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I am using Convenient Horses and my horse carries all my extra items, weapons, alchemy ingredients and tools (Frostfall) and Enchanting tools (Frostfall) in it's inventory, so there is some extra storage around.
Frostfall also ads backbags that raise your carry weight up to +50. They are not exactly extra storage space, though.
With convenient horses you can set horses not to attack anyone, friendly to all known factions or even immortal. I like to have some realism around, so my horse(s) are all covards, but able to die.
So far I have lost only one horse from my herd (Convenient Horses Herding mod). Silly animal managed to outrun a dragon, but happened to fall from the cliff after the battle was over. I had to climb down to retrieve my gear and carry it all back to home.
That said, convenient horses is v good and even if you never ride, you can set your horse to follow you or wait at a stable (or anywhere else) and then when you want your stuff, you can summon your horse. There's also an option where if you're outdoors you can hold down the key that opens your horse's inventory and it will teleport you to where your horse is, let you put things in/take things out of its inventory and then teleport you back to where you were (i.e. you can't actually use it to zap back to Whiterun or wherever your horse was, and stay there). You can set your horse to have an inventory limit or to be infinite storage, depending on if you want it to be vaguely realistic or not.
Finally, as Kelvy said, if you're planning to get a house, don't hoard stuff - disenchant anything you can (and don't want to use - e.g. if you find a really good piece of enchanted armour, keep it, as you won't be able to enchant anything that good for a long time) unless you absolutely don't plan to do enchanting, sell as much as you can, just hold onto stuff you REALLY want/need (one or two sets of armour, one or two weapons, jewellery unless you plan to do enchanting, extra potions). Try to keep your basic carry weight to around half of your total if you use light armour, so that you can go adventuring and be able to carry some decent loot home. Also, don't just grab everything, try to concentrate on stuff that's got a good price for its weight - e.g. a suit of steel armour is about 225 septims (you won't be able to sell it for that much, but that's its 'value') but weighs 38 weight units, whereas the other items from that set probably add up to a bit more in value and weigh less in total. An enchanted sword will probably sell for more than an unenchanted sword that's available to you at the same time. Gems weigh very little and are worth quite a bit (plus if you find gold or silver ore/ingots you can make valuable jewellery). Good potions can be worth a fair bit, and they don't weigh too much.
Once you've got a house, though, hoarding seems fairly inevitable as there's so much loot and most merchants can't buy very much of it.
Might be that horses with Convenient Horses are a bit smarter than usual ones. I have no hard data about the matter, though, only my own statistics.
The containers in the Companions living area are safe to use. Considering how early you can join them this is one of first and most easily available.
Gnewna has a good piece of advice there, I strongly recommend taking it O/P. I have a general rule of thumb I stick to when adventuring around Skyrim which is based on the 10:1 rule - ten gold per one "pound" of weight - on anything I pick up. It means I leave a lot of the junk items alone and you're only likely to be picking up stuff you're going to sell afterwards.
I'm watching Gopher's Let's Play Skyrim Again series and it looks as though SkyUI used to have a column for value/weight, I *wish* it still did (or is there a setting I don't know about?) because that would be SO handy. I can generally do a rough calculation in my head, but being able to sort my inventory that way would be great.
WAIT. I've just looked at the SkyUI page on the nexus and it looks like maybe it does still have it, just not by default?? Must check this out...