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Coop-feature doesn't mean that it's coop only!
It's not a real Coop game, it's an MMO, and that's the point.
In an MMO, you have the difficulty of integrating immersion. You can't kill random NPCs, they might be important to the quest of other people. But in a coop game with a limit of 4 players (who know each other and probably communicate over voice) there shouldn't be a real problem. Also, you can't really just place random epic loot anywhere in the world, as it would bring big balancing problems. In a game of 4 players? I don't think it's hard to balance that..
And no, I'm not a game designer. I'm a gamer. I don't know the technical details on how to integrate that function. But I know that it would be a big deal if it would provide coop, because I have many friends that love the game, and it provides great moments and experiences, but it lacks the possiblity to share those moments with your friends.
And I really don't think it's that big of a deal. I mentioned a few other games that managed to put it in, and yes, they are not a totally dynamic world like Skyrim, but they are mainly open world, and I think it's possible to connect these two features!
Sorry for any mistakes, I'm not a native speaker, as you might've guessed.
There are times I don't want to kill stuff, just explore. I suppose if all you wanted to do was get a group and "blaze a trail" across the map... cool if you didn't have to sell stuff or worry about carry weight or training from trainers... but that wouldn't feel much like a TES game without RPG elements.
Playing a game like this in a group for me would be just a tad bit more fun than watching someone else play... and I find that a tad bit more exciting than watching paint dry.
I just don't think TES would work well with Co-op.
If you focused on improving your smithing for a wee bit of time, you suddenly can't survive a second in a Draugr dungeon. What's up with that?
Sure, scaling is difficult, but I don't think it's that much more difficult with a coop party, than it is with a single player.
And if you want to play it in singleplayer, then why not just do so? Why would these scaling problems ever apply to the singleplayer, why should that even affect it?
Anyways, I have had a great time exploring the world of skyrim, and even after several playthroughs and more than 250 hours (EDIT: just checked, it's 400 hours =D ) of gameplay, I still haven't seen everything, and I doubt that this is even possible while maintaining a real social being =)
And that is why coop is that great. Because you can spend some time, gaming with your friends, exploring with your friends, sometimes killing stuff with your friends, or just failing and dying with your friends.
You can have this experience on WoW, or any other MMO. >.< But it would be cool, I guess.
That really is one argument I can really agree with. But there are not just gamers that have 200+ mods. At times, I even had as many mods as you have now, but I mainly spent my time on modding, rather than gaming.
And yeah, it's obvious, the more you mod, the less compatible is your game to other versions.
I can't really relate to any MMO that would ever provide that experience. I want to play a game with friends, rather than stumble upon random idiots that happen to be online the same time.
I played Guild Wars (not quite an MMO, but very much alike) and had a great time, but not knowing the guys you sometimes NEED to play with brings them in the position of being able to literally rob and cheat on you.
Guild Wars 2 is a real MMO, and it's the same problem as always, too many random gamers, too many sheep that only follow big map markers without thinking.
MMOs can't bring the immersion TES provides. So the only solution I can see is a coop feature.
In a small group you can work out decisions together, you can still have that feeling of freedom, only sharing it with a partner.
I can understand that some ppl don't want to see this in Fallout, as it is about you being a lone survivor. But in Skyrim, for example, you are thrown into a lively world. Your coop partner doesn't even need to be THE Dovahkiin, or THE Listener of the Dark Brotherhood, or any other chosen one. He just needs to be a companion. Like Lydia, but not quite that stupid when sneaking through an NPCs house.
And that is why I hope there'll never be a co-op mode for TES. Because you're wrong. It'd be 1-4 Dovakiin/whatever. You can't have 1 hero and 1-3 sidekicks as players. It doesn't work that way. You'd have a party of heroes. Or anti-heroes.