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And it more easy to rescue, wrong overwrites in MO then in NMM.
If you do it wrong there you must remove all the mods that do any overwrite and reinstall them.
But basicly you must install them in the same order as you saying.
But basicly you must do it like you did write for MO.
For body meshes and those things I did find one good guide on one another site.
Did start to follow that and now it works.
Cant post the link here.
When you start to have many mods that have animations and other stuff. Then NMM do struggle wery hard.
One of the reasons I did leave NMM.
LOOT and Wrye are more importent tools in NMM then in MO.
But you still need them, in MO for basic sorting and Bashed Patch.
http://www.nexusmods.com/skyrim/mods/601/?
http://www.nexusmods.com/skyrim/mods/1111/?
when using LOOT realistic force and ragdolls is bottom but mod creator of pure waters says pure waters should be bottom
Both authors recommend placing them last, so that they would win conflicts against other mods modifying similar resources. If mods below them do not use these resources, then the order between last files is not relevant.
Although, creating mods that do conflict with SKSE resources is not something I would recommend of doing. It would cause potential compatibility issues with other mods relying on those scripts.