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forsakenlight - different strokes for different folks, I guess - I find heavy armour annoyingly slow and it takes up too much inventory weight, and light armour plus a warhammer makes a decent enough combo for the tanks I've played, esp with smithing to improve it, after the first few levels if you put every other perk into smithing and do plenty of 'practice' (I wouldn't quite go so far as to say grinding as I don't have the patience for full-on grinding, but making whatever iron I come across into daggers, etc) to get your level up, and esp if you happen across any enchanted smithing gear/potions, you can improve it to where it's at least as good as a moderately sturdy piece of heavy armour without improvements. I'm currently playing as a vamp/mage with a sword/axe for backup and only wearing armoured boots/gloves plus robes/hood, it's surprisingly not going too badly, although I might look into learning a little Alteration soon.
Being lite armor, it's very "sneak" friendly and less cumbersome.
For example, with sneak and lite armor nearly maxed out, you're practially impossible to detect when crouching ... even when the enemy is standing right in front of you. The only way they can detect you is IF they walk into you.
Any attacks from a hidden state are automatic critical hits and with daggers perked to assasin's blade, that's 15-30x damage.. instant kill except on the tougher opponents. Then sneak bow attacks with an enchanted ebony bow are practically one shot kills.
Personlly, I don't like standing around dancing toe to toe with an enemy bent on killing me and trading hits with them. A kill is a kill when it's quick and merciful.
498 with the full set on. NOTE: I improved the armor to Legendary status.
With Light armor perks, it works best for my high elf all around.
Well, LA isn't intended for you to go toe-to-to at the beginning unless you've got a decent set of perks in that tree. Personally, I've never had the problems you describe using LA - stay mobile and move back when the two-hander winds up for his swing (way too many mobs have two handed weapons IMO).
And with high Smithing or just with the perks in the LA tree you'll reach the amor cap - the point where both armors tou maximum damage reduction (80%, around 560 armor rating). Heavy armor allows you to get there slightly faster.