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翻訳の問題を報告
Paralyze is great for Thieves because it makes an enemy motionless for x seconds. Then you can either move on to the next enemy, or finish him/her off.
Having Fire and Absorb Stamina for an Assassin is hightly useful, because if you end up having to fight for your life, fire does a little extra damage, most enemies are not resistant to it. And Absob Stamina because if you are dual wielding, then you use a lot of stamina in power attacks. Absob Stamina gets some of it back.
If combo then the reason for the enchants are already listed, or, in the case of Absorb Health, are self evident.
EDIT: To the best of my knowledge, hold guards are immune to Paralyze.
Two be more specific
Two Daggers One enchantment each
Fiery Soul Trap
Fire Damage
Two Daggers Two enchantments each
Fiery Soul Trap + Fire Damage
Absorb Health + Fire Damage
Gawd, crafting's already OP (and I've only ever used the alchemy/enchant loop on one character, I'm just talking about straight-up ordinary perked crafting and using normal fortify gear) is there really any need for this?
My fave enchantment is probably firey soul trap, although paralyse is pretty nice for some characters (and kind of funny for pretty much any character). I don't really like absorb enchants, they feel creepy to me, though I've had a couple of characters who really liked them, but then, they were both vampires, so, you know. Sun/sunfire enchantments are useful, but I've a feeling they're not in the base game. Wintermyst has some pretty cool enchantments, if you're interested in getting some less... vanilla stuff going on. There's one that's an explosive version of shock damage, another that has frost damage and then adds bonus frost damage if the enemy is resistant to frost, making it not completely useless against all the bloody frost resistant enemies in the game... Can't remember what else is on the weapons side, but it's got some very fun wearable enchantments, too.
Самые толковые зачарования для оружия, на мой взгляд, это 50% нанести урон стихией(или как у Черного Двемерского лука судьбы - 50% шанснанести урон здоровью, магии или запасу сил) или "изгнание" - в виду дороговизны самого зачарования.
P.S.> а еще зачарование Notched pickaxe тебе должно быть знакомо :D:riften:
I haven't gotten to High Hrothgar yet despite my 20 hours in.