Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Stay away from Smithing, or One-Handed,Two-Handed, Destruction, Archery, Speech, Sneak etc they just take too long to reach 100.
Supplementary question; Do you get to choose Legendary any time you reach 100 in any Skill Tree? I had 100 in smithing when I completed 'At the summit of Apocrypha', whereupon I was offered all the Skills to rerieve points from. I chose smithing, coz I had most points in it, so I'm not sure if it was Apocrypha that gave me the Legendary option, or the fact that I'd reached 100 in it.
Barney. I'm a Nord and have not really bothered with Magick levelling, so maybe illusion isn't such a good prospect for me. I am just starting to level up Conjuration however, coz I've got a Staff of the Flame Atronach and a permanent Atronach spell that I'd like to use if poss, so maybe that's a better choice for me? Alchemy might work for me as I'm trying to make strong poisons.
No, the level that gets uncapped is your character's actual level, not one of the skills.
The individual skills like Alchemy and Illusion can still only go to 100. At this point, you can make them 'legendary', which resets them back to 0 and returns the invested perk points.
This sounds like it's making you weaker, but it doesn't. By doing this you can level up the skill AGAIN and gain experience towards your character's actual level, again. This way, you will have some spare perk points left by the time you invested all your perks in the skill again, and increased health/magicka/stamina from the times you leveled up.
Without the legendary function, there's is no way to reset your skills and they will forever be at 100 once you maxed them. If all individual skills are at 100 without ever making them legendary, your character can't level up past 81.
So in short: Reaching 100 in an individual skill is what allows you to make it legendary, thereby setting it back to 15 and returning your invested perk points.
The end of Apocrypha simply returns your perk points, but doesn't reset the skill value.
Some skills are easier to raise again than others, and there are arguments for and against making combat skills legendary, for example. On the one hand, it will make fights harder, on the other hand, you've probably got some pretty awesome weapons by that point, and your skill increases based on the amount of damage done, so it will level more quickly than in the beginning of the game when you're using an iron sword or whatever.
Alchemy is a good one to make legendary, for most people, unless you are really keen on the perks you had (i.e. if you're playing an assassin and you had the poisoner perk and all the 'stronger potions' ones, you may not want to give that up) because if you've been collecting ingredients like most alchemists do, you probably have a TON of ingredients, and you still know all the effects you knew before, so you can just make a bunch more potions and increase your skill level quite quickly (especially if you concentrate on the most expensive potions/poisons you can make, because you've probably got health potions and the other ones you actually use coming out of your ears by this point, so you don't really need to make a load more of those).
Yeah, in SkyRe it's generally not worth using the Legendary feature because a/ you can just use a potion of respec if you changed your mind about some of the perks and b/ the Uncapper tool means you don't *need* it to keep levelling, because you can increase above 100 anyway, meaning that c/ you'd be weakening your character for no real benefit other than perhaps a slight increase in speed of skill levelling (I think it's quicker to go from 15-16 than from 120-121, say.) Unless you had an RP reason like an injury or something, I guess.
The point of making a skill legendary and doing it again and again and again is to accumulate perk points.
If you use the muffle spell for example it increases illustion from 15 to 100 in a short time and in the process you accumulate around 3-4 perk points. If you make the skill legendary by reseting it back to 15 you can do it again and accumulate another 3-4 perk points and again and again and again. I've made my illusion perk tree legendary about 10x and in the process accumulated over 30+ perk points to spend on my other skills.
Its much harder to do this with Smithing or One-Handed or Archery for example because of the amount of time it takes to get from 15 to 100.
The other thing its useful for is if don't need a particular skill anymore at 100 and you've spent alot of perk points on it, so you make it Legendary and get all those perk points back to spend elsewhere.
You can also use Calm which again I *think* is Apprentice level, and can be safely cast on just about anyone in the cities (some will be too high level for it, such as Balgruuf and most guards) as it isn't seen as an assault in the same way as casting Fear or Frenzy on them would be - I would save before testing it, though, just in case of a bug making the game think it's an assault! Some NPCs will tell you off for casting Calm on them, but they don't actually get angry in a gameplay sense, they just grumble about it. It's quite fun standing in the Whiterun marketplace casting Calm on whoever is within range. The kids find it funny when you cast it on them! Calm is probably less useful in actual dungeon crawls and so on, though, because once you're above a fairly low level you'll find that all the opponents are too high level to be affected by it, whereas if you like to be stealthy in dungeons Muffle will always work (although it does make a noise when you cast it, unless you invest in the Quiet Casting perk, so cast it in a safe area!)
(Also, it's worth noting you don't *need* to use those perks, if your character has enough magicka to cast the spell, it'll just mean you can cast again more quickly. You can find certain items which will boost your magicka while wearing them, such as the Novice Hood which you are given when you join the College of Winterhold (you also get a set of Novice Robes which will typically have a Destruction/Magicka Regen enchantment on them. If you want, you can buy a set of Novice (or higher) Robes of Illusion which will reduce your cost for Illusion spells and increase your magicka regen, they aren't cheap, though.).
Oh, and, as ever, if you are 'power-levelling' a non-combat skill to get higher level, make sure you don't do it all at once, without also working on your combat skills (at the very least go out and smack some bandits with your sword while you're doing it) or you may find yourself struggling to defeat all the shiny, new, high level enemies around you.
No, i don't think you've understood the idea of making skills Legendary. I think you're thinking that to get from 15 to 100 you have to invest perk points in the illusion tree or become a magic character, you don't need to spend any perks at all, you just keep muffling away. Doesn't matter if you play as a wizard, a warrior and archer or whatever, the muffle thing just lets you get from 15 to 100 quicker, gain 3-4 perk points to spend on other trees and then set it back to 15 again and start muffling away again to get more perk points.
However, saying that to get from 15 to 100 quicker it does help if you have some robes of illusion or a ring or necklace or something and invest a couple of perks in the illusion tree so that apprentice level spells cost half magicka, but you get those back anyway when you reset to 15 and can just reinvest them again.
Just try it out muffling and you'll see what i mean about accumulating perk points and you'll realise how Legendary is beneficial.
ps Do you know if I cast calm on Lydia or my horse, will it stop them rushing into battle when I'm sneaking? Hey, maybe there's a spell of 'Don't stand in doorways blocking my path' or 'stop running up the arse of my horse', hmnn... now they would be some Mods worth getting eh? :)