The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Prism Aug 15, 2015 @ 6:06pm
HDT Tails Wearable Mod Problem
I went ahead and posted here because the one I have on the Nexus forums is being ignored for some reason. Anyways, hello. I have been trying to install a mod known as HDT Tails Wearable by deadzone45 (Link: http://www.nexusmods...im/mods/58165/?) in order to use the Argonian tail that is included within it and have been unsuccessful in getting it to work right. I've attempted many ideal solutions such as aligning the loadout of my mods, to making sure I have the proper XPMSE skeleton. Nothing seems to be working.

According to the video, this is what the Argonian War tail that is included with the mod is supposed to look like when your character is idle (sorry about the low quality of the pic):

http://static-5.nexusmods.com/15/images/110/4251939-1439518517.png

As you can see, the Argonian's tail is curved with a spike at the end of it when the character stands still, and wobbles with physics when the character moves. However, whenever I equip it to my female Argonian character, it looks like nothing of the sort:

http://static-5.nexusmods.com/15/images/110/4251939-1439518559.jpg

The tail just droops down when equipped, and the spikes at the end are missing. It still moves according to physics, mind you, but it just doesn't stay still when idle.

Please if someone knows what's wrong or can help me out here it would be appreciated. I don't really like the Argonian tail animated without the physics, it just doesn't feel right. I've been spending a long time trying to figure this out so if anyone has any solution, please let me know.

And here, for anyone interested. This is my mod loadout:
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
hdtHighHeel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
RaceMenu.esp
arvakskull-marker.esp
dD - Enhanced Blood Main.esp
hornsareforever.esp
dD-No Spinning Death Animation.esp
UnreadBooksGlow.esp
AMatterOfTime.esp
dD - Realistic Ragdoll Force - Realistic.esp
Invisibility Eyes Fix.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
barenziahquestmarkers.esp
alcoholiceffect.esp
portal2mod.esp
FFFVEdg.esp
LaFemmeLycana.esp
impatienceofasaint-markers.esp
RaceMenuMorphsCBBE.esp
Remodeled Armor - Underwear.esp
RaceMenuPlugin.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Remodeled Armor - Vanilla Replacer.esp
SkyUI.esp
XPMSE.esp
Last edited by Prism; Aug 15, 2015 @ 6:07pm
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Showing 1-11 of 11 comments
Bomb Bloke Aug 15, 2015 @ 6:41pm 
I see a post in the mod's comments suggesting that you downgrade to 1.4.
Ilja Aug 15, 2015 @ 6:49pm 
One question. Your load order lookds quite good, but does the XPMSE also have the highest priority?

If you are using NMM, then did you installed it last from all mods - or at least didn't allow any other mod to overwrite it when asking?

If you are using MO instead, is XPMSE the last mod in your mod list, when sorter according to priority?
Prism Aug 15, 2015 @ 8:04pm 
Originally posted by Ilja:
One question. Your load order lookds quite good, but does the XPMSE also have the highest priority?

If you are using NMM, then did you installed it last from all mods - or at least didn't allow any other mod to overwrite it when asking?

If you are using MO instead, is XPMSE the last mod in your mod list, when sorter according to priority?
Everything's in order from the top being first priority to bottom being the last, or at least that's what NMM says. XPMSE is at the bottom. Should it be at the highest priority it can be? If so, I know how to change it via NMM. And Bomb Bloke, I will try that for now to see if that currently works.

Edit: Also thanks guys for replying. I'm at least glad that I'm getting people to type to me instead of having my thread left to vanish within the Nexus forums unanswered.
Last edited by Prism; Aug 15, 2015 @ 8:06pm
Prism Aug 15, 2015 @ 9:13pm 
Originally posted by Bomb Bloke:
I see a post in the mod's comments suggesting that you downgrade to 1.4.
Alright, so I tried out the 1.4 version. At least the actual "war" part of the Argonian war-tail is showing now, and the tail is experiencing collision with the ground just as it should be. However it still seems to be drooping all the way down. I'm assuming the drooping has to be something to do with my xpmse skeleton or something, so any further help will be greatly appreciated.

