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I guess it can be looked at in the same way for character combat in Skyrim: Magic shield ward activated, weapon slots primed, terrain layout mapped, escape routes noted, targets aquired, stamina potions taken, health potions taken, armour combinations selected, weapon and shield selected, secondary magic attack selected, enemy weaknessess calculated for weapon selection etc etc etc
My point is...that our brains calculate a lot of this stuff while not really thinking about it, however we have to make sure we are carrying out the functions with our hands on the mouse/keyboard (consoles for PC games are forbidden in my world) and we just find it easier to perform immediate instictual killing maneuveures like SLASH KILL SMASH MOVE KILL KILL GHAAAAH! (last one added for effect).
To use more tactics just requires a little more effort and I guess that there are some of us who enjoy employing that, but why do more when the game is easy enough to allow you to succeed with just an OP modded weapon? :3
As Tolfdir says when you learn the first ward spell at the college, you can't charge your ward with a fireball coming at you. Ward spells, if timed properly, will completely negate any attack of a magical nature, even if your ward "breaks" upon collision with the magic attack. The difference between this and a shield, is that you will still take some damage with a shield.
A ward spell takes a second to cast and a second more to fully charge while you are holding down the button. Any magical attack which hits the ward before it is fully charged will "break" it, and stagger you for a split second. This is still better than not having it up at all. However, a fully charged ward will not break unless the amount of damage sustained is greater than the ward's base strength. Lesser ward having the least shield strength, greater having the most.
It just takes some practice, and as with any spell, the cost can be reduced through enchanting and perks so that it can be sustained longer.
I understand what you're saying. It IS hard to resist the urge to grab the biggest meanest weapon you can find and charge into the fray. But can you really expect that to work every time? Against any enemy?
The payoff for a non-armored mage is manyfold. No armor means you move very quickly, it means you can carry more loot off the field and thus have to visit a town less often. It is the ultimate form of crowd control as well. My electromancer can stand in one spot against pretty much any number of foes and win. Ebonflesh and Ward up, storm call shout, lightning cloak, lightning spray in a circle around him, switch to chain lightning. Devestating!
And yes! I am inspired to try more magic now! :D thanks
Poor Khajiit does not like magicky D:
Perhaps a sneaky, quiet casting kitty? Purrrrrfect!
>:3
Yes, I mostly agree with you about this, although I've always found it easy to mix up a huge batch of magicka pots and hotkey them. Still, it is no secret that ward progression is much less effecient (and thus backwards as you get stronger) as you go from one to the next.
The mod below remedies the backwards effectiveness of wards and increases the charge time, making it possible for you to catch more spells, at a lower cost, on reaction time.
http://www.nexusmods.com/skyrim/mods/22057/?
also good vs dragon breath when you have a stronger dragons mod installed.
To be effective solely using magic at higher levels skyrim really needs to be modded.
In my opinion, anyway.
However, I use them when I encounter a Soul Gem Magic Trap.