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Azura and Nocturnal are examples of lawful neutral. They will make compacts with man, and hold to them. Man will benefit from such compact, and while the daedra do not wish harm upon them their well being is not of concern either.
It all comes down to this, the gates of oblivion are not to be re-opened, because they serve as a direct link between Nirn (the place were the humans live in TES) and the Deadric plane. If they were to be re-opened the Deadra would most likely use it to either use or counquer Nirn, doesnt matter which lord it is, by heart they are harmful to Tamriel because even the most "good" of them all Jyggalag (The prince of order), Meridia etc, Can be dangerous if the aspect of good is taken to far.
According to lore, yes you are right. According to action, yeah they have alignment, as do all fictional characters.
I understand what you are saying, and I agree. All I am saying is that while lore holds that they are above morality, Azura, for example, typically interacts with mortals in a lawful neutral way. Molag Bal, by contrast, acts in a manner typical of neutral evil. That's all.
It is an agreement, and one from which the thieves benefit. It certainly isn't the intention to aid the other, which is typical of good alignment. Think of it like Mr. House from New Vegas. The three families have certainly benefitied from their agreement with House, but he didn't make that agreement for the sake of helping them.
Again, I understand what you are saying and agree except for the actions not equaling moral alignment. The very foundational rule of RPGing is that your actions determine your alingment, not the other way around.
I see ^^
Oh here we go again. Look, I am not trying to fight with you. Perhaps I am doing a poor job of explaining what I am saying.
Here is a video that may do better than I:
https://www.youtube.com/watch?v=W1rLnl85xNg
I don't understand why this makes you so angry, but I will try to explain it one more time. According to lore daedra have no alignment. That was never questioned. In terms of practical play, all characters act in a manner that corresponds with alignment. It is the foundation of dramatic action in an RPG. You cannot have conflict without it. As explained by the video I posted, alignments can change and things are in flux; that's good writing and playing. But the actions still conform to an alignment.
But that is where you are wrong. As any good DM will tell you, action determines alignment; your alignment does not determine action. Not sure why this is such a big deal to you. I am agreeing with you. Are you fighting with me just to fight with me? Please stop.
But I demonstrated above that their actions clearly do point to various alignments.
You know, you should think about taking those angry pants off. I am sure they needs a good washing by now.