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Bir çeviri sorunu bildirin
If Altmer vs Breton, then Breton is instawin. Magic resistance is ALWAYS good (for any build).
Since you are new to the game, here is something that you won't know right away:
Skyrim's magic uses a system where spells don't really get stronger, but they just cost slightly less to cast you level up. So, get a mod that reverses this; as you level up, the magnitude of spell strength goes up as cost goes down. This why magic is considered underpowered compared to warrior & thief builds. Plus, Mages can't just craft more powerful robes (armor) and spells (weapons) like warriors & other classes can. This is another reason why you need to research some of the magic overhaul mods to see which one would suit you best.
Speaking of perk overhauls, I would definitely recommend one to go along with a magic overhaul as well.
Normally, I would say for your first play through to just play the vanilla game, but the vanilla game is so unbalanced it's not very fun, or interesting in my and many others opinions.
S.P.E.R.G. is a good perk overhaul along with Skyrim Redone, and others that strive to bring a more balanced and robust leveling system where your actual progression means something compared to the default.
It is not useless early, because it allows for buying (e.g. from Calcelmo or Wylandriah) and casting some useful apprentice level spells like "conjure flame atronach" already at the lowest levels. These typically have a base magicka cost above 130. Also, it makes it possible to increase health or stamina instead of magicka more.
One minor advantage of high elves that perhaps was not mentioned yet is that (at least according to the wiki) they can run slightly faster, because of being the tallest race. This can be useful when you want to keep a distance from the enemy, and avoid melee combat.
Although with dual enchanting, the 25% magic resistance is not that important either. A mage character wearing only enchanted clothes can become almost invulnerable to magic (against which armor rating is useless) anyway, with stacking resist magic + fire/frost/shock enchantments. But of course being a Breton always saves one slot for other enchantments. The main threat is physical attacks, which are deadly on legendary difficulty even with 600+ health but no armor. For this reason, the berserker rage ability of orcs can actually be useful sometimes.
Dude tried helping you with mods and you got butthurt, he didn't "troll" you, quit crying.
No, barely any race bonus matters in the game. With enchanting, perks and spells you can create incredible manapools and magical defences. You're Breton is great as a mage as would be a high elf. But any character can be any class to great effect. Be aware that a mage his power will be in his distructionspells and conjuration summons. Spells are a slow affair with lots of spamming, you won't be one hitting much.
I also don't invest heavily into magicka, but focus more on regen and spell cost reduction. I've played pure mages that have put no levels into magicka and were able to cast master level spells in a few choice schools because of spell reduction costs. It's a bit different, especially on a no-craft mage, as you can't do all the schools with zero cost reduction, so you need to specialize, or except that fact that some schools of magic will cost more. My no-craft mages also tend to wear some form of armor as there are very few items in the game that are clothing (barring the boots the in the arch mage's quarters and some dunmer equipment) that are enchanted, so you are kinda forced to utilize enchanted gauntlets or boots, or simply go without an extra slot or two, until you come across those ingame items. It affects alteration slightly, as you can't max out the armor rating, but I've never played as a min-maxer. I will use the Necromancer's amulet at times, so for those builds, I put points into health and stamina.
Up to you, though. Play how you want. An orc illusionist who only has frost atronachs defending it is a totally viable way to play and I'm sure quite fun. My use of the Atronach stone limits my Conjuration. Summons still work, just only 50% of the time, so honestly, I treat it as a roleplaying item, and have some spells fail. Necromancy, bound weapons, and Arvak if you have the dlc, are still viable.
There is an exploit using Restoration potions that I'm currently using on a build of mine. Advanced Atronach. Pop a restoration potion right before activating the stone and you get an increase in the amount of magicka and spell absorption. You also get a penalty in the regen too. Right now, my Advanced Atronach gives me 77% spell absorption, +77 magicka, and 77% stunt in regen. You can exploit the Apprentice stone in the same way, and if you use the Aetherial crown and opt never to remove it, you can alter both stones and make a pretty interesting mage. Just an interesting tidbit for you.
Whoa, thanks for all that info! It sounds a long way ahead of where I am now I kept restarting b/c I couldnt decide which race to stick with, but people say it doesn't matter much in the long run so I'll just pick either Breton or HE and go along, haven't heard of Atronach stones yet so I'll just look that up now. Thanks! :D