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"M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk." -- M'aiq the Liar, "Oblivion"
"Some like taking friends on adventures. M'aiq thinks being alone is better. Less arguing about splitting treasure." -- M'aiq the Liar, "Skyrim"
Edit: They could even scale the enemies to each player's level. For a high level player, a particular enemy could be strong while to another lower level player, that same enemy could be weaker but still scaled to the same degree.
It would take some balancing, and of course a decent bandwidth, but it could be possible, right?
Edit: Oh, yeah, and not letting them pick up unique items is a good idea, too. Unless the host wants to allow it.
I wouldn't mind a way of meeting up with a friend's character in one of the inns, but not playing together, particularly. It wouldn't completely put me off, so long as it was optional, but it wouldn't appeal to me, either.
Eh, I could just be getting excited about this idea simply because I'm a fan of the Lego games. But we can still wish for this, right?
I think something similar to the pawn system out of Dragon's Dogma could work better. You create two characters one of which who is the chosen one for TES6 and another who is a random NPC you can use for multiplayer in a freind's game.
How about the person hosting the game is the "mysterious prisoner/chosen one", and the person joining the game is the "loyal sidekick" of sorts, only they get an equal share of loot (giving each player their own loot).
I understand the developers don't want to do it, but that doesn't mean we can't dream aloud and hope they change their minds.
Hmm maybe the developers would make a multiplayer Elder Scrolls if it was a spin-off. They tried multiplayer in Battlespire, but by all accounts that mode seems to be crap. But I have not played Battlespire so far.