The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Battle mage build
im thinking of a good battle mage build for difficulty expert level in game plz help
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Main perk trees should be Heavy Armor, 1H, Destruction, and Magic School of your choice. A Battle Mage, and Spell Sword are almost the same thing. Though not quite exactly.

Spell Sword Build
{BAĞLANTI SİLİNDİ}

Battlemage Build
http://www.ign.com/faqs/2012/the-elder-scrolls-v-skyrim-battlemage-character-build-1217552
Expert level is not much different then normal difficulty, so you'll have mostly the same challenges to contend with. Fights may last a bit longer but even on normal, running out of magicka on a hybrid build in heavy armor is usually the problem on lower-mid levels.

Personally, I hate playing a destruction mage in heavy armor and instead use spells to augment my fighting and low level destruction for undead etc. Restoration is good as you can restore your stamina, and really have no need to put points in it.

I prefer a spelsword -- with light armor, illusion or conjuration (plus buffs/healing) but that's me.

For the basics,

I generally go:

3:1 magicka/health -- roughly or 2:1:1 Health/Magic/Stamina (for warrior focused)

Race: Nord, Elf (Dark or Altmer), or Breton

Stone: Mage or Warrior to start -- depending on your focus -- then switch to one that adds magic

Perks - Stick with low level spells and don't neglect your armor/weapon perks.

Pick one class you want to excel in, say Illusion, Conjuration etc.

Buy and use all the magic gear you can early

Remember to use your spells even when you don't need them if you want them leveled up or better yet go to a trainer. Some of the magic schools are a bit slow going.

En son raubrey tarafından düzenlendi; 22 Ağu 2015 @ 8:30
My battlemage uses an slightly different build, though he's for an enhanced difficulty mod.

Alchemy and Enchanting are the top priority.
Light armour (for stamina regen perks)
Blacksmithing, only light armour tree.
Restoration for health and stamina.
Illusion for crowd control.

I work on grinding my alchemy first so I can make some boost enchant enchant gear, then grind enchanting up, once both are at 100 I make a set of crafting clothing and potions to boost crafting. Then i grind black smithing until I can make dragonbone light armour, and heavily enchant it while using potions to make sure I get the most of the enchantments and smithing, though I don't go over the top with the stacking of the potions. Make yourself a good Mace, Axe or Sword, depending on your preference, I use an axe.
Then I head to the college and start working on Restoration and Illusion while doing the quests, once I have the spells I want through questing and dungeon crawling I let my light armour and one handed raise up through use.
If you want to use the legendary feature I would suggest enchanting or blacksmithing, after you make any extra gear you think you'll need.
I use enhanced difficuly mods too but not always -- and not Requiem yet (slated next)...so I can say my build basics easily works on both. I know there are "better" builds statwise for those whom use alchemy and enchanting but since the OP didn't mention it and I usually never take the time to finish what I started on that... I skipped that part. :D

My main point is that Expert isn't something to worry about on builds, any more than normal level is, really. A build that dies easy on expert probably will on normal.

I don't play anything crazy hard except the dragon mods at times and SkyRe, survival mods etc. I don't think my build has suffered. I honestly find Obvlivion much more difficult.
İlk olarak raubrey tarafından gönderildi:
snip
Oblivion is only really difficult if you level up as soon as you can, instead of staggering your leveling up to make sure you have enough time to get the level appropriate gear.
I play with Requiem and I don't do all this stat maxing grinding stuff even then. My main Req character is a pure mage (cloth, mostly, so not entirely relevant to OP I guess) and she's got, oh, probably 40 or so skill level in alchemy, if that. I think she's had a few enchanting lessons, so... probably 25-30 in that (nb don't bother grinding enchanting in Req, it is far more efficient to pay for training and save your soul gems for your own stuff/recharging weapons or even sell ones you don't strictly need for those purposes (i.e. anything below Greater if you don't use enchanted weapons, excess numbers of smaller gems if you do) to pay for the training.) This is at level 29. She doesn't smith at all (I put one lonely point in smithing so I could give her follower a silver weapon.) I'm not intending to increase her alchemy skill or put more perks into it, other than the increases that will come through making more potions. (Okay, I'd quite like to be able to make slightly stronger magicka potions, but that's because of the restores-over-time mechanic, and the fact they don't stack. And that the findable ones are kind of crappy.)

I do play with slightly tweaked Requiem and two soemwhat gimped followers (Lydia is in un-improved Elven armour which works out worse than her default steel would have been, with... I think just a steel or maybe silver or elven sword, Rumarin is in ununchanted robes and dithers between his bound weapons and his iron dagger *sigh*) but I'm not that far off default Rew difficulty (which is so much harder and more complex than vanilla difficulties, god, I love it). I play an Altmer, so she's weak as heck to magic, and she wears robes almost exclusively - currently a set of Expert college robes - and she's only got about 190 health, with the rest in magicka. She barely uses potions. At some point I'll have to pay to train up her enchanting so she can enchant her boots and jewellery with some decent magic resists, probably, though I'm working on the Alteration school for those perks, and to try and get a useful level of mage armour (seriously, she is SO squishy. She does a decent amount of damage, but she has to do a lot of running around and also quite a lot of sneaking invisibly past stuff. (Well, okay, she doersn't *have* to sneak invisibly past stuff, but she likes to.)
En son gnewna tarafından düzenlendi; 22 Ağu 2015 @ 9:29
Which isn't a criticism of people who enjoy that playstyle, of course! It's just not for me, and I don't think it's *necessary* per se, unless maybe with certain specific mod setups and whatnot.
I have to admit, you could easily get away with just 50 alchemy and 50 enchant and still have a sense of godlike powers, but I like finishing what I start:)
Master level Alteration has one of the best crowd control skills in the game.
I use something a bit similar to a Spell Sword. But I use Light Armor and use an axe paired with a conjured bound sword mainly (I also use other bound weapons, flame atronatch, flame destruction spells, muffle, telekinesis and paralysis both spell and poison). My style is close to hit n' run tactics.

By the way I also like to poison my opponent with my alchemy-made poisons (magika poison, lingering poison, paralysis poison, etc), that's why my highest skill is Alchemy. :3
En son Hawkstein tarafından düzenlendi; 22 Ağu 2015 @ 11:54
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Gönderilme Tarihi: 21 Ağu 2015 @ 14:45
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