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Huh? It's still a problem - an itemization problem.
sorry if i made weird typos and such i'm a little tipsy
No, it wouldn't be silly to balance around something that is easily achievable, and many folks would try to achieve.
SkyTweak. {LINK REMOVED}http://www.nexusmods.com/skyrim/mods/33395/?
This mod has many features. But one of my favorites is the ability to reset damage reduction cap, so I can also up the AR cap at the same time. It can also reset max resistance level. i.e. poison, disease, and elemental.
On a side note, what is your smithing and alchemy at?? If you decided to grind those to max level, then yes the AR is super easily capped. If you dont level your Smithing, then reaching the max AR is going to take a long time.
And remember that the AR caps at 564, there is one way to exceed the cap, but you have to glitch and cheat the game to do it.
Armor is capped at 85%, which is around 570 for most people (there are some weird things in the calculations that make this a bit ambiguous). With the right perks, it's possible to get this rating with just leather or steel armor. By the time you're wearing Daedric and Glass armor it's trivial. My last playthrough, with just Dwemer smithing and the Ancient Knowledge perk, I was at the armor cap around level 30.
Now if you just have one Light Armor perk (one rank of Agile Defender), and zero Smithing perks, something screwy is definitely going on. If that's the case, I would look at your other mods and see if something is "overhauling" Skyrim.
^^^^^ This guy explains it better
Smithing was maxed in my low 30s; Enchanting was maxed in mid 30s; but I am still stuck in low 90s in Alchemy, and I am level 49.
Not interested in either exploiting or cheating; I think it ruins games - in most cases.
I am wearing Dragon stuff; they are both enchanted close to max for someone who was (then) in level 30s (only Alchemy wasn't maxed but still high 80s back then).
Update:
After over 100-hours, I can only conclude gear - especially crafted gear - is over-powered in a way I seldom see in other RPG games. At level 38, I was already easily able to down level 50 Ancient Dragons in a few hits; incredibly, even Lydia in her mid-40s (after I disabled all the AFT stat and damage boosts) was able to solo one with ease with virtually no loss of health.
Of course, you may say that this only happens if you have crafted gear. But the fact of the matter is that - given the "Jack-of-all-trades" path you are encouraged to follow - many people will craft, anf they will inevitably end up with over-powered gear. You can't give people the easy paths to achieving their goals, make it legitimate or legal, and then tell them to forbear themselves and walk the narrow, difficult path.
Anyways, I guess what I am saying is nothing new: The balance between player characters armed with crafted gear and vanilla mobs is way, way off. Someone said that Elder Scrolls isn't really about designing balanced encounters between player characters and monsters, but I feel sometimes too much is too much, as I've simply never seen an RPG made this "easy" by crafting or a legitimate, non-glitched mechanic.
Overall, Skyrim is an amazing game, perhaps the finest RPG experience I've ever had. Still, there are some glaring deficiencies - many needless deficiencies perhaps - and combat balance surely heads the list. (And I don't think "play it at harder difficulties" is a good riposte, as 1) I don't think even the hardest difficulty will be harder, but merely longer; and 2) "average" difficulty should still be reasonably balanced.)
Yes, it is and the only solution are -surprise- mods. The funny thing is: every TES game has it's loopholes, allowing the PC to achieve demi-god status. In TES3, it was Alchemy and Enchanting, in TES4 we have spell making and Skyrim, well, needless to explain. I wonder if that isn't a intentional design decision to cater the instincts of power gamers.
You're right. Harder difficulty should make the mobs smarter/higher lvl/better equipped, but not tedious bullet sponges. Maskars Oblivion overhaul gets it right, sadly, not available for skyrim.
To say nothing of being slowed down in heavy armor. It makes heavy armor a joke.
Crafting a bunch of iron daggers may seem like a good idea now, but it's not. You're only robbing yourself of potential fun. The game gets piss easy, and you leave yourself with no equipment worth finding. So why open chests, why explore dungeons, why play at all, etc etc.