The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Vagineer1 Jun 10, 2014 @ 7:52am
Skooma ID
What is the ID for Skooma? I tried looking it up in the command console but I cannot scroll up to se what is above Redwater Skooma.
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Showing 1-9 of 9 comments
Nettle Jun 10, 2014 @ 7:57am 
It's 57A7A.

For future reference:
  • Press [Page Up] or [Page Down] on your keyboard
  • Visit UESP[www.uesp.net]
Last edited by Nettle; Jun 10, 2014 @ 7:57am
Supermarine Jun 10, 2014 @ 8:26am 
Addicted much?
SpeedFreak1972 Jun 10, 2014 @ 8:28am 
partly wrong it's 00057a7a
Vagineer1 Jun 10, 2014 @ 8:41am 
Originally posted by Supermarine:
Addicted much?

Its just that I have a mod which alters Skooma so that it is like it's Oblivion equivalent which increases your speed. Then I spawn 10,000 of the and drank them all at once.







Nettle Jun 10, 2014 @ 9:00am 
Originally posted by SpeedFreak:
partly wrong it's 00057a7a
You don't need to type leading zeros in. :squirtmeh:
VisciousFishes Jun 10, 2014 @ 9:33am 
Originally posted by Hawkbit:
Originally posted by SpeedFreak:
partly wrong it's 00057a7a
You don't need to type leading zeros in. :squirtmeh:

Actually, replace the zeros with what ever number the mod for the skooma apprears in your load order. You'll get that number from BOSS or BASH (and maybe LOOT but I don't use it) or NMM. So if the Skooma mod is 26 in your load order, try [26057a7a] but I have a feeling that if the skooma you've consumed is part of a mod, they would have created an new object id for it and that requires looking at it in the creation kit to get the id. (or Possibly TES5Edit. I think you can get object id's for modded objects from TES5Edit).

Sorry if I have confused you but I am just spitballing ideas as I type. All of them should work to one degree or another.
MageThis Jun 10, 2014 @ 10:44am 
Originally posted by Vagineer1:
Originally posted by Supermarine:
Addicted much?

Its just that I have a mod which alters Skooma so that it is like it's Oblivion equivalent which increases your speed. Then I spawn 10,000 of the and drank them all at once.

Well, that definitively answers that question. That would be a yes, then.
gnewna Jun 10, 2014 @ 11:09am 
Originally posted by jake_not_the_pizza_guy_thebusker:
Originally posted by Hawkbit:
You don't need to type leading zeros in. :squirtmeh:

Actually, replace the zeros with what ever number the mod for the skooma apprears in your load order. You'll get that number from BOSS or BASH (and maybe LOOT but I don't use it) or NMM. So if the Skooma mod is 26 in your load order, try [26057a7a] but I have a feeling that if the skooma you've consumed is part of a mod, they would have created an new object id for it and that requires looking at it in the creation kit to get the id. (or Possibly TES5Edit. I think you can get object id's for modded objects from TES5Edit).

Sorry if I have confused you but I am just spitballing ideas as I type. All of them should work to one degree or another.

Provided you know the object name (for example it could be 'super duper skooma') then all you need to do is open the console and type

help "super duper skooma"

You'll then get a list of anything in the game with that name (probably only one or two things in this instance, but if you typed in, say, "elven sword" you'd get a lot more results) which you can scroll through with Page Up/Down if need be, and the item's ID code will be there.

On the other hand, this mod may simply alter the effects of the regular skooma that's already in-game, in which case the vanilla code will be fine.
Fayde Jun 10, 2014 @ 12:08pm 
....wants super duper skooma...
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Date Posted: Jun 10, 2014 @ 7:52am
Posts: 9