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Usually you should make a back-up for large script mods such as Frostfall and SkyRe that add and change major portions of the game.
Well, under 'Skrim', create a new folder and name it 'Savedsaves' or something like that. Then just copy your 'Saves' files to the new folder you made. No matter what you do to Skyrim then, the saved files should be there untouched. When you want to use them again, just copy them back to the 'Saves' folder. Sounds like a lot to do, but not really. But you need to know a little about working with Windows Explorer.
A "backup save" is simply a save game that you don't save over. This might be achieved by copying/moving it out of your save folder. This might be achieved by simply remembering that the save's important, and not overwriting it. Doesn't matter so long as you don't lose that save until you're absolutely certain you'll never want to go back to it.
Good rule of thumb is at the very least ten hours of real-time gameplay before you can assume you're safe. Though with modern-day storage limits, there's little reason not to keep your backup saves around until you're ready to uninstall the game.
The most "dangerous" mods are those which include scripts - the size of the mod and the amount of content it adds is pretty much irrelevant. But scripts get embedded into any saves you make while they're active - and if they malfunction, they can be pretty difficult to get rid of (hence why you'll want to keep a save from before the time you installed a given mod - because it won't have that mod's scripts in it!). A good way to make a script "malfunction" is to disable the mod it comes from: this doesn't remove the scripts from your saves, and they'll likely go haywire when they try to act on content which no longer exists in your game!
Thus if a mod breaks, removing it may simply make mattes worse... unless you have an old save to go back to, one from before the time when the mod was installed in the first place.
Personally, I always keep my last dozen saves on file (overwriting the oldest of the set with each new save).
Yes, but last I tried 'em, they took out a lot more scripts than they needed to, meaning my game was still quite broken.
Make backups, dude.