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Yeah, you gotta deal with Haemar's shame to get Barbus to follow you. Too many times Meeko and Vigilance have fallen to my accidental arrow while trying to protect me. As a dog owner, it made me avoid the dogs in the game even though I love the dogs in the game. So I made them essential with a mod. Now, I can have my doggies. :) With Barbas, I get two doggies. I imagine it'll be a huge mess when they get underfoot, but why not? I'm not a stealth build, so who cares? Lol, and I plan on making one of them the family pet (probably Meeko), so lol, imagine three puppies!
My collection features the dog mod I use, so if you click on the link a few posts up, you can check it out. Honestly, I didn't care if humans were essential, I just wanted horseys and doggies to be, cause well, I like horseys and doggies and I got sick of them being bear magnets and arrow magnets. I think Requiem is more than hard enough for you to have those two things be essential. I'm using General Fixes to followers, not sure if that makes them essential. It fixes Farkas a lot though. He actually is useful with that mod.
Anyway, last night's play was mostly messing around with mods, but we did find a place to live! Rozenn, Vilja and Uthgerd headed towards Riverwood - Rozenn has just about convinced herself that Bleak Falls Barrow is probably not really full of undead, or at least, if so, the skeletons they met on Bonestrewn Crest were pretty easy to deal with, so she's roped Uthgerd into helping out. I am fully expecting to get as far as the great big spider and have to run, especially as I'm upping the difficulty a tad more. Although of course that would be tricky because you can hear Arvel, and he'll still be there when they come back... Hopefully we might manage the spider and then press on at least to the first draugr.
Anyway, headed to Riverwood, said hello to everyone, Alvor said (no, not in the actual game...though I'm surprised it's not, really, at least the bit that doesn't pertain to the modded house) he'd been having trouble getting iron shipments as the mine's been taken over by bandits recently. He also mentioned that there used to be a hunter living just outside Riverwood who used to come and buy arrows from him, who's gone missing. The girls decided to try their luck clearing the mine out, and it went pretty well! Favourite bit - not sure if this was Requiem or RLO or the combination - was when we were sneaking in a very dark passageway, a bandit 'heard something' and came looking for us, but because it was so dark, he didn't see us until it was too late and he was in battleaxe range. Also found a chest I've never noticed before in there, and in the treasure room was a notebook and a key - the notes suggested the hunter Alvor mentioned had been captured and killed by the bandits. Feeling rather guilty, but also pragmatic, Rozenn and Vilja decided that it would be a shame if the rather nice little house they found outside the back exit of the cave was left to the elements, so they're going to ask around in town tomorrow, and if it seems like the hunter owned the cabin and had no family, they're going to use it as their home.
It actually (especially as I'm trying to play as though I had Frostfall running, I do actually miss it a bit but I didn't want to complicate things having it AND Requiem AND iNeed, I try not to play with *too* many mods that are constantly doing stuff in the background - not actually sure if this helps or is irrelevant to how smooth the game is, but it seems to make sense in my head!) feels more like what I thought Skyrim was when I first started playing it. Not to knock the vanilla game, I know it has many flaws but I think it's still awesome, honestly. But when I was first playing it, I thought I needed to get to a certain level to do certain things, I thought the followers were, well, more interactive than I quickly realised they were, I thought it would matter if I wore fur boots and armour or ran around in a thin cotton dress and boots, etc. I expected dragons to be super difficult. And, much as I do love the game, well, eventually you start to realise that if you want to, you can go almost anywhere (okay, probably don't go looking for Krosis - THAT was an interesting, if short, Random Alternate Start beginning!) from the beginning.
You can arrive in Skyrim, nearly get killed, get saved by something that nearly kills you, run around killing soldiers of the opposite side to whichever guy you pick, chat to the shopkeeper and go 'yeah, I'm going to go and kill a bunch of bandits in that place that Hadvar/Ralof said was full of 'draugr', whatever they are. Seems legit.' And you can DO IT. Once you've played it a couple of times and got the hang of controls and stuff, you can probably do Bleak Falls easily, even if (like me) you are a total noob to RPG/Action/FPS/whatever you want to classify Skyrim as games (and I'm pretty much a noob to all three, other than a bit of time spent on Half Life). You can within a few playthroughs get to the point where it's very difficult to stop yourself from feeling blasé about Bleak Falls, even if your character should, by rights, be terrified. With Requiem, not so much. Of course, it may be that I go to Bleak Falls and it's actually not that much harder than in vanilla, but everything I've read/watched suggests it should be (I'm currently on about 35% damage taken/150% damage dealt, I'm planning to change it to 40 or 45/140 or 145.
Oh, also, Rozenn has Rockjoint. I'm hoping she or Vilja has a cure disease potion, as I don't massively fancy running all the way to Whiterun to get cured. Shame there's no shrine in the house, really...
By the way, I got Meeko, so now you can enjoy Meeko vicariously through me. :) Until you pick him up that is. Knowing Requiem, however, especially how it's been playing out for you so far, he's probably being guarded by 6 angry trolls and a giant spider. Good luck.
I've edited my last post so it's even ramblier, by the way!
I saw that you had filled it out. That's what prompted my comment above. I still like Bleak Falls, I guess cause I rotate battle tactics between builds or difficulty levels, so things still seam fresh to me.
Yes, Meeko is with me now. All is good. He is safe.
