The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Statistiche:
No music after redoing all my mods
So I just nuked my skyrim install, removing all mods and everything to start from scratch. The only audio mods I have are the Sounds of Skyrim trilogy, and the Additional Audio project, both of which I had before, yet for some reason now there is no music at all so far. The entire intro when Alduin attacks was pretty lackluster without the dramatic music lol. and yes I checked my music volume level :p

anyone have any ideas on what it could be?
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oh, didn't see it in the dropdown, thanks for pointing it out. makes it a lot easier lol
Huh, that is still weird, even after sorting them correctly, there is still no music and certain sound effects, and SkyUI still does not show up, but the rest of my mods (eyes/hair/skin armor, and lighting) work. Very strange.
And you followed the guide to make Skyrim vanilla?
I experienced the same problem. mistakenly blamed an uninstall of Sounds of Skyrim. Turned out to be from the mod South Dragon Bridge: Fight against the Thalmor Part 4, by MadFrenchie. It's a well known bug. When the player enters the cave systems, the music is lost and does not return upon exiting. Ever. Bad scripting, trying to tie the Dragon Battle music to a boss fight. What I did to fix it was find the console command to force the Dragon Battle Music, as this is the file that seems to get bugged and kills the music (and not just in that mod, I've read of other mods killing the music when trting to use that file) So I froced the music, made a save, reloaded, and voila, music to my ears.
Ultima modifica da Rominvictus; 28 ago 2015, ore 19:50
Ok, I did all you asked, and I added that flan's eye mod I was using from workshop into the MO, and I don't get it. It does not work now. Before with the Workshop version it worked as soon as I installed it, but I did as you said and archived it then told MO to install it, and it said it did it fine and its in the list, and both have been sorted. since I deleted the "my documents" section of skyrim, I lost all my saves (Oh well, they were all like 10 min in anyway) and I noticed that on character creation)

Neither the eye mod or the funny quotes on loading screens are working, which leads me to notice that most others aren't either. and I don't think my lighting one is working either when I thought it was.

to make sure I am not making some stupid mistake, from MO, I select SKSE from the dropdown, then click Launch, which then launches the skyrim launcher, and from there I play the game? because that is the process it does.

not blaming it on MO, but so far I have had an easier time with NMM and Workshop lol

...But I notice you didn't list that mod, so... did you have it? If so, here is a fix:

all in-game music stops playing for some people after going through one of the areas in the mine (which is quite large.)
This has to do with some Add Music Triggers set up to play certain kinds of musical cues (for example, Reveal, Combat boss, or Reward) in certain places. For some reason, the musical cue never finishes, so your normal in-game music doesn't come back. To be honest, I have not found out why this happens, and only sometimes for some people.
Anyhow, there are two fixes for this, and the first one just involves using TES5Edit to remove those Add Music Trigger records:
FormIDs
xx0569C6 - MUSReveal
xx0569C7 - MUSCombatBoss
xx0569C9 - MUSReward
Or, you can leave them in, and if your in-game music stops working, open the console, and type the following:
RemoveMusic MUSReveal
RemoveMusic MUSCombatBoss
RemoveMusic MUSReward
This should make sure that any of those three music cues are cleared out. You may have to exit whatever cell you are in via fast travel and/or re-load your game save after this, but it worked for me. This second fix has already been mentioned but with just one of the three music cues, which may explain why it didn't work for everybody. I suggest running the RemoveMusic command for all three.

**Here is exactly what I did to fix it:
RemoveMusic MUSCombatBoss, save, exit, run save tool script cleaner (cleared out orphaned scripts, load save, save, load that save, Force Boss Battle music, save, load that save, and music has played ever since.
I will try that, but now the issue has evolved to MO not working properly as I thought it was
Never did like MO, for that reason, and many more. If it wasn't MadFrenchies mod, then I would take a hard look at any music replacer mods. If you removed them, the orphaned scripts are probably still calling for updates, but with no answer (no .esp), that equals silence. Save Tool Script Cleaner works well to remove those baked-in orphaned scripts. New SKSE stops them from trying to update, but doesn't remove them. I'm not surprised that the usual New Game/Verify cache didn't work.
I had used those music mods for years before I decided to start from scratch the other day, and I deleted everything in steam's Skyrim directory, so that should not be a problem really.
Messaggio originale di SABINA:
Never did like MO, for that reason, and many more. If it wasn't MadFrenchies mod, then I would take a hard look at any music replacer mods. If you removed them, the orphaned scripts are probably still calling for updates, but with no answer (no .esp), that equals silence. Save Tool Script Cleaner works well to remove those baked-in orphaned scripts. New SKSE stops them from trying to update, but doesn't remove them. I'm not surprised that the usual New Game/Verify cache didn't work.

Since you have dealt with this issue and I have not I defer to you. :steamhappy: To be honest I am out of ideas.
lets just see if I sub to most of these same mods with NMM and see if it actually works correctly. Just gonna try the sheogorath tips and the visual one. Sadly my eye mod is not on the nexus, I like my wood elf having green eyes :(
Messaggio originale di Mr.Person:
I had used those music mods for years before I decided to start from scratch the other day, and I deleted everything in steam's Skyrim directory, so that should not be a problem really.


Even so, that is why they are referred to as "Baked-in" scripts. Once I uninstalled the game after removing some script-heavy mods, reinstalled, started a new game, but still saw the script errors dumped in the Papyrus Logs. Ran the Save Tool and removed over 100 orphaned scripts.
but how are there still scripts if everything to do with skyrim is gone? Not just uninstalling through steam, but also deleting any leftover files in the directory? Don't get how there can be old script errors if the old scripts are gone.

Unless they go somewhere other than the skyrim directory, which it should not be.
Think of scripts running like a process. You can remove the script file, but once the process has started, it will continue to call for updates. They hook into a file and run with it. In some cases they replace, or overwrite, existing game files. But when the game file that it's baked into is removed, then replaced, the process simply hooks back into it, even without the script file. Think of the script file itself as simply the empty wrapper that the script was delivered in. Deleting the wrapper does nothing. Almost like a virus. The only way to remove them entirely from running is the Script Cleaner. But that still won't get your music back. You'll need to stop the boss battle cue from running, then force it to run, kind of like kick-starting it.
but if neither the script or the hook are there, why would it still be a problem?

anyway, yea I just tried installing a few mods I had in MO through NMM and it worked instantly, though I still have the music problem. Will try that in a bit.
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Data di pubblicazione: 28 ago 2015, ore 14:18
Messaggi: 61