The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Zobrazit statistiky:
Duel wield bug.
When I duel wield, my left hand seems to be swinging at three times the normal speed (As if I was using the elemental fury shout, which I'm not.) whilst my right hand remains normal. However, when I have a single sword in my left hand it goes back to normal swing speeds.

This seems to have only affected my duel wield, the swing speed makes it too fast. When I attack using the left sword it's stupidly fast, and when I attack with both its also stupidly fast. But when I just use my right sword, its normal?

It appears to not be a very common bug since I've been searching on the internet for a fix, but it feels like I'm the only one with this issue.

Any help is appreciated. sf g.
< >
Zobrazeno 14 z 4 komentářů
Hmm. I don't know of any fix. But I'll ask a question. Have you run FNIS?
darkknight4321234 původně napsal:
Hmm. I don't know of any fix. But I'll ask a question. Have you run FNIS?

I haven't run FNIS. First time I've used duel wield on this character and it's just been way too fast. Thanks for the response though.
Most likely you have the Dual Flurry perk *and* a mod that changes the weapon speed somehow. Open the console and type:

player.getav weaponspeedmult
player.getav leftweaponspeedmult

The left value is > 2, isn't it?

For an explanation see http://www.nexusmods.com/skyrim/mods/28456/?

Attack speed is determined by the Actor Value weaponspeedmult, which Skyrim defaults to be 0. Values of 0 or 1 are normal attack speed. Values between 0 and 1 are a loss of attack speed, so 0.5 is 50% attack speed. Values above 1 are a gain of attack speed, so 1.5 is 150%. Values less than 0 are also treated as normal (100%) attack speed. More on this in section 6.

When a character uses the Dual Flurry Perk, Vanilla Skyrim adjusts your attack speed by adding 1.2 to your weaponspeedmult. The problem with this is that they have included the base attack speed in that addition. Mods that alter attack speed using this same logic are incompatible. Why?

Imagine you have a mod that gives vampires +15% attack speed at night. This mod would do this by adding 1.15 to your weaponspeedmult. What if your vampire character is also a Dual Flurry user? You would get

0 (the original) + 1.15 + 1.2 = 2.35

So instead of the intuitive 1.35 one would expect, your character would instantly become broken tier.

You could try fixing this on a specific basis by making Dual Flurry add 1.2 and the vampire mod add 0.15, but then what happens if you're a vampire out at night but not a Dual Flurry User? You'd have

0 + 0.15 = 0.15

You'd end up with 0.15 weaponspeedmult or 15% attack speed, which is slow as molasses.
Lollipop původně napsal:
Most likely you have the Dual Flurry perk *and* a mod that changes the weapon speed somehow. Open the console and type:

player.getav weaponspeedmult
player.getav leftweaponspeedmult

The left value is > 2, isn't it?

For an explanation see http://www.nexusmods.com/skyrim/mods/28456/?

Attack speed is determined by the Actor Value weaponspeedmult, which Skyrim defaults to be 0. Values of 0 or 1 are normal attack speed. Values between 0 and 1 are a loss of attack speed, so 0.5 is 50% attack speed. Values above 1 are a gain of attack speed, so 1.5 is 150%. Values less than 0 are also treated as normal (100%) attack speed. More on this in section 6.

When a character uses the Dual Flurry Perk, Vanilla Skyrim adjusts your attack speed by adding 1.2 to your weaponspeedmult. The problem with this is that they have included the base attack speed in that addition. Mods that alter attack speed using this same logic are incompatible. Why?

Imagine you have a mod that gives vampires +15% attack speed at night. This mod would do this by adding 1.15 to your weaponspeedmult. What if your vampire character is also a Dual Flurry user? You would get

0 (the original) + 1.15 + 1.2 = 2.35

So instead of the intuitive 1.35 one would expect, your character would instantly become broken tier.

You could try fixing this on a specific basis by making Dual Flurry add 1.2 and the vampire mod add 0.15, but then what happens if you're a vampire out at night but not a Dual Flurry User? You'd have

0 + 0.15 = 0.15

You'd end up with 0.15 weaponspeedmult or 15% attack speed, which is slow as molasses.

Wow! Thank you so much! I put it back to the original and now every swing seems normal, both one handed and duel wield.

+1
< >
Zobrazeno 14 z 4 komentářů
Na stránku: 1530 50

Datum zveřejnění: 25. srp. 2015 v 9.44
Počet příspěvků: 4