The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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LordStuff Jun 15, 2015 @ 11:35am
TES:6 - Why don't you want Co:op?
I am really looking forward to Fallout 4, but I'm rather interested in seeing a new Elder Scrolls!
And by coming to that:
Why are there people that don't want a coop feature in TES?? Ppl are talking about immersion and whatnot, but hey! Did you play Borderlands / Borderlands 2? I think it's one of the best games of the last years, and simply the fact that you are playing with friends makes it even better. But that doesn't mean, that the singleplayer has to suffer from providing coop.

And no, I'm not talking about an MMORPG.. I literally mean CO:OP

And I'm not even caring about a story that includes my coop partners, like in Portal 2 (because Portal 2 has a coop-only-campaign).
Saints Row IV is another good example for coop games.

It really isn't a big deal. Singleplayer doesn't have to suffer from it.
Yes, it means more work for the devs, but it also means more fun for the players.

Combine the coop feature with full modding support (synced with your friends, through Steam Workshop) and you will get one of the best games EVER.

So tell me what you think, but please, don't flame!

EDIT: Not talking about MMOs, or free-roam-like stuff as you can see in Watch Dogs or GTA.. Real. Coop.
Last edited by LordStuff; Jun 15, 2015 @ 12:43pm
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Showing 1-15 of 143 comments
HS Jun 15, 2015 @ 11:39am 
TES is a single player game.
LordStuff Jun 15, 2015 @ 11:39am 
So what? Why would that hold us from making it a game to share with friends?
Coop-feature doesn't mean that it's coop only!
Last edited by LordStuff; Jun 15, 2015 @ 11:40am
HS Jun 15, 2015 @ 11:42am 
Originally posted by LordStuff.at:
So what? Why would that hold us from making it a game to share with friends?
Coop-feature doesn't mean that it's coop only!
Then play ESO, it's multiplayer. There is a reason why they made that game you know. And do you have any ideas on how this COOP function would be integrated?
Last edited by HS; Jun 15, 2015 @ 11:42am
LordStuff Jun 15, 2015 @ 11:48am 
Originally posted by Swift:
Originally posted by LordStuff.at:
So what? Why would that hold us from making it a game to share with friends?
Coop-feature doesn't mean that it's coop only!
Then play ESO, it's multiplayer. There is a reason why they made that game you know. And do you have any ideas on how this COOP function would be integrated?
To me, ESO has failed...

It's not a real Coop game, it's an MMO, and that's the point.
In an MMO, you have the difficulty of integrating immersion. You can't kill random NPCs, they might be important to the quest of other people. But in a coop game with a limit of 4 players (who know each other and probably communicate over voice) there shouldn't be a real problem. Also, you can't really just place random epic loot anywhere in the world, as it would bring big balancing problems. In a game of 4 players? I don't think it's hard to balance that..

And no, I'm not a game designer. I'm a gamer. I don't know the technical details on how to integrate that function. But I know that it would be a big deal if it would provide coop, because I have many friends that love the game, and it provides great moments and experiences, but it lacks the possiblity to share those moments with your friends.

And I really don't think it's that big of a deal. I mentioned a few other games that managed to put it in, and yes, they are not a totally dynamic world like Skyrim, but they are mainly open world, and I think it's possible to connect these two features!

Sorry for any mistakes, I'm not a native speaker, as you might've guessed.
Last edited by LordStuff; Jun 15, 2015 @ 11:49am
GunsForBucks Jun 15, 2015 @ 11:56am 
I think it would be enormously difficult to scale enemies in a way to give everyone a satisfactory play. Co op is more for a killing game ... this is explore stuff with killing.

There are times I don't want to kill stuff, just explore. I suppose if all you wanted to do was get a group and "blaze a trail" across the map... cool if you didn't have to sell stuff or worry about carry weight or training from trainers... but that wouldn't feel much like a TES game without RPG elements.

Playing a game like this in a group for me would be just a tad bit more fun than watching someone else play... and I find that a tad bit more exciting than watching paint dry.
SpookyKikii ♥TTV Jun 15, 2015 @ 12:02pm 
As far as Im aware, and via experience with Oblivion Online/Skyrim Online, Bethesda Softworks do not plan, and probably will not plan, a proper Co-op experience. ESO wasn't the best, and I have 200+ mods, if I did the same with the next Elder Scrolls, I wouldn't be able to play with anyone considering I hate the Workshop mods mainly.
I just don't think TES would work well with Co-op.
LordStuff Jun 15, 2015 @ 12:02pm 
To me, the enemy scaling didn't work quite well anyways.
If you focused on improving your smithing for a wee bit of time, you suddenly can't survive a second in a Draugr dungeon. What's up with that?

Sure, scaling is difficult, but I don't think it's that much more difficult with a coop party, than it is with a single player.

And if you want to play it in singleplayer, then why not just do so? Why would these scaling problems ever apply to the singleplayer, why should that even affect it?

