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Сообщить о проблеме с переводом
Levelling up fast won't break anything but it will make the playthrough dull as dishwater that much quicker. In vanilla - even on legendary - you're totally OP by lvl 30 ... that's just my opinion though.
As for quest order - go do what you want - though I do personally recommend NOT doing everything with one character - cuz you'll just be even more cheesily OP. But if that's your thing go to it!
It's fairly difficult to level a balanced character. I normally either end up combat heavy, and lacking other skills, or the opposite and have no combat skills. I've started a couple times and it's quite easy to reach 10th+ before leaving the first village. I've restarted so many times already because it starts to look like I'll reach max level before getting through a fraction of the game.
I don't want to make it more difficult to level, but have it take longer. Hmm. Would it be possible for me to just not use the level up option to stay lower level (and still get the skill levels)? Or would mob difficulty increase by the actual "experience" that I've gained from skills? If I don't get an answer, I'll give this method a go in my next game.
The vanilla levelling system is on speed as far as I'm concerned and my setup is heavily modded to slow it down. Like it takes hours and hours for me to get to level 15 now and after 20 trainers are essential.
Maybe a bit extreme for some but it was the best I could think of - cuz vanilla is pants =)
edit: Bah. I don't think this would be feasable, as I'd have to fully level up to spend any perks. For example, if I leveled my skills where I should be 30th level, but kept the character at 10th level, I wouldn't be able to level to 15th when I felt it was appropriate. I'd have to level all the way to 30th. Perhaps an unmodded vanilla game the way I want to play isn't possible with this weak leveling system.
Encounters can still be scaled to the player, but these tend to be "Bosses" or "Special Enemy" type encounters. I'm not entirely up on my knowledge regarding enemy scaling, but I believe some lower level enemies can still scale [lets say they are 2/3 the players level], but there are level caps implemented; for example, some enemies cannot level past lvl 20.
Trust me, nothing like Oblivion, where EVERYTHING is the same level as you.