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Fortify sneak is also really valuable, IIRC, that's what I usually put on all my rings and such when I'm training enchanting (I think there may be more valuable ones, but I don't particularly go hunting for specific enchantments, so that's usually the best I've got.)
Yeah I wonder the same. I also wonder how those shops are able to sell those weapons. I have sold like 5 of them to two shopkeepers in solitude...
How the heck do you have that much money? Merchants don't have enough money for you to become that rich at level 50.
Are you using mods that edit merchant gold availability?
Edit: Ok, I misread you. I thought you wrote 600k, not 60k. I am going blind from too much Skyrim cave crawling...
Is there any way to tell in-game the value of enchants? Alternatively, is there at least websites that rank them?
Enchants you already know, or enchants to look out for as they're valuable? The former, basically you can select a ring, necklace, or other enchantable item (certain enchants can go on certain types of item, e.g. IIRC fortify sneak can only go on necklaces, rings and boots (in terms of vanilla items, some mod-added gear may also be able to take this enchant) in the enchanting table, and go through the list of available (not greyed out) enchants to see which has the highest cost. The latter, not really, but I always loot enchantments I don't have, and rarely find I need to buy an enchanted item to disenchant. (You may wish to look out for a set of boots of Muffle at the appropriate level, though, as they are generally easier to buy than to find in loot, and they are much easier to find in merchants' inventories around level 11 (when they first become available) it's not an especially valuable enchantment, but it's quite a useful one to have on a set of boots, especially if you wear heavy armour but still like to sneak sometimes.)
I'm not quite sure if the 'base cost' column on these tables is 'value added' or 'soul points cost' but given it's on the wearable table (which are all constant effects) it could be 'value added', in any case, I'd say it's fairly consistent with what I remember of the order of most profitable things http://www.uesp.net/wiki/Skyrim%3AEnchantments I had a bit of a google and didn't find anything that just lists the prices, which surprised me.
Certainly it affects value - given that eg waterbreathing has a base cost listed (despite being the same no matter what soul you use), and that weapon enchants with a high base cost give more value than others even if petty souls are used - but I'd say it's a bit of both, as you'd expect to need a better soul to get a decent paralyse effect than you would to get a better fire damage effect.
Unfortunately most disenchantable enchanted items are completely randomised as to whether you'll find them or not (though I think some have a better chance of being found than others). I can only think of one that is reliably found in the same location every time.
All races have the same skill increase speed...
Supposedly you can get a waterbreathing helm at any level by making enchanted daedric armour at the Atronach Forge[www.uesp.net] (and presumably you can get other rare enchants that way, too). Catch is you need the sigil stone to do it, and getting that requires you to have a high level of Conjuration.
On the other hand, without the stone you can still use the forge to get high level Conjuration spell tomes early, thereby making it easier to raise the actual skill quickly. Mind you, there's a master-level tome in one of the Dragonborn DLC's Black Books...
It would depend on who gets the most skill gains. If you manage to avoid all damage, then you won't be gaining armour / block skills, for example.
No, no they don't. But some races start out with slightly higher scores in some skills, which is probably what you're thinking of - these bonuses don't make the skills raise faster while you're actually playing, though.
Not in vanilla, they can't. All races get a bonus at the start to certain skills, generally of five points for I think it's four skills, maybe five, and then 10 for one skill. There are mods that give a learning speed bonus/malus to certain skills based on race, though.
As far as your friend's levelling speed goes, there are lots of possible reasons - for a start, which standing stone blessing do you each have? If he's using one of the three Guardian Stones near Riverwood or the Lover Stone (I think that's the one?) while you're using no stone, or any other stone (such as the Atronach or the Steed Stone which are both pretty popular) then he has a constant-effect bonus to either all his skill increases (Lover) or the skill increases "governed" by the Thief, Mage or Warrior stone. If he's sleeping in his house or an inn every night and you never sleep, that will be giving him another skill increase speed bonus. If you both sleep, but you're a werewolf and he isn't, you won't get the well rested bonus for sleeping. If he's married and his spouse is his follower, so they're always with him when he sleeps, and you aren't married, or you married a non-follower so most of the time you don't get Lover's Comfort, he's got the advantage over you there.
And even if you both have the same stone blessing and marital setup/sleeping habits/lycanthropy status, he might be doing more of certain things - e.g. if he's making a lot of high value potions and selling them, he'll be levelling his alchemy and speech skill quickly - this might actually put him at a disadvantage eventually as he may not be working on his combat skills. The warrior vs mage thing may also come into it, as some magic skills are harder/slower to level than some melee skills. He may also be spending more of his game-time fighting than you (especially if you're a sneaky-type mage who avoids unnecessary fights).