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번역 관련 문제 보고
No it doesn't, you just see more top and bottom in 1200p rather than black bars if in 1080p resolution on a 1200p monitor. The 1920 detail in width remains the same in 1080p as in 1200p.
Source: my 1080p HDTV and my 1200p monitor.
Sorry, no. You should have googled like I said, because then you had read that Skyrim use what is called horizontal plus (Hor+) technique. That means vertical field of view is locked (what you see from top to bottom). No matter which aspect ratio you always see the same cut, as result you see actually less on a 1920x1200 versus a 1920x1080 display if you play in native resolution. Because 1920x1200 = 16:10 = 1.6 versus 1920x1080 = 16:9 = 1.777.
Test it for yourself. Save the game. Make a screenshot, exit the game switch aspect ration to whatever you weren't using before, load the same save and make an other screenshot. The screenshot with 16:9 aspect will show left and right more. That why I said with 16:10 it's looks a bit like you zoomed in.
Or just save the work and check these two screenshots I linked from the guys at widescreen gaming.
16:10[www.wsgf.org] 16:9 [www.wsgf.org]
Most FPS game use Hor+ and that is why I usually play mulitplayer in a window using a 16:9 resolution to avoid situations where someone see me before I can see them.
What you mean is pixel based where the FOV is dynamic based on your resolution, like most RTS tend to use.
For a much better explanation go here. http://www.wsgf.org/article/screen-change
Thanks!
I know this answer is late, but I figure there is no answer in this thread, so I should provide one for the other people in need.
OneTweak by virusek
http://www.nexusmods.com/skyrim/mods/40706/?
Thank you, that worked for me!