The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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wepfhwepfhp 27/set./2015 às 11:37
A mod to disable finishers
As title says, I'm looking for a mod that disables finishers. I don't need them that much, and they are crazy annoying and unfair, because, when I have to fight a Bandit Chief, and he's almost dead, he suddenly pulls out a finisher (or a killcam, if you prefer) and I'm dead, even though I've had full HP this whole time.
Anybody know of such mod?
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Exibindo comentários 19 de 9
wepfhwepfhp 27/set./2015 às 11:40 
Lol, I typed in "Skyrim no finishers" in Google and got several mods fixing my issue, so I don't need help with it anymore. Still, that's an extremely annoying thing, when you're just about to kill someone, and he pulls out a finisher on you
Incunabulum 27/set./2015 às 11:43 
Dance of Death allows you to turn off finishers on *you*, while still having them for your attacks.
Nazenn 27/set./2015 às 11:45 
Escrito originalmente por Incunabulum:
Dance of Death allows you to turn off finishers on *you*, while still having them for your attacks.
Dance of Death is outdated and superseded by Violens A Killmove Mod which you should user/recommend instead.

However if you want NO finishers for whatever reason, then I strongly recommend the use of No Killmoves - No Killcams - No Killbites which I have used for pretty much my entire time playing skyrim and never encountered a big with it
Ilja 27/set./2015 às 11:46 
Dance of Death is out of date and no longer supported. It does work, but most peoples have moved to more up to date killmove mod. This also allows you to configure or completely disable your killmoves. I have done so for ranged attacks, because killcams with stealth attacks can be problematic.

VioLens - A Killmove Mod by Reko
http://www.nexusmods.com/skyrim/mods/56980/?
wepfhwepfhp 27/set./2015 às 11:49 
Escrito originalmente por Nazenn:
then I strongly recommend the use of No Killmoves - No Killcams - No Killbites

This is actually what I've just downloaded

Escrito originalmente por Ilja:
VioLens - A Killmove Mod by Reko
http://www.nexusmods.com/skyrim/mods/56980/?

I don't really like finishers, they're kinda unfair, when you're supposed to die, but you suddenly get a finisher and kill your opponent. Not fair at all
Also, when using Axes or Maces, finishers get very repetitive after a while
Última edição por wepfhwepfhp; 27/set./2015 às 11:49
Ilja 27/set./2015 às 11:55 
Escrito originalmente por 我不会说中国话:
Escrito originalmente por Nazenn:
then I strongly recommend the use of No Killmoves - No Killcams - No Killbites

This is actually what I've just downloaded

Escrito originalmente por Ilja:
VioLens - A Killmove Mod by Reko
http://www.nexusmods.com/skyrim/mods/56980/?

I don't really like finishers, they're kinda unfair, when you're supposed to die, but you suddenly get a finisher and kill your opponent. Not fair at all
Also, when using Axes or Maces, finishers get very repetitive after a while

Well, that mod should allow you to disable all of them, from MCM.

You do not actually suddenly get killmoves to save your character. It is opponent death that causes the killmove to appear. Game calculates that damage from your attack would kill the opponent and launches the killmove. They do not just appear.

The "unfair" part goes other way around. Player character can die from a killmove, when game calculates that he/she should have died. However, massive damage attacks apply and player character may die while character would have still regained some health.

VioLensk allows disabling that feature as well, from MCM.

Several dragon killmoves act like that, so I have disabled them as well - due to modding my game very much harder than it would be with vanilla settings and thus needing every darn point of health that my characters have.
Última edição por Ilja; 27/set./2015 às 11:55
wepfhwepfhp 27/set./2015 às 11:58 
Escrito originalmente por Ilja:
You do not actually suddenly get killmoves to save your character. It is opponent death that causes the killmove to appear. Game calculates that damage from your attack would kill the opponent and launches the killmove. They do not just appear.

The "unfair" part goes other way around. Player character can die from a killmove, when game calculates that he/she should have died. However, massive damage attacks apply and player character may die while character would have still regained some health. Several dragon killmoves act like that, so I have disabled them as well - due to modding my game very much harder than it would be with vanilla settings and thus needing every darn point of health that my characters have.

You do actually get sudden killmoves to save your character/kill him.
I've been fighting with a Bandit Chief, who had two-handed War Axe. Power attack with this thing took about 95% of my HP, but didn't kill me. Yet, when I was just 3 hits away from killing him, he got a killmove, when I had FULL HP.
Same the other way around, I can get a killmove on a full HP wolf, even though my power attack would take maybe 85% of its health, not all...
Ilja 27/set./2015 às 12:04 
Escrito originalmente por 我不会说中国话:
You do actually get sudden killmoves to save your character/kill him.
I've been fighting with a Bandit Chief, who had two-handed War Axe. Power attack with this thing took about 95% of my HP, but didn't kill me. Yet, when I was just 3 hits away from killing him, he got a killmove, when I had FULL HP.
Same the other way around, I can get a killmove on a full HP wolf, even though my power attack would take maybe 85% of its health, not all...

Well, as said above: massive attack damage does apply. Game can cause a killcam, if it determines that enemy or you would have died from the attack. The killcam does not simply appear, it is just how game determines massive attack damage and rounds it up as a killing blow.

So, you are basically correct, when saying that game can kill you, or the enemy, when they still would have some health left. But it is due to how game determines massive attack damage, instead of suddenly deciding to throw a killcam in between. In short: game decides that you should have died from massive attack blow and runs the killcam to present that.

But, yeah. I have also disabled killcams targeted to player character and from ranged attacks. My characters are usually stealthy ones. Stealth melee killcams are kind of cool. :)
wepfhwepfhp 27/set./2015 às 12:07 
Escrito originalmente por Ilja:
loadsatext

Oh, well, I misunderstood you. I didn't know that you're talking about randomly throwing a killcam in the middle of a fight xD My mistake :)
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Publicado em: 27/set./2015 às 11:37
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