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You must have a mod that allows it to be disenchanted, as it cannot be in the base game. I do not have such mods.
Lol, obviously if I have the Necromancer's amulet, I know how the quest Blood on the Ice goes.
Probably so. I've yet to encounter that quest. Or if I did before, I didn't get very far into it. Not far enough to find said amulets.
This is precisely how I'm using the amulet and so far, it's been a challenge but very rewarding. I'm getting used to the gameplay and just bring extra potions and food to make up for the stunted regen.
This is the equipment
Orcish Helmet of eminent archery
Orcish bracers of eminent wielding
Adept robes of conjuration -17% cost reduction
Ring of recharging
Necromancer's amulet - 25% cost reduction
Vaemina's Devotion - 20% cost reduction cloak, acquired with Cloaks of skyrim installed
Dwarven Boots of Extreme stamina
Shield of Solitude
I'm finding that with all the above spell reduction, the perks I've invested in Conjuration, and the Advanced Atronach (with Restoration potions, I absorb 77% of incoming spells, get a 77 point boost to magicka, and a 77% stunt in Magicka regen), I can cast bound weapons very well, and reanimate corpses more fluidly than expected. My summons are awful, though, as I absorb it most of the time. However, I can use the failed summons to very quickly restore magicka, making magicka potions unecessary. For fun, I'd like to try the Necromancy route, as I think merely limiting the use of conjuration to bound weapons doesn't take advantage of all it has to offer.
Ring of Bloodlust comes to mind
I'm liking that in order to become a better conjurer, I'm sacrificing both health and stamina.
Unforunately, I've had to be pretty creative to nerf this build of mine. Skyrim is designed, I think, for the build to become over powered.