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Neither the eye mod or the funny quotes on loading screens are working, which leads me to notice that most others aren't either. and I don't think my lighting one is working either when I thought it was.
to make sure I am not making some stupid mistake, from MO, I select SKSE from the dropdown, then click Launch, which then launches the skyrim launcher, and from there I play the game? because that is the process it does.
not blaming it on MO, but so far I have had an easier time with NMM and Workshop lol
all in-game music stops playing for some people after going through one of the areas in the mine (which is quite large.)
This has to do with some Add Music Triggers set up to play certain kinds of musical cues (for example, Reveal, Combat boss, or Reward) in certain places. For some reason, the musical cue never finishes, so your normal in-game music doesn't come back. To be honest, I have not found out why this happens, and only sometimes for some people.
Anyhow, there are two fixes for this, and the first one just involves using TES5Edit to remove those Add Music Trigger records:
FormIDs
xx0569C6 - MUSReveal
xx0569C7 - MUSCombatBoss
xx0569C9 - MUSReward
Or, you can leave them in, and if your in-game music stops working, open the console, and type the following:
RemoveMusic MUSReveal
RemoveMusic MUSCombatBoss
RemoveMusic MUSReward
This should make sure that any of those three music cues are cleared out. You may have to exit whatever cell you are in via fast travel and/or re-load your game save after this, but it worked for me. This second fix has already been mentioned but with just one of the three music cues, which may explain why it didn't work for everybody. I suggest running the RemoveMusic command for all three.
**Here is exactly what I did to fix it:
RemoveMusic MUSCombatBoss, save, exit, run save tool script cleaner (cleared out orphaned scripts, load save, save, load that save, Force Boss Battle music, save, load that save, and music has played ever since.
Since you have dealt with this issue and I have not I defer to you.
Even so, that is why they are referred to as "Baked-in" scripts. Once I uninstalled the game after removing some script-heavy mods, reinstalled, started a new game, but still saw the script errors dumped in the Papyrus Logs. Ran the Save Tool and removed over 100 orphaned scripts.
Unless they go somewhere other than the skyrim directory, which it should not be.
anyway, yea I just tried installing a few mods I had in MO through NMM and it worked instantly, though I still have the music problem. Will try that in a bit.