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OP, I've noticed that they block PROJECTILES like a physical shield would, but do nothing against melee weapons.
Your use of the word "real" is troubling. Hopefully you aren't actually confused about the difference between fantasy and reality.
im sure he was refering to bound weapons vs crafted ones such as an ebony sword
Strong enough damage will shatter the spell. In this case the ward will protect you from part of the damage, but rest will get trough.
While wards are pretty weak in physical combat, they provide excellent protection against dragons and higher level draugrs, because shouting is considered as a form of magic. While ward could not last a full dragon breath attack, shout usually forms itself from several smaller attacs. With luck, positioning and perks, mage using a proper ward may be able to avoid dragon's breath attack completely.
Is there a situational advantage (specifically when you're turtling with minions/poison) to holding 2 wards separately instead of dualcasting?
Dual-casting wards is superior choise, because it skips the part when ward loads. While DC animation is slightly longer than standard one, ward powers up instantly.
Experienced caster (player, who already knows how to dual-cast fast and not derp around with it) gains a good bonus for fast casting and powerful ward.