The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
tellvall Aug 6, 2015 @ 6:56pm
xx value?
i was looking at consol commands and i saw xx****** i want to know how to figure out the value of xx
< >
Showing 1-13 of 13 comments
tellvall Aug 6, 2015 @ 6:56pm 
the xx is the player number thing
Last edited by tellvall; Aug 6, 2015 @ 6:57pm
bobczes Aug 6, 2015 @ 7:03pm 
xx is load order position 01,02,03 etc.

The first two digits of form IDs found in add-ons are given as xx, because they may vary depending on the number of active add-ons and the load order of them. Objects from a specific add-on will all have the same two leading digits. If Dawnguard is the only add-on you have, the xx for the IDs should be replaced with 02. In most cases, to find out the first two digits for an add-on, activate the console and click on an object from that add-on to get its ID or use the help command with an add-on specific text. The Nexus Mod Manager also lists the correct ID.

Leading digits which are unique are:

00 Those IDs are used by the original Skyrim (Skyrim.esm), the prefix doesn't change
01 Those IDs are usually used by the Update module (Update.esm)
ff Dynamically allocated IDs use this. Since they depend on a specific playthrough, they should not be documented - they will be different for other players.

http://www.uesp.net/wiki/Skyrim:Form_ID
Last edited by bobczes; Aug 6, 2015 @ 7:57pm
munchman347 Aug 6, 2015 @ 8:32pm 
There are in play accessible 'Console Command' books available in the Mods section, they explain everything in one handy reference tome.
tellvall Aug 6, 2015 @ 9:30pm 
Originally posted by bobczes:
xx is load order position 01,02,03 etc.

The first two digits of form IDs found in add-ons are given as xx, because they may vary depending on the number of active add-ons and the load order of them. Objects from a specific add-on will all have the same two leading digits. If Dawnguard is the only add-on you have, the xx for the IDs should be replaced with 02. In most cases, to find out the first two digits for an add-on, activate the console and click on an object from that add-on to get its ID or use the help command with an add-on specific text. The Nexus Mod Manager also lists the correct ID.

Leading digits which are unique are:

00 Those IDs are used by the original Skyrim (Skyrim.esm), the prefix doesn't change
01 Those IDs are usually used by the Update module (Update.esm)
ff Dynamically allocated IDs use this. Since they depend on a specific playthrough, they should not be documented - they will be different for other players.

http://www.uesp.net/wiki/Skyrim:Form_ID

so dose that mean hearthfire would be 01 because all the commands start with 0100
Kaiser Aug 6, 2015 @ 10:13pm 
Originally posted by k_bob_:
Originally posted by bobczes:
xx is load order position 01,02,03 etc.

The first two digits of form IDs found in add-ons are given as xx, because they may vary depending on the number of active add-ons and the load order of them. Objects from a specific add-on will all have the same two leading digits. If Dawnguard is the only add-on you have, the xx for the IDs should be replaced with 02. In most cases, to find out the first two digits for an add-on, activate the console and click on an object from that add-on to get its ID or use the help command with an add-on specific text. The Nexus Mod Manager also lists the correct ID.

Leading digits which are unique are:

00 Those IDs are used by the original Skyrim (Skyrim.esm), the prefix doesn't change
01 Those IDs are usually used by the Update module (Update.esm)
ff Dynamically allocated IDs use this. Since they depend on a specific playthrough, they should not be documented - they will be different for other players.

http://www.uesp.net/wiki/Skyrim:Form_ID

so dose that mean hearthfire would be 01 because all the commands start with 0100
No, base game items are always 01. Hearthfire would be 02, if it's at the top of your load order.
tellvall Aug 6, 2015 @ 10:27pm 
oh ok
txchimama May 24, 2018 @ 1:21pm 
so if in the load order the one I'm looking for is number 25 ,what would I use for the xx?
Last edited by txchimama; May 24, 2018 @ 1:37pm
Kaiser May 24, 2018 @ 5:00pm 
25
txchimama Jun 5, 2018 @ 8:52pm 
thx
gnewna Jun 5, 2018 @ 10:25pm 
Disclaimer: messing with console commands can cause issues in your game, don't do it unless you're sure you know what you're doing and always make a hard save first. If you just want to add a simple (non scripted, non quest reward) item to your inventory, it's probably okay, if you want to use the player.moveto command to locate a lost NPC, also fairly safe (but again, always save first, as you may find they are somewhere outside the map and fall to your death/get stuck there).

It's probably simplest to check with the console, by searching for something from that mod/dlc.

For example, if the mod has an item called soap you can type

help soap

And it'll give you a list of everything in the game with the consecutive letters (no spaces) "soap", figure out which is the correct thing (for this specific example there probably won't be many other things with that set of letters) and you can use the first two digits from there.

If the console command you're after is the item code for something you can fairly safely add to your inventory, like an armour mod that isn't craftable/purchase-able, you can just use the whole command as listed.

If it's an NPC that you want to move to you/move yourself to, you'll need to use the RefID, with the XX switched out for the digits this finds (you can search for the NPC if the mod doesn't have any items, btw.)

The more unique your search term, the less likely you'll have to wade through pages of results, for eg if it's an Unbelievable Sword, search for unbelievable, not sword.

If you want to search for something with a multiple word name and include more than one word, you need to put double quotes around it, like

help "unbelievable sword"

It's not case sensitive, and you don't have to use the whole word, so long as you have a correct string of consecutive letters, eg

"ble swo" would work for the above name.

Finally, the base game is 00, not 01, and codes from the base game can therefore leave off the leading 00s, ie

Player.additem a 1

and

Player.additem 000000000a 1

Will both work. For any other plugin, you need the whole code.
Deadeye Jun 6, 2018 @ 12:39am 
Or alternatively, you can use AddItemMenu[www.nexusmods.com] to find any item any plugin adds. But remember you will first have to install UIExtensions[www.nexusmods.com], to be able to use AddItemMenu. This will save you from typing help "......" and adding each item one by one every time.
Is this the same for fallout?
tellvall Aug 5, 2024 @ 1:08pm 
Originally posted by ⎛⎞﷽﷽﷽﷽﷽﷽﷽ ﷽:
Is this the same for fallout?
yes
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Aug 6, 2015 @ 6:56pm
Posts: 13