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If you are using NMM, then did you installed it last from all mods - or at least didn't allow any other mod to overwrite it when asking?
If you are using MO instead, is XPMSE the last mod in your mod list, when sorter according to priority?
Edit: Also thanks guys for replying. I'm at least glad that I'm getting people to type to me instead of having my thread left to vanish within the Nexus forums unanswered.
Edit: Also the end of the war tail is a trident. In the image it is the spike end. Is there any way to change it to that? Or to any of the other war tail ends?
I am unsure if this is your problem, but I think this still needs clarification, so that this question does not end up causing problems in the future. :)
Priority is not the same than load order.
Load order is for plugins, yes, but resources from mods can also conflict. Those are managed by order of installation in NMM, meaning that if something was allowed to overwrite files for XPMSE when you installed them trough NMM, then that would cause a problem.
NMM usually prompts a question, asking if you want to overwrite something from another mod, when you are installing mod after it. When ever questions relates to XPMSE (or XPMS), you will have to select "No". Otherwise you will have to reinstall the custom skeleton and allow it to overwrite everything, when NMM prompts it.
I recommend watching trough the second video I linked here. That video is meant for Mod Organizer, but it explains conflicts in priorities better than any other video so far. What is managed manually in MO must be done by order of installation with NMM.
You don't actually need to pay too much attention to this with NMM, like you would do with MO. But especially textures, meshes, animations and all files related to custom skeletons must installed and managed in proper order, or wrong files will win the conflict.
Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
I will try to look for more information for you. If you do manage to find the answer elswhere, then could you please post it here?
Anyways, that leaves one last question that I have. For the latest version, the physics work, but the end of the tail is still missing. Is there any way I could add the end of the war tail to it? Please reply, the war tails looks amazing and I would love to see them on this one.