The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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MacSuibhne 5. juni 2014 kl. 21:23
mixing potions
three questions, really:

First, will taking two different potions add two effects? Ie. if I take a potion of regenerating health and a potion of regenerating stamina, will both work? sometimes it seems yes and sometimes no.

Second, In a recent tomb I tried an invisibility potion before a melee (while my enemies were climbing a stair) and the draugur still saw me. ???

Third, will poison on blade or arrow have any effect on draugur or mnagicians?
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mpd1958 5. juni 2014 kl. 21:42 
1. Yes they do stack.

2. Normally the invisibility ends the moment you engage in combat, or at least that is my understanding.

3. Yes, they effect any target, but the poison is used up on the first strike and you can poison the bow not the arrow. I know, that doesn't make any sence to me either.
Sidst redigeret af mpd1958; 5. juni 2014 kl. 21:42
John Gromorg 5. juni 2014 kl. 22:26 
#2 ... Not real sure, but I think I made a favorable comment on a mod and told the author I tried sneaking in his dungeon but the draugr saw me. He wrote back that someting was set to trigger the draugr as I approached, sneaking or invisible they were aware of my presence. He said he would tweek the mod so one could use sneak after the adjustment. So what I'm trying to convey is that maybe that was how your draugr were set up. Hope I am making this clear the way I'm explaining it. I haven't learned how to use my Creation Kit yet, but that's what this mod's author said.
Sidst redigeret af John Gromorg; 5. juni 2014 kl. 22:36
Eternie 5. juni 2014 kl. 23:33 
Yep at times you can be sneaking and invisible and the courier will still deliver his message to you !
Some encounters are scripted to happen and also if you were standing in a room such that a draugr sees you then you using a potion doesn't make him forget where you were. So he may still coming rushing to where you were!

So start sneaking before you enter.

With potions if you drink two different strengths of the same potion one may cancel out the effect of the other! If you drink two totally different potons they will both take effect

#3 poison effects will have an effect on your target unless they have a resistance to that effect! Like if you tried a burning poison effect and used it on a flame atronach don't expect it to have any effect whereas a frost posioning effect would have
gnewna 5. juni 2014 kl. 23:50 
Other thing to remember with invisibility potions is you still make noise (unless you cast muffle, have the sneak perk that makes you quiet or have a muffle enchantment on your boots), so if you're wearing armour (especially heavy) or running around, they'll probably be able to work out where you are by the noise you're making.
Fayde 6. juni 2014 kl. 0:36 
Oprindeligt skrevet af gnewna:
Other thing to remember with invisibility potions is you still make noise (unless you cast muffle, have the sneak perk that makes you quiet or have a muffle enchantment on your boots), so if you're wearing armour (especially heavy) or running around, they'll probably be able to work out where you are by the noise you're making.

True - the potion effects visibility, not the sound of clanky armour and tripping over debris, crunching through sand and foliage, etc :)
MacSuibhne 6. juni 2014 kl. 5:26 
Thanks to all...pretty much confirmed what I knew or suspected. All except the poison. I figured poison couldn't hurt the undead. Now I have just a litttle more advantage.
gnewna 6. juni 2014 kl. 5:34 
Oh, just to note, it will work on undead as in draugr, but vampires are 100% poison resistant, and both Bosmer and Redguard NPCs* (occasionally you come across them as enemies, although not that frequently) have a 50% poison resistance: http://www.uesp.net/wiki/Skyrim:Poison_Damage

*Well, also if your character is a Bosmer or Redguard you will, but that's not really relevant to the question!
istvan_v 6. juni 2014 kl. 6:12 
Draugr are immune to some of the poison effects, like paralysis. The invisibility effect ends when you interact with the world in most ways other than just sneaking around (this includes, for example, opening doors, picking locks, stealing items, attacking enemies, etc.).
MacSuibhne 6. juni 2014 kl. 6:52 
Oprindeligt skrevet af gnewna:
Oh, just to note, it will work on undead as in draugr, but vampires are 100% poison resistant, and both Bosmer and Redguard NPCs* (occasionally you come across them as enemies, although not that frequently) have a 50% poison resistance: http://www.uesp.net/wiki/Skyrim:Poison_Damage

*Well, also if your character is a Bosmer or Redguard you will, but that's not really relevant to the question!


Sorry...I confused Draugur with undead. I suspect they are "undead" in some sense but not like vampires.
MacSuibhne 6. juni 2014 kl. 6:53 
Oprindeligt skrevet af istvan_v:
Draugr are immune to some of the poison effects, like paralysis. The invisibility effect ends when you interact with the world in most ways other than just sneaking around (this includes, for example, opening doors, picking locks, stealing items, attacking enemies, etc.).

What poisons are they esp. susceptible to?
Grathagis 6. juni 2014 kl. 12:18 
There are only 2 types of poison that deal damage to health; one type does damage instantly and the other over a specific amount of time.
This damage is health specific; there is no frost or fire damage for example. But you can make poisons that have other effects, like lowering magic resistance.
Also you can make poisons that target stamina or magicka instead of health, but you can create poisons that have multiple effects.
My favorite; paralysis and lower magic resistance.
gnewna 6. juni 2014 kl. 12:29 
Slow is also quite fun, once in a while. Also weakness to poison or other types of damage, particularly if you are using a flame-enchanted weapon and a weakness to fire poison, for example. (Draugr are generally pretty weak to fire, as are vampires, so it may be overkill.)
istvan_v 7. juni 2014 kl. 1:33 
Oprindeligt skrevet af Grathagis:
There are only 2 types of poison that deal damage to health; one type does damage instantly and the other over a specific amount of time.

Actually, there are three:
- damage health deals damage instantly (some ingredients have this effect at an increased magnitude: deathbell: 1.5x, river betty: 2.5x, crimson nirnroot: 3x, jarrin root: 100x)
- lingering damage health drains health for 10 seconds, overall dealing 5 times the damage of the damage health effect at its normal 1x magnitude
- ravage health is like fortify health, but with a negative magnitude; it decreases health by the same amount as "damage health", however, it also affects the maximum health, and it only lasts for 10 seconds, then the lost health is restored (making the effect useless after 10 seconds, if the enemy is still alive). Interestingly, this effect is not affected by the difficulty setting, so it becomes relatively more useful on Legendary

From some experiments with drinking potions with harmful side-effects it looks like stamina and magicka damage are not affected by the difficulty, and ravaging these does drain them as the in-game description says, unlike in the case of "ravage health". I do not know for sure if this is also true when using the poisons against enemies, as they do not have visible stamina or magicka bars.

The weakness to poison effect only affects later poison attacks, but not the first hit with multi-effect poisons that also include weakness to poison. So, it is most useful when you have the "concentrated poison" perk for a second hit.
Sidst redigeret af istvan_v; 7. juni 2014 kl. 1:36
Shelt 7. juni 2014 kl. 3:19 
I always build a house in Morthal for this very reason. It has an option for a fish pond where you can raise river bettys for a steady supply of awesome toxins. Remember that your lead ingredient will always be the one to determine baseline strength. So click the stronger one first before mixing.
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