My ADD is playing up something shocking, and I couldn't actually remember what was in my original vs edited post, so I wasn't sure!
Oh, I still like doing Bleak Falls, I think it's a nicely designed little run, and I like the little storyline with the bandits not really realising what they've got themselves into (one of my favourite other dungeons is the one near Mehrunes Dagon's Shrine where you meet a female bandit outside). But I pretty much know that any character I'm playing can probably handle it, and the most concession I'm likely to make to them being scared is bringing Faendal along (oh, another change in Requiem - you can't have Faendal or Sven as a follower, or at least not without an extra file).
There were a few bits of food in the house, so Rozenn decided to clear them out as they were starting to smell a bit, she ended up running down to the town and stashing them in what she hopes is a barrel for rubbish... (Mostly this was me going GOSH, IT'S ACTUALLY DARK OUT! Oh, heck, Rozenn is barefoot in her 'nightdress', hope no wolves show up...') (Thankfully, they didn't.)
Incidentally, anyone know of a nightdress mod? Vilja has a pretty nightgown, much nicer than sleeping in the dress Rozenn has (the same one Ysolda and various other NPCs wear). I suppose it might be possible to console command a copy of Vilja's, but that might be a bit too cute ;) (Plus, as it's custom made for Vilja, I'm not sure it would even work on the much smaller Rozenn? I presume it only comes in size tall, buxom Nord...)
http://steamcommunity.com/sharedfiles/filedetails/?id=257759022 Pretty night!
It hides the trap triggers.
Yeah. Not sure if it does it for other traps or just the kind like that swinging gate in BFB that has the kind of round stone with a design on it, so far we've come across a tripwire, some bear traps and one of those metal pressure plate things which all looked normal, but I'll have to be very conscious of anywhere a trap could be, from now on. Particularly interesting in the dark... I've found wearable lanterns uses a LOT of oil (like, about half a bottle in a couple of minutes, I think?) so I may periodically enable and disable the 'uses oil' option in the MCM so I don't have to carry ten bottles for one dungeon... (But do still have to plan ahead and carry *some*, I just assume the weight of it was set with vanilla's humungous carry weights in mind).
Anyway, walked very, very carefully as far away from the gate as we could. Into the next room. Which had two ordinary draugr (I forgot that they are basically immune to normal arrows and wasted one trying the usual 'shoot them while they sleep' trick) and one with a fancy hat and a fancy shout. Got killed while trying to stand back up from being Fus'd and unable to see the right direction to flail wildly with battleaxe (Uthgerd isn't essential, so I was also trying not to kill her) about seven or eight times, reloaded, agreed with the girls that it was time to turn tail and run.
This of course leaves us in a bit of a predicament - we have Lucan's claw, but we also have to at some point keep going through there for the Jarl. From the Dunmer's journal and what he was saying, it seems as though we might need the claw inside, so the plan is to return to Lucan and ask if we can hold on to it until we've managed to get further into the crypt to see what it's *for*. Hopefully he will say yes. (Obviously, it's a quest item, so we can't give it back to Lucan even if we want to, but, you know. Oh, also, I'm a little concerned that if we're gone more than a few days, Bleak Falls will respawn the bandits. I've gone back there once before and it was a little weird, some of it respawns, some of it obviously doesn't. However, home base is only just across the river, so we can try again in seven or eight days, which should be before the respawn would happen.)
Walked down the North side of the mountain, narrowly managed to avoid angering a sabre cat. Did some exploring/mudcrab slaughter on the plains outside Whiterun, and found an Orcish sword in a skeletal hand (first time I've actually found it!) Also caught a few little fishies and saw a man on his way to take a sacrificial cow to the giants (I actually watched what happened, first time I've done that, too. Poor little man. Then I reloaded, because I didn't think Rozenn would follow the guy after he said he was fine, he seemed confident enough, and it's not like we could have stopped it, but I think she'd have tried). Then we went to Halted Stream Camp, where we picked up a Dwarven bow (hooray, no more risk of smashed bows in melee, I think!), a Dwarven Warhammer of Freezing (Rozenn would probably prefer a battleaxe, still, but it was too cool, forgive the inadvertent 'pun', to pass up. Also like 30 points more damage even without the enchantment), a spell of animate lockpick (which sounds really cool, provided the description means you need to have a chunk of quicksilver in your posession, NOT that it will use up a piece of quicksilver every time you use it) and a load of mammoth tusks, excellent, as two are needed for Vilja's quest alone. Oh, and a bunch of iron ore (the transmute spellbook wasn't there) and one of the smithing perk crafting books, I think I might actually already have this one, but they're really valuable, so I'm hoping to sell it and get back most of the cost of the lowest level perk book - basically, in order to get a given smithing perk in Requiem, you have to have a particular book in your possession, and you also need to have that book in your inventory when you want to do that type of smithing, I believe).
Now heading back into Whiterun. I thought I'd already picked up Ysolda's quest, but I didn't get a notification when I picked up the tusks, so maybe not - hopefully it hasn't bugged out in this game...
The draugrs at the end of bleakfall are tough =/ Especially when they nab your weapon. I spent a good half an hour playing ring-around-the-stalagmtite before I killed the minions, then a good while trying to kill the big baddy >.< Ended up keeping a summon minion while I took pot-shots with an arrow, switching to a spell and shield when the minion died D:
Your playthrough is shaping up nicely :D