The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Snap? Aug 29, 2015 @ 2:29pm
Console command to delete dead bodies?
So, I'm a complete newb at console commands and a quick glance at the internet didn't yield the results I wanted so I figured I'd ask.

In Whiterun, I've had the body of Meeko (the dog) and 2 ash piles remain fixed in place for several in-game months now after a particularly vicious vampire attack. Likewise, there are 2 ash piles in Markath after a similar incident. In addition to this, I also have a Revered dragon skeleton in Black Rock which occasionally causes me to CTD the moment I enter Solstheim. Is there a way to get rid of these bodies? They're been annoying me to no end for a while now but I only just decided to see if there was anything I could do to get rid of them.

Help would be much appreciated. :)
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Showing 1-11 of 11 comments
Indiana_Minotaur Aug 29, 2015 @ 3:05pm 
type "disable" in the console command.

Use this mod:
Mfg Console: http://www.nexusmods.com/skyrim/mods/44596/?

That way this mod can show you what you are about to disable instead of randomly figuring out each ID code to whatever it is you clicked on.
Last edited by Indiana_Minotaur; Aug 29, 2015 @ 3:05pm
BLUR Aug 29, 2015 @ 4:19pm 
get near the dead body
open the console
click on them
type "disable" for them do disappear or "resurrect" for them to be revived
close the console
bobczes Aug 29, 2015 @ 6:57pm 
Probably better off with pcb. Best used while in interior cells.Purge cell buffer. Since it purges cached cells, any cells you visited in the recent past will have to be reloaded completely when reentered.
Incunabulum Aug 30, 2015 @ 12:01am 
OK - when deleting bodies with the console you need to

Open console
Click on the body you want gone
Type in 'Disable'
*Then*
Type 'MarkForDelete'

Just disabling the body will render it invisible, uncollidable, and uninteractable - but it will still be loaded with the cell. As far as the game is concerned, its still there.

MarkForDelete will have the body deleted at the next cell clean up.
gnewna Aug 30, 2015 @ 2:17am 
Listen to Incunabulum. (I think pcb may also work, I'm less familiar with that) but yes, do NOT simply disable things, that's actually worse for your game than leaving them as they are, not least because you will not be able to find them again with the console to delete them properly... (Might be less of an issue with named NPC corpses, but with dead dragons, ash piles etc, you're stuck.)

Alternatively, you can try going to a vanilla, interior cell (one which has been amended by a mod - such as the Winking Skeever which often has new NPCs added - may be okay, one which has been added or greatly overhauled - such as a heavily modified Breezehome - probably is best not used for this) with none of these dead bodies lying around - preferably in a separate hold, or at least not the same city, e.g. don't use even a vanilla Breezehome if your issues are in Whiterun - and wait for 31 days using the wait menu. This should give everything a chance to reset, which won't happen if you keep visiting the city. For cities, ten days is *probably* enough, but if you're having dead stuff stay in place for long periods of time, it may well be happening with wilderness cells, too, so best to try and let everything reset.

While I'm here, do you have the Unofficial Skyrim Patch and the related patches for any DLC? I believe the USKP is meant to fix the issue with ash piles not getting deleted, but it can only generally prevent things from happening after it's installed, not fix them retroactively after installation.
Snap? Aug 30, 2015 @ 3:09am 
Thanks for the replies! :)

@ChAoTic, I'm old school and don't actually use Nexus haha. I'll probably get round to using Nexus when I get a new PC but for now, I'll try and make do without. Thanks for the link though, I'll bookmark it for when I need it one day. :)

@bobczes Is there any benefit to using this over the console command recommended by Incunabulum? I'll admit to being not entirely sure what purging an entire cell does. :s

@Incunabulum Thank you! I will try this when I can and see if it works. :)

@gnewna Yes, I think it might be more of a bug. That particular vampire attack in Whiterun left Nazeem dead (hurray), Meeko dead, a dead vampire, 2 dead thralls and a dead Stormcloak soldier. Most of tho bodies I listed did get removed after a few days but the 2 ash piles (I'm not entirely sure who they were) and Meeko's body still persist after many months even with large periods of time where I don't visit Whiterun.

And yes, I had all the unoffical patches installed before the attacks occured. :s
Stoob Aug 30, 2015 @ 4:20am 
Originally posted by 有線 撫子:
And yes, I had all the unoffical patches installed before the attacks occured. :s
Probably because the game/quests had already started. I have some bodies that never cleaned up on the odd save, even with the patches, probably because the characters were already in media res.
Last edited by Stoob; Aug 30, 2015 @ 4:20am
A Damp Squid Dec 19, 2016 @ 10:26am 
So if i kill a random spawn dragon and use "markfordelete' on it's body, will the random spawn be disabled or deleted?
gnewna Dec 19, 2016 @ 11:38am 
Deleted, BUT make sure you disable it first, or you may find that you selected the wrong thing and have deleted some floor or part of a farm or something. The dragon corpses ought to be cleaned up when the cell resets (if not the next time you enter it), though, so this shouldn't be necessary.

(Btw it's generally better to start your own thread than to 'necro' an old one.)
A Damp Squid Dec 19, 2016 @ 3:53pm 
there is one body near rorikstead that glithces, and i didnt want to make a new post for something that was answered but i didnt understand. im glad you noticed it
Bomb Bloke Dec 19, 2016 @ 4:41pm 
As a rule, you shouldn't markfordelete bodies unless:

a) You really don't want to see them ever again (dead or alive), or...
b) Their refID starts with FF.

Many "random spawns" are really just the same NPCs revived over and over again (heck, I've even had some long-time Dead Thralls come back to "true" life while following me, at which point they tried to run off back to their dungeons or where ever I first collected them from). References beginning with FF are the only ones which are generated "on the fly" and thus truly disposable.
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Date Posted: Aug 29, 2015 @ 2:29pm
Posts: 11