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http://www.uesp.net/wiki/Skyrim:The_Atronach_Stone
Thanks. Do you use much alchemy for this playstyle? I've always found it a bit tedious myself, but a good mage with high alchemy might be worth it.
"Magicka slowly regenerates over time. You regenerate 3.00% of your maximum magicka per second outside of combat and 0.99% in combat."
This from a wiki page.
So it's a pretty big nerf. More than 60% nerf to your mana regen for being "in combat." Brutal for higher difficulty playthroughs.
Note that through enchanting, if you unlock all the perks, you can bring the magic cost for all spells all the way down to ZERO for 2 magic schools of your choice. Then you can case any spell from these two spell schools of your choice as much as you want without ever even touching your mana.
However now that I know what the values are, some revenge is in order.
I've played a few times with offhand spellsword type characters, one of them turned out really powerful (offhand ward spell, heavy armor, mace user), so I guess I didn't notice the drop in regen rates as much since I was mostly bashing people over the head instead of relying on mana for both offense and defense.
Wow, I didn't know they nerfed it that much. I noticed the difference too on my mages, but thanks for putting up the actual numbers. There is a really good food recipe for magicka regeneration. Try
Elsweyr fondue - Ale, moon sugar, One Eidar cheese wheel
Unfortunately they seemed to have nerfed the cooking for mages too, as the above is the only vanilla recipe geared towards magicka. I also have additional recipes that are great for mages, but I have a cooking overhaul mod, which makes things more fair.
What level are you? I find that getting destruction reduction cost equipment, and spamming novice spells works very well for the first 20 levels or so. Especially with the augmented damage perks. Don't fire those spells in steady streams, instead do them in concentrated bursts, like a gun, but I'm sure you already know that. I never run out of magicka this way and I don't put any level ups into magicka, I stay at my 100, focusing instead on magicka regeneration, health, and stamina. Lol, currently playing as a heavily armored Khajiit shield mage, but I've played Breton conjuration mages and Altmer mages this way on Expert in their early levels too. I put the level ups into health instead. It makes life easier having the bank of health.
EDIT: sorry, some recipes if you like alchemy. You probably already know this.
Fortfy destruction potion, this can really help out the Novice spells and make them more viable later in the game.
Ectoplasm + beehive husk, but any of these ingredients have a fortify destruction effect
Beehive husk, ectoplasm, glow dust, glowing mushroom, nightshade, and wisp wrappings.
Fortify magicka regen; Dwarven Oil, Fire salts, Garlic, Jazbay grapes, Moon sugar, Salt pile, taproot
Part of my problem is my own doing, I thnk, because I don't like to employ followers. I'm sure with big Lydia tanking for me, another step up in difficulty would be no big deal, but her big butt gets in the way and I usually just end up frying her with a lightning spell.
The magic overall is a bit nerfed, which is a shame since it 'feels' so much cooler than in previous games. Vanilla dual casting spells are less efficient, magic skill trees require significantly more perks, somebody else already mentioned that damage dealt does not increase with levels...
My recommendation, if you're really bummed by it and are convinced it's broken, is to find mods which change magic behaviour to suit your 'ideal'. I tend to be cautious with this, as I believe the designers had a vision, and I don't want to 'cheat', but there's cheating, and there's just plain ol' balance.
Just my two cents, after 500 hours. ;)