. gonna try moving all my files and see if I can continue..maybe find out what file was causing that... Thanks everyone.


*EDIT2*

Wow... it was the D3D9.dll file from my newest ENB (0.315)... when I transferred all my files back to the skyrim folder the issue returned, removed that ONE file and it starts completely normal..sorry to waste everyones time. If anyone else has the issue of Creation kit crashing during "Initiliazing windows" etc, that could be the reason.
Last edited by Nenilai; Aug 15, 2017 @ 10:31pm
Asneakyfatcat Oct 28, 2018 @ 12:40pm 
Confirmed! It's the d3d9.dll file that comes with Reshade. This fixed my problems with Creation kit 64. I actually wasn't using Reshade anymore (ENB uses d3d11) but I forgot to delete this one file. Works fine now. Thanks for the help.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Feb 20, 2015 @ 12:27am
Posts: 14