Anyways, I have had a great time exploring the world of skyrim, and even after several playthroughs and more than 250 hours (EDIT: just checked, it's 400 hours =D ) of gameplay, I still haven't seen everything, and I doubt that this is even possible while maintaining a real social being =)
And that is why coop is that great. Because you can spend some time, gaming with your friends, exploring with your friends, sometimes killing stuff with your friends, or just failing and dying with your friends.
Last edited by LordStuff; Jun 15, 2015 @ 12:21pm
SpookyKikii ♥TTV Jun 15, 2015 @ 12:05pm 
Originally posted by LordStuff.at:

Anyways, I have had a great time exploring the world of skyrim, and even after several playthroughs and more than 250 hours of gameplay, I still haven't seen everything, and I doubt that this is even possible while maintaining a real social being =)
And that is why coop is that great. Because you can spend some time, gaming with your friends, exploring with your friends, sometimes killing stuff with your friends, or just failing and dying with your friends.

You can have this experience on WoW, or any other MMO. >.< But it would be cool, I guess.
LordStuff Jun 15, 2015 @ 12:05pm 
Originally posted by ♥Kristehh♥:
As far as Im aware, and via experience with Oblivion Online/Skyrim Online, Bethesda Softworks do not plan, and probably will not plan, a proper Co-op experience. ESO wasn't the best, and I have 200+ mods, if I did the same with the next Elder Scrolls, I wouldn't be able to play with anyone considering I hate the Workshop mods mainly.
I just don't think TES would work well with Co-op.

That really is one argument I can really agree with. But there are not just gamers that have 200+ mods. At times, I even had as many mods as you have now, but I mainly spent my time on modding, rather than gaming.
And yeah, it's obvious, the more you mod, the less compatible is your game to other versions.
Walker☻//︻ --- Jun 15, 2015 @ 12:10pm 
Dunno if they keep elder scroll games to be online/co-op games in future. Eso was flop so i hope next elder scroll is offline game again.
Last edited by Walker☻//︻ ---; Jun 15, 2015 @ 12:10pm
LordStuff Jun 15, 2015 @ 12:10pm 
Originally posted by ♥Kristehh♥:
You can have this experience on WoW, or any other MMO. >.< But it would be cool, I guess.

I can't really relate to any MMO that would ever provide that experience. I want to play a game with friends, rather than stumble upon random idiots that happen to be online the same time.
I played Guild Wars (not quite an MMO, but very much alike) and had a great time, but not knowing the guys you sometimes NEED to play with brings them in the position of being able to literally rob and cheat on you.
Guild Wars 2 is a real MMO, and it's the same problem as always, too many random gamers, too many sheep that only follow big map markers without thinking.
MMOs can't bring the immersion TES provides. So the only solution I can see is a coop feature.
LordStuff Jun 15, 2015 @ 12:12pm 
Originally posted by Fury☻//︻╦╤----<Death:
Dunno if they keep elder scroll games to be online/co-op games in future. Eso was flop so i hope next elder scroll is offline game again.
YES, as I said. It was a flop, because MMOs take out everything that makes TES what we want it to be. Dynamic open world, you can do whatever you want. Why can't you do this in an MMORPG? Because you would affect too many other gamers.
In a small group you can work out decisions together, you can still have that feeling of freedom, only sharing it with a partner.

I can understand that some ppl don't want to see this in Fallout, as it is about you being a lone survivor. But in Skyrim, for example, you are thrown into a lively world. Your coop partner doesn't even need to be THE Dovahkiin, or THE Listener of the Dark Brotherhood, or any other chosen one. He just needs to be a companion. Like Lydia, but not quite that stupid when sneaking through an NPCs house.
Last edited by LordStuff; Jun 15, 2015 @ 12:15pm
76561198133591931 Jun 15, 2015 @ 1:44pm 
Originally posted by LordStuff.at:
Originally posted by Fury☻//︻╦╤----<Death:
Dunno if they keep elder scroll games to be online/co-op games in future. Eso was flop so i hope next elder scroll is offline game again.
YES, as I said. It was a flop, because MMOs take out everything that makes TES what we want it to be. Dynamic open world, you can do whatever you want. Why can't you do this in an MMORPG? Because you would affect too many other gamers.
In a small group you can work out decisions together, you can still have that feeling of freedom, only sharing it with a partner.

I can understand that some ppl don't want to see this in Fallout, as it is about you being a lone survivor. But in Skyrim, for example, you are thrown into a lively world. Your coop partner doesn't even need to be THE Dovahkiin, or THE Listener of the Dark Brotherhood, or any other chosen one. He just needs to be a companion. Like Lydia, but not quite that stupid when sneaking through an NPCs house.

And that is why I hope there'll never be a co-op mode for TES. Because you're wrong. It'd be 1-4 Dovakiin/whatever. You can't have 1 hero and 1-3 sidekicks as players. It doesn't work that way. You'd have a party of heroes. Or anti-heroes.
Nameless Peon Jun 15, 2015 @ 3:00pm 
The moment they add co-op is the moment the story will suffer severely. Bethesda already made most of the storylines bad enough, adding co-op would make any future story deteriorate even more.
Beef Hammer Jun 15, 2015 @ 3:05pm 
Great single player game should stay that way. I'd rather they don't waste resources on a mechanic a very small number of people want. ESO was made for a reason, it failed for a reason, no one wants to play TES with other people.
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Date Posted: Jun 15, 2015 @ 11:35am
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