Edit: Also the end of the war tail is a trident. In the image it is the spike end. Is there any way to change it to that? Or to any of the other war tail ends?
Last edited by Prism; Aug 15, 2015 @ 10:30pm
Ilja Aug 16, 2015 @ 4:00am 
Originally posted by TraumaticOne:
Everything's in order from the top being first priority to bottom being the last, or at least that's what NMM says. XPMSE is at the bottom. Should it be at the highest priority it can be? If so, I know how to change it via NMM. And Bomb Bloke, I will try that for now to see if that currently works.

I am unsure if this is your problem, but I think this still needs clarification, so that this question does not end up causing problems in the future. :)

Priority is not the same than load order.

Load order is for plugins, yes, but resources from mods can also conflict. Those are managed by order of installation in NMM, meaning that if something was allowed to overwrite files for XPMSE when you installed them trough NMM, then that would cause a problem.

NMM usually prompts a question, asking if you want to overwrite something from another mod, when you are installing mod after it. When ever questions relates to XPMSE (or XPMS), you will have to select "No". Otherwise you will have to reinstall the custom skeleton and allow it to overwrite everything, when NMM prompts it.

I recommend watching trough the second video I linked here. That video is meant for Mod Organizer, but it explains conflicts in priorities better than any other video so far. What is managed manually in MO must be done by order of installation with NMM.

You don't actually need to pay too much attention to this with NMM, like you would do with MO. But especially textures, meshes, animations and all files related to custom skeletons must installed and managed in proper order, or wrong files will win the conflict.

Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Prism Aug 16, 2015 @ 8:04am 
I made sure to install XPMSE for last and overwrite everything else with it. The only other conflicting mod that it asked to overwrite was Realistic Ragdolls and Force.
Ilja Aug 16, 2015 @ 8:13am 
Hmm... I am unsure what is causing this then. Kind of annoying to me as well, because I have tried to keep up with HDT and animations.

I will try to look for more information for you. If you do manage to find the answer elswhere, then could you please post it here?
Prism Aug 16, 2015 @ 8:19am 
Originally posted by Ilja:
Hmm... I am unsure what is causing this then. Kind of annoying to me as well, because I have tried to keep up with HDT and animations.

I will try to look for more information for you. If you do manage to find the answer elswhere, then could you please post it here?
I tried the earliest version of the HDT Wearable Tails mod and now I can see what is going on. The arched tail is supposed to not work, it was taken out. The tail should droop down, because the modder believed that it made more sense, and after a while of looking between the two...I have to agree. The tail does look much nicer with physics in the later mods, and that's the only thing that was not working physics-wise, the movement of the tail is very good when my character moves around the place.

Anyways, that leaves one last question that I have. For the latest version, the physics work, but the end of the tail is still missing. Is there any way I could add the end of the war tail to it? Please reply, the war tails looks amazing and I would love to see them on this one.
Ilja Aug 16, 2015 @ 8:37am 
I wish I could. I just went trough the mod content, but I did not find any separate files for war tail. It would take me more time to start learning how to mod was built than deadzone45 to pop in Nexus and reply to questions already presented there about the matter.
Prism Aug 16, 2015 @ 8:39am 
Originally posted by Ilja:
I wish I could. I just went trough the mod content, but I did not find any separate files for war tail. It would take me more time to start learning how to mod was built than deadzone45 to pop in Nexus and reply to questions already presented there about the matter.
Alrighty then. Well for now I'll just be happy with what I have, and wait for further solutions.
Fox Holiday Aug 26, 2018 @ 11:52pm 
So far no fix to this?
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Date Posted: Aug 15, 2015 @ 6:06pm
Posts: 11