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Let's see how many I missed.
RRaF is not a parent mod for XPMS, that is true. It is needed for character and body mod physics to work properly and therefore listed as dependency by xp32. I am not about to give only half-way advices, but the ones that make the game work properly, so RRaF is included here. :)
I did not say anything about the installing order between ECE and XPMS. If you haven't included support for XPMS layers to appear in ECE, then that is your own decision. Just remember that they are available, if you happen to reinstall your skeleton.
Is there a major benefit in doing this? You have me feeling as if I am missing out on something or something is not working the way it shoudl be. I currently use Pinup Poser, Halo's Poser, Adultxxshow, Pretty Pose, Puppetering Master and one other that I am not so sure I would want to admit to using on this forum lmao. They all seem to function ok. No Problems with ECE either. I only mentioned ECE because you said there was an option when installing to select custom skeleton?
Would this by chance be the reason that half the follower mods I have attempted all revert to vanilla skin?
Physics don't only apply to PC, enemies and followers as well. Have you ever sneak attacked a bandit with a bow and saw him/her flying from the cliff? Realistic Ragdoll and Force was meant to fix silly physics just like that.
It does not direclty affect to you characters movements, but will take effect every time they ragdoll - often saving PC's life, when he/she collapses instead of flying down from the mountain.
As for skeleton purposes, RRaF affects to how certain body mods and addons will work with your character and NPCs. You are free to continue without it, but installing it would likely make you notice that several silly things that you considered as "normal Skyrim" are away and replaced with proper body + combat physics.
About ECE. Yes. There is an option with XPMS and extended version of it for ECE. It includes new sliders and enchanted vertex edit for face. As direct quote from the mod, where option is selected (XPMS Extended Sliders for ECE User <- I had to run it for that :)
About skin texture:
No, I really do not think that body textures have anything to do with this. You are likely haveing a mod conflict or busted load order. Did you accidentially install more than one body texture and have you studied what notes LOOT say about your load order?
I actually just ran Loot for the first time earlier this morning. I do have a multitude of body textures that are probably overlapping but Loot does not specify what is overlapping what and I am scared to death of changing them around because the way I have my character after many months of alternating and compiling mods I finally have my character so under certain lights they look photorealistic. I can also equip almost every type of armor too with no problems. I would love to get it all sorted out but I am running about 121 mods and to go back and see what is all compatable with what is just too much work. I am not even sure what Loot did but the game runs absolutely flawlessly for me now in terms of performance. It was like a godsend.
About textures and body mods, Skyrim can run only 1 compatible set at a time. For example body and related texture mods that are not overlapping with each other. If you have multiply body mods or textures, then they will clash. My own set is below.
1. Caliantes Female Body Mod Big Bottom Edition (CBBE)
2. CBBE skin texture V2 V3 plus Thepal and UNP compatible
2.1: Fuller lips and character patch
What ever other modifications I want to do, I will use ECE slices and layers to create them.
For those interested, I am no longer using ECE. RaceMenu3 (especially with XPMSE) supersedes it's previously unique features. RM sliders are much better, less clunky and give proper support for other mods.
Edit ... I got lucky and accidently placed them right ;-) but I very much prefer knowing why.
Thanks, You should also add this to your updated guide(s), or maybe CFS's tutorial thread. Good info to have handy