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Edit:
On the original question, 'best enchants for melee', I'm usually a great user of Stamina/HP and of course relative weapon enchant on the accessories/gloves/helmet. Maybe something defensive on the boots like flame resistance, depending if it's worth using sneak at that point (not much point trying to sneak at low level with heavy armour).
That way you get Fire Damage + Soul Trap as one enchantment and Chaos damage as the second.
Chaos Damage has a 50% chance of having Fire, Frost, and Shock processing, so all 3 could activate at the same time.
So your attacks could potentially see up to 5 effects processing.
Fiery Soul Trap is obtained from the Steel Battleaxe of Fiery Souls, located in Ironbind Barrow far NE of Whiterun towards Alftand.
Chaos Damage can be obtained from the Champion's Cudgel which can be found in Solstheim from the quest March of the Dead. Just exit Raven Rock from the exit near the docks, and down the road. Help the general and then activate the next quest.
There are other weapons that have chaos damage, but the Champion Cudgel is guaranteed at any level.
On most weapons you can't. I believe there are a few weapons like Ghostblade that you can place enchantments on.
Ah, ok. Thanks for both explanations!
Thanks; I will look for those weapons.
By the way, how does Elemental Fury shout factor in the equation? I just read some folks claim that not enchanting your weapons and just using that shout is even better?
Hmmm, I didn't even know the additional effects for elemental attacks. Looking it up, Frost seems better than Fire, since Fire just adds more over time damage whereas Frost actually adds an effect (slow)?
Edit: This is because I have survivability issues now, and I tend to kite a lot.
Paralyze is nice, but has extremely limited amount of uses. Only get it if you have high level enchants and a buttload of soul gems.
Ah, I did not know that.