The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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How to get into Fralia's home in Whiterun?
I started the quest "Missing in Action" by talking to the old lady, Fralia. She said to meet her in her home, but I decided to do the quest later. Now that I come back to it, the door to her home, house Gray-Mane, is locked. If I try to get in there by lockpicking, either a guard catches me or I get in, the quest dialogue is triggered THEN they report me to the guards.
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Showing 1-15 of 35 comments
Ilja Jul 11, 2015 @ 4:17pm 
It is a known problem that may come up in several quests, but this one is most notable.

Fast traveling to another hold, spend a night there and come back. That should usually reset the area and allow you to enter safely.
Dumbo Octopus Jul 11, 2015 @ 4:25pm 
Originally posted by Ilja:
It is a known problem that may come up in several quests, but this one is most notable.

Fast traveling to another hold, spend a night there and come back. That should usually reset the area and allow you to enter safely.

Thanks for replying.
I decided to fast travel to Winterhold, rent a room at the inn there and sleep for 6 hours before going back to house Gray-Mane. Unfortunately, the door was still locked when I got there.
Ilja Jul 11, 2015 @ 4:31pm 
You might wish to reload and spend at least 24 hours there, or until Whiterun refreshes itself - note that it does not need to actually reset.

Edit: Bug is annoying, I know, but allowing area to refresh itself is usually the easiest way around it.
Last edited by Ilja; Jul 11, 2015 @ 4:32pm
Dumbo Octopus Jul 11, 2015 @ 4:32pm 
Originally posted by Ilja:
You might wish to reload and spend at least 24 hours there, or until Whiterun refreshes itself - note that it does not need to actually reset.

Reload? Refresh? Sorry, I'm kind of new to Skyrim so I don't understand a lot of terms..
Ilja Jul 11, 2015 @ 4:37pm 
Originally posted by Dididoo:
Reload? Refresh? Sorry, I'm kind of new to Skyrim so I don't understand a lot of terms..

That's okay. I should have actually use the workd "respawn" instead of reset.

Refreshing means that area purges from unused scripts. Game does this automatically, to save performance. Active unwanted background scripts would make the game performance heavy. Game refreshes areas, when it determines that scripts there no longer need to be used. This usually means spending some time off the area itself.

Respawning means the time area takes to respawn it's containers, ore veins, peoples and similar stuff. Named characters do not respawn, but unnamed characters (bandits, guards, animals etc.) respawn and follow levelled lists wihle doing so. More about that below.

Skyrim:Respawning UESPWiki
http://www.uesp.net/wiki/Skyrim:Respawn

You can also use this guide to make more sense about our jargon and terms.

http://steamcommunity.com/sharedfiles/filedetails/?id=400267363
Dumbo Octopus Jul 11, 2015 @ 4:40pm 
Okay, thanks for the explanation. So how long does it take for the area to "refresh"?

EDIT: I have a few mods (not those ones that add new towns or stuff like that), will they affect the scripts and such?
Last edited by Dumbo Octopus; Jul 11, 2015 @ 4:41pm
Ilja Jul 11, 2015 @ 4:45pm 
Originally posted by Dididoo:
Okay, thanks for the explanation. So how long does it take for the area to "refresh"?

EDIT: I have a few mods (not those ones that add new towns or stuff like that), will they affect the scripts and such?

It usually doesn't take long. My own problems have gone away spendign around 24-48 ingame hours away from the hold. That is usually enough for Skryim to determine that it should give full priority for scripts in the hold you currently are and dumb any useless data that was not directly stored to your save files.

Quest stages are stored to save files, but status of general scripts is not, because that would be pointless.

Mods should not have effect to this. My own load order has currently 230 entries, so... :)
Dumbo Octopus Jul 11, 2015 @ 4:47pm 
Originally posted by Ilja:
Originally posted by Dididoo:
Okay, thanks for the explanation. So how long does it take for the area to "refresh"?

EDIT: I have a few mods (not those ones that add new towns or stuff like that), will they affect the scripts and such?

It usually doesn't take long. My own problems have gone away spendign around 24-48 ingame hours away from the hold. That is usually enough for Skryim to determine that it should give full priority for scripts in the hold you currently are and dumb any useless data that was not directly stored to your save files.

Quest stages are stored to save files, but status of general scripts is not, because that would be pointless.

Mods should not have effect to this. My own load order has currently 230 entries, so... :)

Okay. Is it possible to use the wait feature (by pressing T) to pass 24-48 hours?

EDIT: I tried waiting in Winterhold for 48 hours and it didn't unlock the house, so does the wait feature not work for this?
Last edited by Dumbo Octopus; Jul 11, 2015 @ 4:52pm
Ilja Jul 11, 2015 @ 4:50pm 
Originally posted by Dididoo:
Okay. Is it possible to use the wait feature (by pressing T) to pass 24-48 hours?

Yes, but I would actually wander around the city a bit, so that Skyrim does not decide to store the data, instead of dumbing it.
Dumbo Octopus Jul 11, 2015 @ 4:52pm 
I made an edit right before you replied, sorry. I guess I can use that as my next reply.
Last edited by Dumbo Octopus; Jul 11, 2015 @ 4:55pm
Dumbo Octopus Jul 11, 2015 @ 5:47pm 
I also tried entering the house and getting the next part of the quest from Fralia's son before she called the guards, but after doing the task I cannot come back. When I tried to enter the house, it was still locked. Fralia actually exited her home and I talked to her about completing the quest. She said to talk to her son, but when I lockpick into the house he doesn't allow any speech options, just "Get out" and the like.
Dumbo Octopus Jul 11, 2015 @ 6:40pm 
Has anybody else had this before?
Mo0on Jul 11, 2015 @ 6:43pm 
Just open console with "~", click the locked door, and type "unlock". You should be able to go in and talk to whoever you need to, unless they say something along the lines of "you shouldn't be here". I'd suggest doing this during the daytime in-game.

You could also try to "~" console, click him and "resurrect". See if he talks then.
Last edited by Mo0on; Jul 11, 2015 @ 6:45pm
Dumbo Octopus Jul 11, 2015 @ 6:58pm 
Originally posted by LearningCSGO:
Just open console with "~", click the locked door, and type "unlock". You should be able to go in and talk to whoever you need to, unless they say something along the lines of "you shouldn't be here". I'd suggest doing this during the daytime in-game.

You could also try to "~" console, click him and "resurrect". See if he talks then.

They unfortunately did say dialogue lines such as "you shouldn't be in here". I resurrected both of them and they simply repeated for me to get out.
Last edited by Dumbo Octopus; Jul 11, 2015 @ 6:58pm
Dumbo Octopus Jul 11, 2015 @ 7:01pm 
Found this post on UESP:

This happened to me. Probably an issue with the unofficial patch. I was able to fix it by giving myself a key to the Gray-Mane house (player.additem 00093b0b 1) and then adding myself to the WhiterunHouseGrayManeFaction (player.addfac 00093b1c 0). If you don't add yourself to the faction, you will be trespassing. Afterwards, I removed the key (player.removeitem 00093b0b 1) and faction (player.removefac 00093b1c) to avoid creating bugs.

Gave it a shot and it looks okay at the moment. Should I continue with this method?
Last edited by Dumbo Octopus; Jul 11, 2015 @ 7:01pm
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Date Posted: Jul 11, 2015 @ 4:15pm
Posts: 35