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Rapporter et oversættelsesproblem
2. Normally the invisibility ends the moment you engage in combat, or at least that is my understanding.
3. Yes, they effect any target, but the poison is used up on the first strike and you can poison the bow not the arrow. I know, that doesn't make any sence to me either.
Some encounters are scripted to happen and also if you were standing in a room such that a draugr sees you then you using a potion doesn't make him forget where you were. So he may still coming rushing to where you were!
So start sneaking before you enter.
With potions if you drink two different strengths of the same potion one may cancel out the effect of the other! If you drink two totally different potons they will both take effect
#3 poison effects will have an effect on your target unless they have a resistance to that effect! Like if you tried a burning poison effect and used it on a flame atronach don't expect it to have any effect whereas a frost posioning effect would have
True - the potion effects visibility, not the sound of clanky armour and tripping over debris, crunching through sand and foliage, etc :)
*Well, also if your character is a Bosmer or Redguard you will, but that's not really relevant to the question!
Sorry...I confused Draugur with undead. I suspect they are "undead" in some sense but not like vampires.
What poisons are they esp. susceptible to?
This damage is health specific; there is no frost or fire damage for example. But you can make poisons that have other effects, like lowering magic resistance.
Also you can make poisons that target stamina or magicka instead of health, but you can create poisons that have multiple effects.
My favorite; paralysis and lower magic resistance.
Actually, there are three:
- damage health deals damage instantly (some ingredients have this effect at an increased magnitude: deathbell: 1.5x, river betty: 2.5x, crimson nirnroot: 3x, jarrin root: 100x)
- lingering damage health drains health for 10 seconds, overall dealing 5 times the damage of the damage health effect at its normal 1x magnitude
- ravage health is like fortify health, but with a negative magnitude; it decreases health by the same amount as "damage health", however, it also affects the maximum health, and it only lasts for 10 seconds, then the lost health is restored (making the effect useless after 10 seconds, if the enemy is still alive). Interestingly, this effect is not affected by the difficulty setting, so it becomes relatively more useful on Legendary
From some experiments with drinking potions with harmful side-effects it looks like stamina and magicka damage are not affected by the difficulty, and ravaging these does drain them as the in-game description says, unlike in the case of "ravage health". I do not know for sure if this is also true when using the poisons against enemies, as they do not have visible stamina or magicka bars.
The weakness to poison effect only affects later poison attacks, but not the first hit with multi-effect poisons that also include weakness to poison. So, it is most useful when you have the "concentrated poison" perk for a second hit.